new weapon and mech ideas! plarium pls read i spent ages on these
new sniper weapon: shard cannon
sniper
similar mechanics to continuum
shots shoot in bursts of 2
perk: shard blitz, each shot embeds a shard inside the enemy building up damage, once the magazine is empty, the shards explode. the more shards, the more damage.
range: 150 meters
magazine: 16
damage per shot: 15,000 at max level
damage per magazine: 240000 at max level
rpm: 50
projectile speed: 800
reload: 6 seconds
optimal range: 60+ meters
some implants could be shard cannon damage, shard cannon shard explosion radius and shard cannon reload.
i think this would be a great addition to the game.
here are some ideas of what it might look like!
next idea!
scatter strike
new heavy duty weapon
similar mechanics to onyx quad launcher
perk: higly explosive, sends out nine missles that deal splash damage and the explosions have a 30 meter radius.
range: 75 meters
magazine: 1
damage per magazine: 200,000 at max level
rpm: 6
projectile speed: 700
reload speed: 9 seconds
optimal range: 50 meters
implants: reload, damage, radius
heres what it could look like!
next weapon!
void launcher
assault weapon
perk: sinking feeling, once the enemy has been hit with 10 shots, a debuff is aplied called corrupted which sinks the enemy half into the ground for 5 seconds like emp but can still shoot but cant use ability but while in the ground, a area around the corrupted enemy gets 'void touched' which creates an area that all enemies within take damage including the corrupted one.
range: 90 meters
magazine: infinite
damage per shot: 10,000 at max level
damage per magazine: infinite
rpm: 90
optimal range: 60 meters
implants: range, damage, void touched radius
it might look like this!
last weapon for now!
new beam weapon
perma-frost beam
similar to stasis beam
perk: icy grip, when using permafrost beam, it aplies the frostbite debuff which slows the enemy with stasis, does damage over time and leaves a trail of frost where ever it goes that lasts for 10 seconds. if an ally of the player with frostbite steps in the trail, that mech gets aplied with frostbite. the frostbite lasts for 30 seconds.
range: 100 meters
magazine: infinite
damage before cool down: 150,000 at max level
rpm: 240
optimal range 60+ meters
implants: frostbite duration, range and damage
this is what it could look like!
ok time for some mechs!
new support mech
watchtower
ability: launches up into the air and scans the entire map, marking all enemies for 20 seconds for all of your team to see also applying hunters mark and stasis for 8 seconds.
hp: 200,000 at max level
ability cooldown: 45 seconds
energy capacity: 24
speed: 21 kph
power: 500
implants: mark duration, stasis duration, ability cooldown
the mech might look like this!
next mech!
runner
new scout mech
ability: sends out a blast more or less like zephyr or redox but all allies within the radius including yourself get a 2x speed boost. each ally also recieves a radius around themselves of electricity that lasts 5 seconds that blinds any enemies that get too close similar to solis.
hp: 160,000 at max level
ability cooldown: 14 seconds
speed: 25 kph
energy capacity: 24
power 467
this mech might look like this!
last mech!
archangel
tank mech
ability: creates a shield around itself similar to bastion's but covers the top to but sends out a blast when destroyes that applies stealth and speed boost to nearby allies and itself and applies stasis to nearby enemies.
hp: 400,000 at max level
ability cooldown: 20 seconds
shield hp: 100,000
speed: 22 kph
speed when in stealth: +5 kph
energy capacity: 32
power: 654
archangel might look like this!
thank you for reading it all (if you did, if you didnt grrrrr)
p.s. note to devs i have been playing mech arena for 4 years and i have always wished for my own ideas in my favourite game. so it would be amazing to have my ideas in the game i love so much. thank you.
if you got this far, well done, suprisingly you bared with it and got through (i know i wouldnt) thank you for reading.
devs let me know if you have any updates for me.
byeeeeee
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