Seeker is overpowered so needs a nerf. If disc launchers are anything to go by it will take them over 2 years to realise this and "balance" seeker.
Free implant removal. I don't change mine and it makes the game more boring as I don't try new weapons much.
More variety. Everything is the same. Same meta mechs with same meta weapons. Boring.
Seeker is overpowered so needs a nerf. If disc launchers are anything to go by it will take them over 2 years to realise this and "balance" seeker.
Free implant removal. I don't change mine and it makes the game more boring as I don't try new weapons much.
More variety. Everything is the same. Same meta mechs with same meta weapons. Boring.
Kinda hard not to agree with you there, especially that point about meta being stale
Step 1: Rewards are no longer defined by how many times I can play some mode of the game. Skills aside, even the worst player can overcome all aspects of competetive rewards by simply playing more games sucking or not. Cap everything in a fair way on a daily/weekly basis for Daily/Weekly rewards.
Step 2: Allow play 24/7 account sharing peeps to earn something rewarding based on the play time that does not Rank them in any way. Earning "A" coins.....hmmm.....add some ads maybe.....earn credits.......even better blueprints......etc
Step 3: A reason for clan to exist. There must be some kind of tiered Clan War System that allows the Daily/Weekly winners to benefit from being a clan and working together. Clan boosts based on ranking to add a little to all battle modes outside of Clan Wars.
Step 4: Simultaneous Tournament Options - Some don't like the Free For All in a Submarine. Let us choose a Team/Clan option. It would also make sense to add some kind of Weekly Clan vs Clan Tournament.
Step 5: PvE only if it does something to benefit the above mentinoned.
Step 1: Rewards are no longer defined by how many times I can play some mode of the game. Skills aside, even the worst player can overcome all aspects of competetive rewards by simply playing more games sucking or not. Cap everything in a fair way on a daily/weekly basis for Daily/Weekly rewards.
Step 2: Allow play 24/7 account sharing peeps to earn something rewarding based on the play time that does not Rank them in any way. Earning "A" coins.....hmmm.....add some ads maybe.....earn credits.......even better blueprints......etc
Step 3: A reason for clan to exist. There must be some kind of tiered Clan War System that allows the Daily/Weekly winners to benefit from being a clan and working together. Clan boosts based on ranking to add a little to all battle modes outside of Clan Wars.
Step 4: Simultaneous Tournament Options - Some don't like the Free For All in a Submarine. Let us choose a Team/Clan option. It would also make sense to add some kind of Weekly Clan vs Clan Tournament.
Step 5: PvE only if it does something to benefit the above mentinoned.
Hello! Thanks a lot for your points; we will definitely take them into account and consider them. We are working on the majority of what you've mentioned 😉
Blue prints for maxed out equipment should be tradeable/exchangeable to other equipment of equal rarity, at player option.
Blue print rewards of 36? The amount of mechs and weapons has increased 3 fold while the reward has remained at 36. Can you say diluted?
Bring back the Fortune Vaults option of earning predetermined rewards along the top, especially a-coins.
Plarium has gotten especially stingy with a-coins rewards. Give it up.
Blue prints for maxed out equipment should be tradeable/exchangeable to other equipment of equal rarity, at player option.
Blue print rewards of 36? The amount of mechs and weapons has increased 3 fold while the reward has remained at 36. Can you say diluted?
Bring back the Fortune Vaults option of earning predetermined rewards along the top, especially a-coins.
Plarium has gotten especially stingy with a-coins rewards. Give it up.
Yeah actually I recently maxed my panther on my main, and suddenly I've been getting blueprints like crazy - which are completely useless now
And yeah - most event used to give acoins - 99% don't anymore