Seeker is freaking stupid and infuriating to fight
I had no complaints about it before as most matches in all game modes were relatively even so I never really encountered them. But ever since new tournament matchmaking has been implemented I have had a seeker problem.
The ability to teleport ONE HUNDRED FREAKING METERS FROM ITS INITIAL LOCATION is absolutely RIDICULOUS. On some maps that is FROM ONE SPAWN POINT TO ANOTHER! No mech should be able to do that. I shouldn't be spawning and having someone else teleport ALL THE WAY FROM THEIR SPAWN POINT TO BEHIND MINE AND KILLING ME RIGHT THERE. I have little time to teact to this mech teleporting behind me before I'm dead. Consider the teleporting robots in war robots. 100 meters here is like 1000 in WR. THEY DO NOT HAVE ROBOTS THAT TELEPORT ANYWHERE NEAR THAT FAR BECAUSE THAT WOULD BE FREAKING RIDICULOUS! But seeker does teleport 100m or the equivalent of 1000m in WR. And seeker here in mech arena paired with an effective high energy capacity, AND A STINKING PERSONAL SHIELD FOR GOD MEASURE BECAUSE WHY NOT, arguably takes out critical targets more efficiently than scout mechs. It's an attacker mech. It's supposed to be the critical target. And sure it does become a critical target. But it shouldn't be taking them out so efficiently.
At the same time when up against them I am frequently at a disadvantage because my stage of progress vs theirs and there's a great power disadvantage that makes it impossible for me to counter these mechs. It's really not fun when someone mech stronger than you teleports to you from across the map and executes you immediately. No risk required and all the reward. It's maddening.