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About giving mechs and weapons...

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Mar 21, 2025, 06:5703/21/25
12/19/23
115

About giving mechs and weapons...

So there's a feature to buy stuff for friends on the plarium store. Why isn't there a feature that lets you gift a-coins you've bought from the store to your friends. Same for mechs and weapons.

Here's a practical example that's probably happened to many of those who use money. Let's say you want to give 3000 a-coins from the store. But the closest deal is 4000. So if you could buy the 4000 then gift 3000 it will be easier. 

Oh and you could implement a new feature for the game. Like a shop for players to sell weapons and mechs they don't need.of course they can't sell it above the original price or that would be crazy. One of my friends really wants a new weapon or mech but it's too expensive and I want to gift him my viper 6 to help. I know this might make account transfers more common but maybe the Devs could add a 2 gifts/buys per day limit. 


Please consider this request. My friends been stuck at rank IV for too long

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CrystalDrewCommunity Manager
Mar 21, 2025, 11:4603/21/25
02/10/23
3229

Hello! Thanks for sharing your idea with us, we will take it into consideration 👍

May 11, 2026, 11:1705/11/26
01/15/26
4

dear MechArena 

"I want to suggest implementing a 'Realistic Systems Overhaul' to deepen tactical gameplay.

  1. Accuracy-Speed Trade-off: High-power weapons (Longarm, Gauss Rifle, Deadeye) should lose accuracy during movement. Rapid firing should cause 'bloom' (spread), while standing still or aiming for 1-2 seconds increases precision. Recoil should also be added to prevent 'sniper spamming'.
  2. Critical Damage Effects: When HP is low, Mechs should exhibit flickering lights, sparks, and HUD glitches. This damage also destabilizes aim, making firing less concentrated.
  3. Self-Preservation Healer System: When a Healer’s HP is below 30%, their internal AI enters a 'Greedy Mode'—increasing self-healing by 50% but reducing output to teammates by 50%. The machine must repair its own sensors to survive before it can help others.
    These features would reward skill and transform the current arcade style into a more immersive, high-stakes combat experience."