weapon damage modifiers not applied correctly
@CrystalDrew and other mods, just wanted to bring this to your attention. Overdriver 8 currently has a 50% damage modifier applied to it. As a result it has about 100,000 damage. Overdriver 10, with no damage modifier currently, has a damage of about 83,000. A difference of 17,000. So far so good.
However, when fitted on a mech with a pilot and implants, the extra damage provided by pilots and implants doesn't seem to be consistent across the two overdriver variants. In my current loadout, the overdriver 10 has an effective damage of 133,000 whereas the overdriver 8 has an effective damage of just under 140,000. That's a difference of only 7,000. With the pilot and implants the difference between the two weapons should have increased, not decreased. Could you please have someone investigate?
Screenshots below:
Overdriver 8:
Overdriver 10:
Together with a pilot an implants:
