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The definition of...

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10 груд. 2025, 16:5810.12.25
02.11.25
67

The definition of...


i


i

I'll probably get banned for pointing out the truth with this post because of 1 word that describes this company and it's practices perfectly to the T with nothing missing or incorrect without even saying it, just by posting 2 Google search screenshots. 1 non aggressive non swear word that perfectly describes this company gets you banned and they use "Spamming" for the excuse to block people from the truth... am I wrong? Are the screenshots wrong? I didn't even mention plarium or mech arena and to me, the definition fits them perfectly.

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10 груд. 2025, 19:3010.12.25
24.09.25
34

what does this mean again?

CrystalDrewCommunity Manager
11 груд. 2025, 10:2611.12.25
10.02.23
3014

Hello! We ban only users who violate the Forum rules, usually for using explicit language. It seems that your post lacks such violations.

I don't agree with your statement, as all the activities in Mech Arena are fully transparent.

11 груд. 2025, 21:2811.12.25
15.07.25
215
CrystalDrew

Hello! We ban only users who violate the Forum rules, usually for using explicit language. It seems that your post lacks such violations.

I don't agree with your statement, as all the activities in Mech Arena are fully transparent.

Good then you'll have no problem telling us the algorithm for match-making and bot strength and equipment.

CrystalDrewCommunity Manager
15 груд. 2025, 14:4915.12.25
10.02.23
3014
ASmith

Good then you'll have no problem telling us the algorithm for match-making and bot strength and equipment.

Hello! Actually, it's never been a secret.

The way Matchmaking in MA currently works can be described via the following steps:

1. A player enters the Matchmaking queue. 

2. The system matches them against players of a similar SP range. The Matchmaking time is 15 seconds for CPC and 30 seconds for all other Modes (Hangar Showdown is not considered, as it uses a completely different system). 

3. If a player isn't matched with any players in those 15 seconds, then the system just fills the lobby with bots and sends them into the match. 

Alternatively, if a player enters solo, the algorithm matches them against another solo player of similar SP who is also in the Matchmaking queue, or against a team of 2-3 people if there are 1-2 other players in the solo queue. If players are entering as a group, the Matchmaking matches them with another group with a similar number of players with a similar SP range.

Matchmaking is not cross-server (mainly to avoid ping issues), so if you're not getting many players, it's probably because there aren't enough players in your region with a similar SP as you.

Regarding the bots, their strength and equipment are tailored to the game stages (early game, mid game, end game), their AI capabilities, and also to showcase the variety of content to players.

16 груд. 2025, 07:2016.12.25
15.07.25
215
CrystalDrew

Hello! Actually, it's never been a secret.

The way Matchmaking in MA currently works can be described via the following steps:

1. A player enters the Matchmaking queue. 

2. The system matches them against players of a similar SP range. The Matchmaking time is 15 seconds for CPC and 30 seconds for all other Modes (Hangar Showdown is not considered, as it uses a completely different system). 

3. If a player isn't matched with any players in those 15 seconds, then the system just fills the lobby with bots and sends them into the match. 

Alternatively, if a player enters solo, the algorithm matches them against another solo player of similar SP who is also in the Matchmaking queue, or against a team of 2-3 people if there are 1-2 other players in the solo queue. If players are entering as a group, the Matchmaking matches them with another group with a similar number of players with a similar SP range.

Matchmaking is not cross-server (mainly to avoid ping issues), so if you're not getting many players, it's probably because there aren't enough players in your region with a similar SP as you.

Regarding the bots, their strength and equipment are tailored to the game stages (early game, mid game, end game), their AI capabilities, and also to showcase the variety of content to players.

The algorithm for assigning bots and how they are tailored is what I'm after. So please provide that.


And 

16 груд. 2025, 07:2216.12.25
15.07.25
215

You might have to depend on who is in the queue for human players, but when it's one human 9 bots, what's the algorithm. How are mechs and weapons, mods etc assigned to the bots based on the players hanger? Thanks in advance.

16 груд. 2025, 07:2816.12.25
15.07.25
215

I've been experimenting to try and find a team to make games enjoyable, so I made all my hangers be a 3 star juggernaut with pulse cannons, no modes, no pilot, that was it, and the enemy bots were like eclipse with revokers. So what's the algorithm?

16 груд. 2025, 18:4516.12.25
17 груд. 2025, 03:51(відредаговано)
02.11.25
67

They are so transparent that you'll never see the answers you're looking for, just the usual runaround.