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Abilities

Abilities

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30 листоп. 2022, 04:5330.11.22
05.09.22
204

Abilities

Wirecutter: makes all enemy mechs in a 50m radius have the Offline efffect (details in strike javalines) for 5. Cooldown is 10


Ammo drain: slowly drains ammo from all enemy mechs that have been hit with the 40m pulse around the mech. All mechs affected cannot reload during ammo drain. Also makes abilities runout faster. Ability time: 10. reload: 15


Shifter: makes mech completely invisible and goes through everything(except map walls). For 10 seconds. Cooldown: 20 seconds.


Chain: if an enemy mechs is within 20m it creates a white chain connecting to them, then if another enemy is within 20m of that mech then it connects to the next and so forth. After 5 seconds are up, it deals damage. The more mechs in the chain, the higher damage it deals. The link chain can go through walls.


Trap: drops an almost invisible tiny devic like a cheetah mine. Then the device waits 3 seconds. After that, if any mech that passes over it gets emp for 3 seconds and blinded for 5.


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