Mech Arena Ideas PART 3
Hey Guys!!!! this is part 3, hopefully you enjoy!
Lets start with mechs:
Rare Scout
Tink
Speed: 29kph
Energy Capacity: 24
Cost: 500 acoins
Hp: Relatable to Panther
Ability: Drone Massacre : makes 3 drones enter the air, and they there until you ambush someone by locking onto them like javelins or scropious, and the drones fly towards the mech a 30 kph, and they use guns that work like miniguns, and it does 300 damage per shot. the drones have a fire rate of 250.
Duration: (after launched at enemy mech) 4
Cooldown: 8
Side Note: Devs can easily change some of these stats, so dont look at it as good.
meant to be mini volti kinda
Next Mech:
Apex 1-20
Legendary Scout
Energy Capacity: 24
Speed: 23 kph
Ability: Transformation : Turns into a plane and can fly around the map for 20 seconds. while in the air, you have a 75%- damage reduction, and all weapons will be replaced with any heavy duty weapon. if a heavy duty weapon is already equipped, no changes will be made. all guided weapons will have a 100%+ damage booster. when going down, instead of just falling, you choose a control point to spawn at, or your normal spawn point. if you die mid-air, you will crash down and baisicly resurect yourself like deathwalker, but you will only have 10% of your hp remaining.
Legendary Attacker
Predator
Energy: 32
Speed: 22kph
Relatable health to Bastion
Ability: Orb Of DEATH : Shoots a black orb that sucks out the heath of the enemy mech, at max it sucks out 50k and transfers the heath to yourself. but if your at max HP it will convert to 25k sheild. it can also make mods be taken from the enemy mech and merge it will yours to become OP.
Weapon Time!! ima make this part 3 shorter.
Only weapon for today:
Black Abyss Gun. Legendary Sniper
Versions: 10/12/16
Cost: 10 9,345 acoins. 12 999,999 credits. 16 1,5234,345 credits. (Very OP so VERY Expensive)
Damage Per Mag: 200,000
Damage Per Shot: 50,000
Fire Rate: 40
Magazine: 4
Reload Speed: 8
Optimal Range: 0-200m
Max Range: 215m
Projectile Speed: 50
Perk: The last shot of this weapon will make the enemy stay still for 6 seconds using the disrupted effect. but if he takes damage during that time he will be free. when the disrupted effect is still active, anything that hits him will deal 3x the damage, making the enemy an easy target. and if enemy gets 1 hit while disrupted, he will come back to life and you will die instead. the disrupted effect does not go through mods.
Implants:
Disrupted Duration (Max 50%+)
Black Abyss Launcher Range (Max 30%+)
Black Abyss Launcher Reload (Max -50%)
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THANK YALL FOR READING!!!
the black abyss gun can also be like a mech ability if u want.
Thank you @CrystalDrew for telling devs and that stuff, thanks!
