MECH AREANA IDEAS PART 4. For @CrystalDrew
Part 4 lol lots of these coming out. enjoy!
@CrystalDrew pls read dis!
Mechs:
Legendary Scout:
Flash
Teir 10 Worthy mech, maybe even 11.
Energy 24
Speed 32kph
HP Related To GateCrasher
Ability: Sonic Overdriver : Makes The flash mech go 40 kph, and he has a -50% damage reduction. If you run into a enemy mech while the ability is active, it will push him aside and deal 50k damage At Max, and it also give an EMP effect for 2 sec. and you will get the status effect unbreaking. while Sonic Overdriver is active, you get steath. It also wont be affected by EMP during the ability.
Duration: 25 sec
Cooldown: 20 sec
Implants:
Sonic Overdriver Bump Damage (Max +30%)
Sonic Overdriver Speed Boost (Max +4 kph)
all examples of legendary implants
Epic Tank
Hover
Energy: 32
Speed: 18kph
Hp: relatable heath to Redeemer
Ability: Levitation : Uses the power of wind to make a mech in Hover's line of sight float after hitting them with a shot like how Hemlock uses Daze. the Levitation effect makes the enemy mech fly bout 40m in the sky, for about 6 seconds. The enemy Mech can still shoot, and he hasv a -25% damage effect. and any guided weapon will deal 50%+ damage. When the enemy mech falls down it deals 40k damage
Duration: 6
CoolDown: 8
Range: 60m
Implants:
Guided Weapon Damage Modifier (Max +25%)
Levitation Range (Max +50 meters)
Levitation height (+10 meters)
Levitation fall damage (Max +50%)
all examples of legendary implants
WEAPON TIME
The newest Epic beam weapon:
Booster
Versions: 8/10/12
Cost: 8 105,676 credits. 10 123,454 credits. 12 1,255 acoins.
Damage Per Mag: 95,600
Damage Per Shot: 956
Fire Rate: 600 rpm
Magazine: 100
Reload Speed: 25 (empty) sec
Optimal Range: 0 - 120m
Max Range: 200m
Projectile Speed: 1,000
PERK: For every second this beam hits the enemy mech, they lose 1kph and you earn 1kph. after you earn your 1+ kph, it lasts for 30 sec. the enemy who lost 1kph gets it back in 15 sec.
Implants:
Booster Damage (Max +50%)
Booster Range (Max +30%)
All examples of legendary implants.
The Next Weapon: Epic Assualt Weapon
Downer
Versions: 6/8/10/12/16
Cost: 6 134,679 credits. 8 987 acoins. 10 209,174 credits. 12 124,786 credits. 16 345,676 credits.
All stats for 5 star Downer 10
Damage Per Mag: 41,999
Damage Per Shot: 41,999
Fire Rate: 20
Magazine: 1
Reload Speed: 5
Optimal Range: 0-150m
Max Range: 160m
Projectile Speed: 140
PERK: shoots a big bullet that deals heavy damage, if succesfully hit, makes the mech go half into the ground and halves their speed. all abilities go on cooldown. this is not a status effect, so it will effect eclispe.
Implants:
Downer Reload (Max -30%)
Downer Damage (Max +30%)
Downer Range (Max +75%)
examples of legendary implants
Next Weapon:
Legendary Sniper
Snooper.
Versions: 6/8/12/16
Cost: 6 9,367 acoins. 8 8,987 acoins. 12 756,899. 16 1,009,678 credits.
Stats are Snooper 8 at 5 stars.
Damage Per Mag: 75,000
Damage Per Shot: 6,250
Fire Rate: 39
Magazine: 12
Reload Speed: 8 sec
Optimal Range: 0-135m
Max Range: 135m
Projectile Speed: 210
Perk: When a succesfull hit happens, the next shot damage gets a +5% damage boost, you can keep stacking this as much as you want. damage boost lasts 5 sec.
Implants:
Damage Boost (Max +5%)
Snooper Range (Max +25m)
Snooper Reload (Max -30%)
Snooper Damage (Max +30%)
All examples of legendary implants.
THATS IT FOR NOW.... MAKING PART 5 SOON!
Thanks @CrystalDrew For helping me getting this to the devs.
Enjoy and check out my other sheets of ideas!
I doubt yall read the whole thing...
