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Mods have made the battles boring

Mods have made the battles boring

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22 лип. 2024, 23:2422.07.24
31.05.24
0

Mods have made the battles boring

Been playing for a long time with my kids. I buy the kids more stuff than I buy myself but I do make purchases when there are good deals on something I want, and I grind for upgrades. The game was really fun for all of us for years. I didn’t mind the pilots, I like implants. I like how they improve the offense and bump up your hit points a reasonable amount. I have never been bothered enough to speak up about changes before and I am trying to adjust to Mods, but It isn’t going so well. Most of the negative reactions on mods are focused on money and greed, but I’m not complaining about the cost and f2p vs p2p etc. I do prefer games that are pay to advance and don’t paywall being able to get everything in the game, but I also think game developers deserve and need the money to keep a great game going. This isn’t a charity. The Mods seemed like they could be cool and I was excited to see what they brought to the game, but they were nothing like expected. I can say after a few days, the update is a major downer. Sadly, money aside, the real issue is that the battles are not very fun for the last few days, and maxing out my mods would not solve the way the pace of the game was changed.

Most battles have very few real people against each other and are loaded with bots, but you could play well and take out enough bots to win with skill. You could go after control points to win with skill. The most fun part of the game is not the win/loss, the fun part is racking up kills, especially great shots from long range, or skilled use of a mechs ability to stun or surprise and playing multiple fast battles to build up your hanger. It was fun to try to survive with the relatively fragile mechs against powerful weapons.  The fast pace of the game was great. It was fun to get snipped or taken out by guided missiles, and get to spawn a new mech with a new setup to seek revenge. The battles were mostly very fast, wrapping up before the timer. Often all the bots were killed off and it was a final one on one with a real player. Most matches I was in both teams had very few bots or mechs left when It was over. It was awesome to use a few mechs and play at a high pace and get in a lot of battles in a short amount of time and have your play skill impact the results of the battle.

After the Mod update I find myself not wanting to start a battle because the battles are now won and lost by the bots and the game play is painfully slow and boring.  Some bots die easily sure, but a lot take a few magazines to get rid of.  The weapons I have built up fit what I like to play, and they aren’t effective anymore. I don’t really want to play the way the game forces you to play, I wasn’t a fan of mini-guns, storm racks and chain guns to begin with. I like high power fast reload weapons so the game is face paced. Now it’s a game of surviving to reload your magazine while you chip away at endless shields, and it’s rare to get half as many kills as you could before. Yes I still have the occasional high teens match where things go my way, but now way more often I have half or less the kill count and I spend way to much time trying to survive, reloading and seeing which team's bots were more stacked, if I haven’t lost all my mechs and left the battle before it is over. Sure, I can start focusing on getting new weapons and trying to adapt, but I find I don’t really enjoy the new play enough to do so. I also have started putting the mods on to better compete, but having more hit points and tons of shields doesn’t solve anything for me. It is still a more boring game whether I survive longer or not. To be clear, I don’t find the game significantly harder, not complaining about getting overpowered by bots or the high cost to add mods, It is purely that I now find the game a lot less fun and I stopped opening it up to play. It is also annoying that my play has little impact on the battle results as it is now a bots battle. I’m struggling to find a new game that was as exciting as Mech arena but when I do, I imagine I won’t be playing too often. The last couple days, I hoped on and collected my free stuff, watched a couple ads and looked at the shop, then closed the app not feeling any desire to click the battle button.

I don’t know if anyone read this far, sorry for the long post, but this is my suggestion list to fix it assuming just removing it entirely is not an option:

  • Set the number of mod slots to the level of the mech like pilots, legendary gets more mod slots, starting with 1 slot for a common or rare. Max 3 or 4 on legendary.
  • Mods need to provide a much lower level of help, similar to pilots maxing out the benefit at 30% on legendary, mods should be similar. They should not rule the game, they should be a nice adjustment to the game. Follow the mechanics that mechs, weapons, pilots and implants do with start levels and small percentage jumps.
  • All the mods are just shields, I would change them to be HP buffs instead and I would consolidate them down to 1 single type. As an HP buff they don’t ruin all the high damage low round weapons. Same style as the HP buff a pilot gives you. When they are shields they are way harder to remove and that is what slows the game and ruins the fun. It is crazy it went from shields being a special ability of a few mechs, and choosing to use a shield over a different type of ability is now just everyone can have 4 multi-layered shields. So - 1 single HP buff mod. And reasonable, maybe 30% maxed. A 1.1 million HP layer shielded tank is just silly. A little buff that makes a mech harder to kill with 1 magazine would be great. If your goal is to have 1 mech survive an entire battle taking 1.1 mil of damage, that just doesn’t sound fun, its a much different game than I enjoyed before. I’d much rather get punished for bad play and spawn a new mech than shield up and run around with no consequence. 
  • Limit the mods to 1 HP enhancing mod equipped at a time. (said it above, but to make sure its not lost).
  • Add other type of mods. Speed increases, weapon increases, ability cooldown, ability duration, higher double hit chance or overheat, chrio effect etc. I know it’s a bit of a repeat from implants, but assigning those to mechs and having 2 ways to buff your mech or weapons is fun and cool. If it is too much overlap - shift some of the implants over to mods and find a good mix of what makes sense for a mech and what makes sense for a pilot, like HP and ability buff on mech mods, weapon buffs on pilots. Even if they do overlap - that is still cool. Having double 30% HP buffs from a mod and a pilot - that sounds great.
  • This is more general and together with implants, but it would be much better if you could freely move them around. I know you probably make good money on removal, but I suspect you might make more selling more stuff if you could freely move them. As is - after you get to a certain point in the game, trying new Mechs and new weapons is difficult. I have skipped out on many purchases because of the headache it would be to try the new item. You have to tear down something at a high cost to be able to properly equip a new mech or weapon to see how it really works and if you like it. Diversity is super fun, and I would love to swap my mechs around to keep the game fresh and fun, but every time I think about making changes I realize i’m just delaying the next upgrade of a mech or weapon for what I know works for me, and I end up just enhancing what I have. 
  • Adding 2 different currencies for mods is silly. Just make it one and set the prices on mods accordingly. Really pilot and implant currencies being separate are a bit odd as well, but that is different enough to justify it. 
  • Mods should have common, epic and legendary, match the implant model for game consistency.
  • Have the match making dynamically equip mods on the bots to fit better with the level of mods the human players have. So far all the battles I have seen, the bots are stacked with 2, 3 or 4 high level mods. Doesn’t seem like it would be all that difficult to equip the bots more in-line with the players level.

And Some General non-mod requests:

  • Add a battle mode that strips everything down to equal, similar to Clash Royal, where most battles are based on your gear and match making, but they have tournament style battles where everyone has the same level items so its purely a skill on skill match.
  • Skins are way to prominent in the game, they fill up the fortune chests, shops and rewards and battle pass, and I have 0 interest in them so that entire facet of the game is a waste. I don’t really care what my mechs look like, I know some people do, but i'd rather take a spin for useful resources.
  • Give people 1 free chance at all the fortune things. Having a 1 in 10000 chance at a weapon or mech is crazy odds, it’s almost predatory to sell tokens to kids for those low odds. I do like how some have let you spend some credits for a spin at a low odd reward. Having a real shot at occasionally getting something cool for free without buying 150 bucks worth of coins to win it would be way more exciting. As is I just ignore that entire section of the app.
  • Give players more choice of start level to buy things in the armory. After you buy some stuff the armory goes up to insane prices that I would never pay, but I would buy more stuff to try out at a lower star rating and if I like it upgrade it over time or with an upgrade purchase. It is impossible to justify 100+ dollars for something that you may dislike, and would require pilot and implant changes at a cost to properly equip, only to find you regret it and have to spend more to put things back the way they were. I also notice that if you buy a low star item and you like it - you often buy the upgrades as well, probably spending just as much or more over time, so might actually create more revenue.
  • Have more things in the deals section, it’s so formulaic now, I know once a week we are gonna get a pilot offer, it’s going to be super expensive. Im going to get the combo offer in my face for 2 days, im going to see occasional weapons that sit there for days. It would be nice to see more deals swapping in and out. It would be more enticing to spend money if something I want shows up vs. something I have or don’t want sitting there for up to 3 days.


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NihilusModerator
23 лип. 2024, 00:0323.07.24
06.01.21
7

Casually the most rational feedback to mods I have seen :P

I will make sure this gets forwarded to the Devs.

23 лип. 2024, 00:4623.07.24
23 лип. 2024, 01:00(відредаговано)
09.07.23
229
Nihilus

Casually the most rational feedback to mods I have seen :P

I will make sure this gets forwarded to the Devs.

Ah yes, because it is not about the economics of the update and frankly the greed it is automatically more rational

NihilusModerator
23 лип. 2024, 02:1123.07.24
06.01.21
7
Deepthroat

Ah yes, because it is not about the economics of the update and frankly the greed it is automatically more rational

No, it is not a rant about the greed and is taken from a perspective of someone who gave it a fair shot.

I absoloutely do not agree with ANY part of the monetization of Mods. From bots having maxed ones on release, to there not being an event for them at launch, as well as how egrigeously expensive they are, even for someone who pays. The epic mods that F2P players will have are horrible when compared to the p2w options and that is not OK either.

What I find is funny is the people that cannot change playstyles to adapt to enemies having higher HP.

23 лип. 2024, 02:2923.07.24
23 лип. 2024, 02:54(відредаговано)
09.07.23
229
Nihilus

No, it is not a rant about the greed and is taken from a perspective of someone who gave it a fair shot.

I absoloutely do not agree with ANY part of the monetization of Mods. From bots having maxed ones on release, to there not being an event for them at launch, as well as how egrigeously expensive they are, even for someone who pays. The epic mods that F2P players will have are horrible when compared to the p2w options and that is not OK either.

What I find is funny is the people that cannot change playstyles to adapt to enemies having higher HP.

And who said they can't adapt or haven't tried? It doesn't look like you're in disagreement with anyone. If anything this thead is more about the enemies having higher hp.

By the way I will like to add that I did not like how quick the fights were. Damage being output vs the hp of mechs was too high. I think this update will have the opposite problem but we will see though I had not been wrong about my initial impression of yhe pilots update. I think the best META was before pilots because that is when the greatest variety of weapon types could be used. 

S1LENCEModerator
23 лип. 2024, 02:4223.07.24
05.02.20
71
Deepthroat

And who said they can't adapt or haven't tried? It doesn't look like you're in disagreement with anyone. If anything this thead is more about the enemies having higher hp.

By the way I will like to add that I did not like how quick the fights were. Damage being output vs the hp of mechs was too high. I think this update will have the opposite problem but we will see though I had not been wrong about my initial impression of yhe pilots update. I think the best META was before pilots because that is when the greatest variety of weapon types could be used. 

Becuase if they had tried, they would have realized that fighting maxed out mods requires a certain degree of coordination, teamplay, and strategy in picking your targets. That the game is no longer about who shoots first, but is about who picks their target better. That sniper weapons aren't the king of the game anymore, but are now precision tools that require proper map awareness and planning to use. 

I'm in a clan that has a lot of players, and not all of them adapted to the meta changes right away. A lot of them complained about mods initially, but given some time and patience, they were able to figure out how to fight vs maxed mods. 

23 лип. 2024, 02:4323.07.24
19.07.24
15
Nihilus

No, it is not a rant about the greed and is taken from a perspective of someone who gave it a fair shot.

I absoloutely do not agree with ANY part of the monetization of Mods. From bots having maxed ones on release, to there not being an event for them at launch, as well as how egrigeously expensive they are, even for someone who pays. The epic mods that F2P players will have are horrible when compared to the p2w options and that is not OK either.

What I find is funny is the people that cannot change playstyles to adapt to enemies having higher HP.

You see "people that cannot change playstyles to adapt" because you/this game did not let that happen (due to all the bad stuff you mentioned). Just like this guy bdwheeler described the situation, "people" are filled with rage because of the fun taken out overnight - and I don't think all of them have the calmness to express like the owner of this thread.

You/this game are lucky because there are still people like bdwheeler who really takes effort to try explain things. However this is not players' responsibility, so don't expect "people" to just bahave the same. I'm pretty sure you know most players are very very young, right? So - again - don't try to blame "people" and it is not funny either.

bdwheeler took it right about the fast pace and the fun of taking surprises during matches. If this game is changing to Shield Arena and its nature is to stressfully think of a way to survive/win, then for the people who seek fun like me/us, I'm/we're out.

I would like to promote the idea from bdwheeler which I also think is the best change this MODS can turn to, that is making this not about shields, but about other interesting enhancements which promote the fun, not the stress.

Last but not least, repeat twice the important thing: it-is-no-more-fun.

23 лип. 2024, 03:0423.07.24
09.07.23
229
S1LENCE

Becuase if they had tried, they would have realized that fighting maxed out mods requires a certain degree of coordination, teamplay, and strategy in picking your targets. That the game is no longer about who shoots first, but is about who picks their target better. That sniper weapons aren't the king of the game anymore, but are now precision tools that require proper map awareness and planning to use. 

I'm in a clan that has a lot of players, and not all of them adapted to the meta changes right away. A lot of them complained about mods initially, but given some time and patience, they were able to figure out how to fight vs maxed mods. 

I must congradulate you and your clan for your coordination and sound, well executed strategy. But on the same token a clan kf with maxed out mods who can pull off similar coordination in a sound and well executed strategy they would theoretically win. That is not to diminish your accomplishment though not saying I can do the same but it doesn't detract from the point.

NihilusModerator
23 лип. 2024, 03:1323.07.24
06.01.21
7
Deepthroat

And who said they can't adapt or haven't tried? It doesn't look like you're in disagreement with anyone. If anything this thead is more about the enemies having higher hp.

By the way I will like to add that I did not like how quick the fights were. Damage being output vs the hp of mechs was too high. I think this update will have the opposite problem but we will see though I had not been wrong about my initial impression of yhe pilots update. I think the best META was before pilots because that is when the greatest variety of weapon types could be used. 

Yes, I have seen many, many people say they tried to adapt and could not. Hundreds have said that they could not cope with EM rifle not one shotting anymore. I ran several games and did 8 or so kills after re-learning how to pick targets differently. Are there many players who were thrown into unfair MM and that's the reason they could get no kills? Based off the screenshots of bot's mods I saw, absoloutely. But there is also a lot of people who could have and should have done better, but instead flew into a rage because the game was not exactly how the remembered it last week.


And I agree, I think the best balance to be struck was in beta but we are not there anymore.

23 лип. 2024, 03:1523.07.24
09.07.23
229

If I will add one more thing besides the absolute monstrous difference it seems mods will make, the comment about it being "shield arena" is way too accurate. One simple phrase to describe the monotony of what we see in the update. Everything has a shield. With shields, hulls and everything mechs can effectively have over 200% additional HP. Tank mechs take the most advantage of this so they are META and this META is super singular. Few weapons excel.

While I thought pilots update made things too fast paced, and a change of pace was necessary, this is BORING and SLOW and a balance needs to be struck. I was hoping we could get mods that affected the speed of our mechs or the cooldown time of their sprint or both but for sime rwason the update had to be boring and give everything a shield instead.

S1LENCEModerator
23 лип. 2024, 03:1623.07.24
05.02.20
71
Deepthroat

I must congradulate you and your clan for your coordination and sound, well executed strategy. But on the same token a clan kf with maxed out mods who can pull off similar coordination in a sound and well executed strategy they would theoretically win. That is not to diminish your accomplishment though not saying I can do the same but it doesn't detract from the point.

Thank you, and yeah, you're right - a similarly skilled and coordinated clan but with better mods will absolutely murder us. There is no question about that; mods are simply that impactful in battles. 

However, it has only been a few days since mods got released. We don't have the complete details regrading their economy, how many mod parts we will get every week, what offers we will have over time, whether mod parts can be earned from various events etc. I do not know if you were playing this game when Pilots were released, but it was a similar case back then as well. Pre pilots, HP and damage was balanced, you could use sustain damage weapons and get a fair amount of kills without getting one-shot from an EM or rail user. When pilots were introduced, the game changed overnight. Suddenly, people could do 100% more damage with maxed pilots and implants, whereas mech HP was only boosted by 40%. That was a massive meta shift, and I was very, very upset over it. At that time, it seemed like I should just quit the game; it was simply not fun for me anymore to walk out in the open and have 90% of my HP removed in an instant. Over time, however, things improved. I learnt to play with the new mets, I learnt how to snipe better, expose myself less, use cover more strategically. It took me a year or so to find my new playstyle. The economy improved as well, since I had accumulated plenty of pilot marks and implant parts, upgraded my pilots and implants so a level that I was not at such a significant disadvantage vs whales. 

That is exactly what I see happening with mods. Right now, it is prohibitively expensive, and a whale who spent $1000 on their hangar to max out mods will beat me no matter what strategy I use. 6 months down the line, when I have earned better mods for myself and figured out how to fight from a disadvantage? I doubt it.


If you do not like the game as it is right now, you have every right to call it boring and not fun. Everyone's tastes are different, everyone has their preferred playstyles. However, you can also choose to stay and improve your gameplay to deal with mods, since they are less obnoxious than pilots and are a one time shield, compared to pilots being a constant stat boost. 

23 лип. 2024, 03:2023.07.24
09.07.23
229
Nihilus

Yes, I have seen many, many people say they tried to adapt and could not. Hundreds have said that they could not cope with EM rifle not one shotting anymore. I ran several games and did 8 or so kills after re-learning how to pick targets differently. Are there many players who were thrown into unfair MM and that's the reason they could get no kills? Based off the screenshots of bot's mods I saw, absoloutely. But there is also a lot of people who could have and should have done better, but instead flew into a rage because the game was not exactly how the remembered it last week.


And I agree, I think the best balance to be struck was in beta but we are not there anymore.

Okay so some people are getting screwed. Some should have done better.

Yes we are not in beta where the best balance was struck, or pre-pilots. That is unfortunate.

23 лип. 2024, 07:1123.07.24
19.07.24
15
S1LENCE

Thank you, and yeah, you're right - a similarly skilled and coordinated clan but with better mods will absolutely murder us. There is no question about that; mods are simply that impactful in battles. 

However, it has only been a few days since mods got released. We don't have the complete details regrading their economy, how many mod parts we will get every week, what offers we will have over time, whether mod parts can be earned from various events etc. I do not know if you were playing this game when Pilots were released, but it was a similar case back then as well. Pre pilots, HP and damage was balanced, you could use sustain damage weapons and get a fair amount of kills without getting one-shot from an EM or rail user. When pilots were introduced, the game changed overnight. Suddenly, people could do 100% more damage with maxed pilots and implants, whereas mech HP was only boosted by 40%. That was a massive meta shift, and I was very, very upset over it. At that time, it seemed like I should just quit the game; it was simply not fun for me anymore to walk out in the open and have 90% of my HP removed in an instant. Over time, however, things improved. I learnt to play with the new mets, I learnt how to snipe better, expose myself less, use cover more strategically. It took me a year or so to find my new playstyle. The economy improved as well, since I had accumulated plenty of pilot marks and implant parts, upgraded my pilots and implants so a level that I was not at such a significant disadvantage vs whales. 

That is exactly what I see happening with mods. Right now, it is prohibitively expensive, and a whale who spent $1000 on their hangar to max out mods will beat me no matter what strategy I use. 6 months down the line, when I have earned better mods for myself and figured out how to fight from a disadvantage? I doubt it.


If you do not like the game as it is right now, you have every right to call it boring and not fun. Everyone's tastes are different, everyone has their preferred playstyles. However, you can also choose to stay and improve your gameplay to deal with mods, since they are less obnoxious than pilots and are a one time shield, compared to pilots being a constant stat boost. 

So this is not about the changes themselves, but about how they are introduced/launched. Regarding the idea, I kinda excited about extra enhancements like mods - but got really disappointed when it was out. I was not here since Pilot was introduced, but if the same issue repeated as you said, shame on this game maker. They should have learned from the previous mistake to make better changes, but this does not sound like they learned anything. So they are either simply don't care or too dumb to make things better next times.

S1LENCEModerator
23 лип. 2024, 08:0523.07.24
05.02.20
71
TNT

So this is not about the changes themselves, but about how they are introduced/launched. Regarding the idea, I kinda excited about extra enhancements like mods - but got really disappointed when it was out. I was not here since Pilot was introduced, but if the same issue repeated as you said, shame on this game maker. They should have learned from the previous mistake to make better changes, but this does not sound like they learned anything. So they are either simply don't care or too dumb to make things better next times.

I am not a plarium employee, nor am I paid by the company to develop anything. I'm just a volunteer who works with the CMs to help them manage the community. So, with my limited exposure to the inner workings of Plarium, I can tell you that neither of those is true. If the dev team did not care, I would not be spending my time here, nor would any of the CMs be working to maintain this space. If they were too dumb to not improve upon their past mistakes, then we would not have had the hotfix yesterday that reduced the level of the mods applied to the bots. 


What i can tell you is, the dev team works slowly. Very, very slowly. I've given feedback about certain features in February only to see them implemented now, in July. Bugfixes and stuff take way too long; the Longarm overheat bug took nearly a year to get fixed. Given that background, I would not expect to see any major changes with mods until next year (the community has been asking for a pilot/implant system revamp since ages and we are finally getting it this year; that should give you an idea.)


Regardless, we, as moderators, do what everything in our power to escalate the issues faced by the community. Any and all feedback you give us, any suggestions you make on the server, any bugs you report...all of them are forwarded by us to the dev team via the CMs. So, please make you disappointment and frustration known, and post it on the feedback thread I created earlier today. That is a surefire way to make yourself heard.

23 лип. 2024, 16:1923.07.24
17.01.15
219

someone forgets that first of all it has to be a game. from the worsening of the last year. now we are at the limit of unbearability. now with the mods. and only one game 1100% pay or die,,,simple. any strategy is aimed only at spending money. and honestly, I'll take it elsewhere... the palrium policy only involves young players... who don't know the word FRAUD.

23 лип. 2024, 17:5323.07.24
01.04.23
147

I managed to adapt. My win-rate right now is basically the same as before the Mods.

I think it depends on somebody's skill how fast they can adapt (or if they can even adapt).

23 лип. 2024, 18:0023.07.24
31.05.24
49
Peulut

I managed to adapt. My win-rate right now is basically the same as before the Mods.

I think it depends on somebody's skill how fast they can adapt (or if they can even adapt).

Honestly yeah, I didn't need to change anything at all. I barely got on Mech Arena yesterday, not exposed to mods at all, and played like usual- I even got MVP most rounds. I do run into mechs with HP booster and the "Barricade shield" epic type, but other than that it's business as usual