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Jun 18, 2017, 21:3806/18/17
231592

PvP suggestion

As we all know pvp is dying


if you are looking for target it has been realy hard to find one,after of two years gaming i see that pvp became something rare so we need to change it ,some speciall tournaments probably,we the community should suggest to plarium some solutions.


So i would like the community to take a clear position and first of all we should  report here that fact


so answer to the question if you want to help to the survey.


Do you have the same problem about pvp?(give a short description of your current experience from pvp and if you want to suggest possible solutions on the try to deal with inactivity)



e.g.

*a category of tournament where all players will have the chance to enjoy one time per month(thats my suggestion that i explain in the comment under the post)

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Jun 19, 2017, 13:1106/19/17
03/01/16
5810

Hi Sison! Thank you for starting an interesting topic :) 


I would love to hear players' thoughts on this. 
Jun 20, 2017, 12:1206/20/17
Jun 20, 2017, 12:38(edited)
231592

oracle please let me explain briefly why i said that your example  doesnt count.


The reason i avoid it is cause you talk about some coiners who use boost or have fbs

the truth is that not everyone can cover that distance or buy getaways


yes that guys deflect the problem"distance",using fbs ,getaways and boosts and in this case you are a pathetic target


keep in mind that i am not talking about a pathetic situation i am talking about how is your sense when you want to start pvp i noticed that players dont focus on it ,i hope after my comments i  am more clear :)



Jun 20, 2017, 13:5306/20/17
07/11/13
192

from my experience....  if you want pvp.. you just have to look for it.. Sometimes it takes longer than other times.. but you will find it.




and if you can't find defense to kill... its usually quite simple to get some hothead to raid you.
Jun 20, 2017, 14:1106/20/17
Jun 20, 2017, 14:12(edited)
231592
Skycooldude said:

from my experience....  if you want pvp.. you just have to look for it.. Sometimes it takes longer than other times.. but you will find it.




and if you can't find defense to kill... its usually quite simple to get some hothead to raid you.

thats it a fact ,you can find hothead guys as you say,compared to the past chances is less of course
Jun 20, 2017, 21:1206/20/17
07/11/13
192
sison said:

Skycooldude said:

from my experience....  if you want pvp.. you just have to look for it.. Sometimes it takes longer than other times.. but you will find it.




and if you can't find defense to kill... its usually quite simple to get some hothead to raid you.

thats it a fact ,you can find hothead guys as you say,compared to the past chances is less of course
I wouldn't say chances are less... just that now its mostly stupid coining hotheads.. so the best bet is to defend something as a group and provoke attack
Jun 22, 2017, 03:1906/22/17
Jun 22, 2017, 03:22(edited)
311

sison said:


nobody said:


as for making the distance smaller, not everyone wants to be that close to that many hungry pvpers.  and for those who coin, they just make the map smaller with speed ups.

another player made a suggestion of a pvp tournament area where it would be turn base tactics like chess.  they suggested a limit on the amount of troops you can use.


so i said, like a duel arena where you teleport your army to a specific dueling area.

i also said that plarium doesn't have a true rock paper scissors format,  the defense kinda pseudo addresses it, but you can't turnbase tactics with it.

i stated that with a number limit on troops it would just end up being bestiary vs. bestiary.

so what i suggested is a duel arena where you use rock paper scissors and terrain tactics within another map that you port your troops to.  i have also stated that the main map needs more resources and pve opportunities,  so that entering a duel arena would be fun and not game ending.  or just pvp on the main map for that matter .  if pvp is tough to find on the main map, it is because 1 or 2 engagements are game ending for most players.  i.e.  more resources needed to replenish losses.

i know that when plarium hears this, what they will hear is, i want another multiplier.

i try to understand what do you mean "rock papaer scissor",not sure what do you mean if you could make your suggestiong a little bit more clear no need more than 3 lines just a small help cause i am not completely sure


and the part with "engagement" i did nt catch these two parts to be specific

rock paper scissors in other games include, pikes are strong against cavalry but are weak towards archers because the pikes plunge into the horses and have reach to get knights,  they are however sitting ducks to a rain of arrows falling upon them.  so rock paper scissors creates the need to tactically chose which troops attack and at what time.  in a chronological attack.  factor in terrain and it actually becomes a strategy game.

another example of rock, paper, scissors would be mage advantage over melee, range over mage and melee over range.  of course range and mage always have an advantage based on distance attacks  and strong area of effect spells.

rock, paper, scissors is a game where paper covers rock and wins, rock smashes scissors and wins, scissor cuts paper and wins.  the outcome is due to knowing your opponent and their tendencies.  otherwise it is just random luck.  {or a slight hesitation}

engagements is just any battle.  if you put your whole defense on hamlets and a player wipes it out, so you revenge attack their castle and your entire offense is wiped out.  that would make your entire army wiped out in 2 engagements.  after building your army for 2 years, deciding you won't put another 2 years into rebuilding would make it game ending.
Jun 22, 2017, 13:2506/22/17
231592

These conversation reminds me the time when someone said I am left wing, and tried to explain what that means. I still didn't get it. Sometimes is best to accept something than try to understand it. 


The game he mentions is a hand game of sort. You will see it among tourist in a movie when they decide which lion to poach. Or when American want to decide something sinister in a movie like which base to nuke. I only see it in movies. 


Lord Nobody has applied that game to our game. But instead of hands gestures unit type will be used instead. He explained how these arena game will work above

Jun 22, 2017, 13:5306/22/17
Jun 22, 2017, 13:58(edited)
12/13/14
1282

sison said:


As we all know pvp is dying

if you are looking for target it has been really hard to find one

Do you have the same problem about pvp

I would like you to elaborate

What you mean is 'easy' target?


PvP is dying because defenders have been ignored for too long - it is much easier to hide in catacombs or activate protection spells

Defenders get wiped out and receive much lower rewards, so what is the point of trying to defend?

Firebombs, overwhelming offense and siege mechanics have killed PvP


Let PvP die

Jun 22, 2017, 13:5506/22/17
231592
Snowgoon said:


I would like you to elaborate

What you mean is 'easy' target?


PvP is dying because defenders have been ignored for too long - it is much easier to hide in catacombs or activate protection spells

Defenders get wiped out and receive much lower rewards, so what is the point of trying to defend?


Let PvP die

haha ok thats an option :)
Jun 22, 2017, 14:1206/22/17
Jun 22, 2017, 14:15(edited)
12/13/14
1282

sison said:


ow yea just saw it,it is tr,uth what you said but its not essential,yea many time coiners destroy the game balance true,it depends of course what enemies you chose,anywa thats a fact about coiner and negative pints during pvp when they hit you

We saw exactly the same type of problems when they added Hamlets

It started fine, but then attackers sent massive armies and killed the goose that laid the golden eggs


Only a fool or a coiner will now attempt to defend hamlets

One solution would be to review ALL Force Limits to prevent attacks by mega coiners

Jun 22, 2017, 14:1706/22/17
231592

I think is time we introduce ally attacks. Especially on Hamlets and castles. These feature will balance the game, especially in the untamed land. 


Up to forty allies attacking a Hamlet, or joining together in defense of Hamlet. Or jointly attacking a castle.

Jun 22, 2017, 14:1706/22/17
Jun 22, 2017, 14:18(edited)
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Snowgoon said:



We saw exactly the same type of problems when they added Hamlets

It started fine, but then attackers sent massive armies and killed the goose that laid the golden eggs


Only a fool or a coiner will now attempt to defend hamlets

One solution would be to review Force Limits to prevent attacks by mega coiners

right ,i did that mistake sometimes so i know what do you mean, on the other hand thats i good way to understand players how pvp works


this is an extrem example but it helps you to avoid something like that,it also teach you that hug force vs small force is wrong tactic to gain pvp


so alhtough i am here for 2 years the last months i noticed that fact of pvp so it is a good lesson for the no coiners like me


we should find players closer to our force that was one of the ideas i would like to pass from this post although i did many thing in a wrong way,anyway i try :)
Jun 22, 2017, 18:1406/22/17
12/13/14
1282

Oracle said:


I think is time we introduce ally attacks. Especially on Hamlets and castles. These feature will balance the game, especially in the untamed land. 


Up to forty allies attacking a Hamlet, or joining together in defense of Hamlet. Or jointly attacking a castle.

That would make the situation worse, not better

3 players can attack a settlement, beacon or fortress .... and we have seen the devastation which follows

Jun 23, 2017, 12:5606/23/17
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Lord Mark said:


https://prnt.sc/fmmpde

My last PVP :)


good example but its not enough to me just a screenshoot ,when you present a pvp report players want all your backround untill you reach there,how did you do that score  and which tournament was this one


next time do it better :)
Jun 23, 2017, 17:1906/23/17
07/11/13
192

pvp is a gamble for most players who do it offensively..\




IE.. you want to hit a beacon (lvl 1) or a hamlet... but you don't know whats in it and you can't spy it.  It could be 100k D... or 100 mil.. only those who know how to do strength tests properly (very few people) can really figure out if its worth hitting.


Thus.. you could lose 40k O and gain 100k O from rewards.. or lose 40 mil O and gain 100k O from rewards for those who blind hit hamlets/beacons


There are ways of getting pvp efficiently through using offence, but to do it you need to know how to do strength tests.. or have someone willing to read one for you..


and with that.. you need to be careful that they don't shift D quickly to it (I was hitting a 300k fortress... they shifted 150 mil into it and I lost 40 mil O) (very rare though)


with defense.... you have to know who your target is before you defend... since there are 1+ bil players now.. the wrong person hitting and you lose all D..


for those who want to do pvp efficiently.. its best that they start running tests..or join a league that knows how to do it already


Jun 23, 2017, 22:4606/23/17
Jun 23, 2017, 22:50(edited)
231592

Skycooldude said:


pvp is a gamble for most players who do it offensively..\






IE.. you want to hit a beacon (lvl 1) or a hamlet... but you don't know whats in it and you can't spy it.  It could be 100k D... or 100 mil.. only those who know how to do strength tests properly (very few people) can really figure out if its worth hitting.





Thus.. you could lose 40k O and gain 100k O from rewards.. or lose 40 mil O and gain 100k O from rewards for those who blind hit hamlets/beacons




There are ways of getting pvp efficiently through using offence, but to do it you need to know how to do strength tests.. or have someone willing to read one for you..







and with that.. you need to be careful that they don't shift D quickly to it (I was hitting a 300k fortress... they shifted 150 mil into it and I lost 40 mil O) (very rare though)





with defense.... you have to know who your target is before you defend... since there are 1+ bil players now.. the wrong person hitting and you lose all D..



for those who want to do pvp efficiently.. its best that they start running tests..or join a league that knows how to do it already


great comment,over here you describe a fact anyone should count befor of any pvp action,also if you have some tips about how we can avoid huge losts it would be welcomed,here or in a seperated post,it would be great for the players and me also,the only sure is that big against small force is bad choice if you are the one with the small troop :)


thank you very much for your good comment
Jun 29, 2017, 18:4806/29/17
231592

Jezebel said:



use what you are willing to lose especially defending - a big mistake players make is going "all in" - be active in your league send trips if you see a spy mission send 150 - 300 k defense you may lose some troops but a reasonable amount and you will cause a bit of damage to the person hitting - be a team player include your members let everyone get some PVP a smaller player welcomes a chance to use a limited amount of troops to get some points 


for offense PVP know your targets - if you are not absolutely sure you can win then send sacrificial fodder units or just DON'T hit at all


you don't always have to WIN to be a winner 

indeed jez,and avoid the big coiners i would add lol


thanks for sharing your personall experience with me and with us
Jun 19, 2017, 15:2406/19/17
Jun 19, 2017, 15:25(edited)
231592

Eugenia Misura said:


Hi Sison! Thank you for starting an interesting topic :) 


I would love to hear players' thoughts on this. 

thank you,yes i would like to see also see what players have to say since it is a fact this i describe and not my imagination,it seems that at the moment players dont want to talk about it will try in the near future again to see when community is ready to discuss something like that


of course topic is still opend for those who want to talk about it but it seems that things is nt yet ready to support a survey like that the community,

will try again in the future anyway ,thanks  :)



Jun 18, 2017, 22:0506/18/17
Jun 18, 2017, 22:47(edited)
231592

My suggestion:



First parameter:



Activity


the question here is how we can solve the problem  called "activity"

so one idea :


A type of pvp were all players who want to play report if they will play.This can happend if plarium desing a box

 asking eatch player:


dear lord/lady


"would you like to participate in the current pvp?''


options


"yes"    "no"


--


so the lord/ladies who will say yes  will be reported to a list so lord sison will know that lord x will play


so since i have a list like that i know who is active and who will spend troop during tournament


but in case of during the tournament he/she loses all his/her troop ,then he/she should be automatically deleted from the list if he/she reports that he/she cant replace a specific amount of troop the next hours





Second parameter:



Distance 


one more problem is the distance


since players is few we need somehow find some ways to  bring them closer to  eatch other  since map it too big according to the activity



The problem with distance is something plarium should think how it could be effected during that type of tournaments,they have to understand the problem and design a type of tournament available to all players one time per month which will make pvp more interactive and more active again since pvp comes close to the death[players should have again the chance to hit active players close to them  and feel again the old sense of pvp ]


thats the point of my suggestion we need again to feel all the old sense of pvp were active players were enough in our area,now the problem is that stormfall has enough active player but distance is big cause many  active players left (or hide their troop and play in a pathetic way)


thats why  we should find a way to gather again all those who is active and want to play pvp !



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