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Jan 10, 2017, 16:2901/10/17
04/12/16
60

Broken Hamlets

With the new traveling time you cant hold a hamlet for even 1min before it will bee attacked. No one is sending more than 2 golems to hamlet anymore. You have compleatly broken it and made it mush worse than it was, I know you tried to fix it. The hamlet traveling time need to bee increased 10x or no one will use the hamlets any more.

The problem with hamlets is that you cant send all your defence to hamlet because people who are in beacon guilds have most their defense at beacon so someone will have mush more offence than you have defense, with no bonus to defense in hamlet the result is given. And even if you are in a non beacon guild like me sending defence to a hamlet is a bad idee since you take mush losses if someone send the same amount of attack. If someone send just a few trops you dont even get any points but you take losses.

Hamlets needs a complete makeover, just log in to the game and try it, totally broken.

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7k
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Jan 11, 2017, 04:3001/11/17
231778
Snowgoon said:

Force Limits at Hamlets are grossly biased in favour of attackers

Offense units have twice the power, so needs half the force limit


Other than that they are perfectly balanced ... attackers destroy everything (often with zero loss) and get all the tournament points while defenders get wiped out and get zero tournament points
Perfect balance ... Plarium style

It amazes me that anyone sends defense to hamlets - its a mug's game




As for Warriors off-topic comments on castle walls (AGAIN)  - They are a TAX on defenders which offensive players have no need to pay. If defenders are prepared to pay this tax, then they should gain massive benefits.

However, Castle Wall benefits are slight, as they only boost the level one values of our units, and do not reduce casualties.
In fact, they increase the battle size, thereby increasing casualties to both players


I have players that i know personally that have not spend more than 10$ in the game and they have level 5 walls. It took them time but they reached there with 20k defense bonus. Ofcourse if you are in an active and participating league it beacons easier to reach there with less or no spending. Actually i think you did not read the tutorial properly but it boost whatever you have in the castle not the base value.
Jan 11, 2017, 14:1601/11/17
Jan 11, 2017, 14:20(edited)
12/13/14
1282

Warrior said:


Snowgoon said:


 and do not reduce casualties.

In fact, they increase the battle size, thereby increasing casualties to both players

 but it boost whatever you have in the castle not the base value.

Each level 5 wall costs 400 sapphires and adds only 0.19 to each archer and only 5.87 to each griffin.
We have much better ways to spend 400 sapphires

I would love to be proved wrong, please show us the evidence

Jan 12, 2017, 05:0601/12/17
231778

I hope this explains it.




Jan 12, 2017, 11:5801/12/17
03/01/16
5810

Djmoody, Hamlets have own mechanics, it's hard to compare them to Settlements since the mechanics is very different. For example, defensive Units don't take part in the battle and offensive Units go back to the Catacombs automatically after a Hamlet was captured. New and different doesn't mean bad.


Each player should always have a strategy. Resources are not infinite, you can't buy all troops you see at the Black Market, and all troops and bonuses that you have will be useless if you don't learn how to use them wisely.




Jan 12, 2017, 17:5401/12/17
Jan 12, 2017, 18:14(edited)
311

Eugenia Misura said:


Djmoody, Hamlets have own mechanics, it's hard to compare them to Settlements since the mechanics is very different. For example, defensive Units don't take part in the battle and offensive Units go back to the Catacombs automatically after a Hamlet was captured. New and different doesn't mean bad.


Each player should always have a strategy. Resources are not infinite, you can't buy all troops you see at the Black Market, and all troops and bonuses that you have will be useless if you don't learn how to use them wisely.




the comparison is in value:  risk vs. reward;  when my level was in the 40's, new to the game, my first couple months,  i could take settlements by jousting with other players, some of those players levels were in the 70's.  once i established myself, i would hold on to the settlement for 2days to 2 weeks.  gathering gold twice a day.  that gold was valuable.  when i got bumped off a settlement i then had to establish myself again.

there was a topic on changing settlements, the only good suggestion was making teirs, that would have meant that i would go against level 40's instead of 60's and 70's.  plus if they kept the same amount of settlements for each tier, that would make more resources available with less jousting.  i could tell from the suggestions that the main push was to turn settlements into a duck hunt.

and that is exactly what hamlets are.  a duck hunt.  risk vs reward.  there is no longer any value in gathering at hamlets.  its only value is a duck hunt.

what strategy is there in being a sitting duck pertaining to "resources are not infinite"?  and what do you mean by "learn how to use them wisely? is being a sitting duck "wisely".

it is extremely easy to compare settlements to hamlets.  settlements were a valuable risk vs. reward gathering of the "not infinite resources".  hamlets are a duck hunt.

the comparison of risk vs. reward also includes this:  there was never a settlement open, therefore if you wanted one you had to joust for it.  again there was never a settlement open.  hamlets on the other hand when there were 90 hamlets, only 3 or 4 would be taken, 3 or 4 out of 90.  that is with players being allowed to hold 3 each if they find the risk vs. reward valuable.  this is within a 150 mile radius, that is a 300 mile diameter.  even 3 weeks ago it was difficult to find one hamlet with a player on it in order to pvp it for the quest.  that is, that it was difficult, to find one sitting duck in a 300 mile diameter.  just one duck!

so why is it that when a player makes a thread that the risk vs. reward in hamlets is absolutely of no value to the gatherer,  that the message is not, way to catch up Einstein!, i saw from the suggestions when hamlets were being proposed that that would be the case.

instead the messages are copy and paste:  some players like this, some players like that, you can participate or not, be super duper smart and use strategy.  or my favorite,  you just aren't putting enough defense on them, please put your entire defense on a hamlet, plz, plz, plz.

strategy, wisely, be smart...........i am definitely toooooooo dumb for this game.



comparison:  risk vs. reward; actions speak louder than words.  settlements not one open ever.  hamlets 95% open within a 300 mile diameter with players allowed 3 hamlets.  not used does = bad,  used does =good.  you can participate or not.  that is why i love bot castles,  without bot castles there would be no game.  that is why the only part of the game i participate in is raiding bot castles for the "not infinite resources".  i wonder if that could be strategy, maybe i am smarterest after all.

while i wait on the returning raids to my favorite and only game content i participate in, i am here in the forums.  if i had actual game content, i would not be here.


Jan 12, 2017, 19:2501/12/17
Jan 12, 2017, 19:43(edited)
12/13/14
1282

Eugenia Misura said:


Djmoody, Hamlets have own mechanics, it's hard to compare them to Settlements since the mechanics is very different. New and different doesn't mean bad.

You do not understand

We are comparing hamlets with the old pre-hamlet design


I used to send one archer to the old fashioned Sapphire Settlements and collect 72 sapphires per day.
I had no reason to send more than one archer, and it was rarely attacked
I could often hold an old settlement for 3 or 4 days, but now it is impossible to hold a new hamlet for more than 3 or 4 minutes
Sending a large defense force is a losing proposition. Many will die and we are likely to lose all. Increasing attack speed has made this situation even worse
Why are they allowed to attack at over 6,000 mph?



It is blatantly obvious to all that the new hamlets were designed purely as pvp targets - they have nothing to do with gathering resources


Jan 13, 2017, 18:1401/13/17
02/28/16
131

Eugenia Misura said:


Lords and Ladies, I can see your point. However, it's a war game and it's normal to fight for something to become yours. Same with Resources, it's fair to fight for them with others. You can gain more Resources from Hamlets than you could gain from Settlements.

Did you tried to hold a hamlet lately?

Jan 13, 2017, 20:3401/13/17
231778

Eugenia Misura said:


Lords and Ladies, I can see your point. However, it's a war game and it's normal to fight for something to become yours. Same with Resources, it's fair to fight for them with others. You can gain more Resources from Hamlets than you could gain from Settlements.

You (smart) know better what is better for us, and we (stupid) don't want to listen and for majority of time no one holds hamlet(s).

Please, learn us, help us to understand. I know that it is a hard job, but please don't give up. Maybe, there is chance for us, still.
Jan 14, 2017, 07:4501/14/17
Jan 15, 2017, 13:07(edited)
231778

Drogar61 said:


Eugenia Misura said:


Lords and Ladies, I can see your point. However, it's a war game and it's normal to fight for something to become yours. Same with Resources, it's fair to fight for them with others. You can gain more Resources from Hamlets than you could gain from Settlements.

You (smart) know better what is better for us, and we (stupid) don't want to listen and for majority of time no one holds hamlet(s).

Please, learn us, help us to understand. I know that it is a hard job, but please don't give up. Maybe, there is chance for us, still.

I agree it is hard to hold a hamlet.. it is basically a source of PvP but so was  Settlement.. the better side is hamlet could be held by forces of individual where as settlements can be reinforced by the league which was also source of easy PvP but for the defender. Strangely everything in the past seemed to benefit the defender.. Castle defense bonus + for defender - for attacker, beacons + for defender - for attacker, fortress + for defender - for attacker, settlements ofcourse i dont have to repeat that.. but out of the blues i think plarium made a mistake by making Hamlets, a good source of resources, a - for defender and + for attacker, how can Plarium do this to us. The game seems so balanced when everything tilts toward the defender..


So i completely agree with you it is hard to hold a hamlet.
Jan 15, 2017, 00:3501/15/17
231778

Eugenia Misura said:


Lords and Ladies, I can see your point. However, it's a war game and it's normal to fight for something to become yours. Same with Resources, it's fair to fight for them with others. You can gain more Resources from Hamlets than you could gain from Settlements.

Do you even play this game?


If people type in Cyrillic would you understand better what they are saying?



Jan 15, 2017, 19:2101/15/17
231778

Snowgoon said:


Warrior said:


Eugenia Misura said:


Lords and Ladies, I can see your point. However, it's a war game and it's normal to fight for something to become yours. Same with Resources, it's fair to fight for them with others. You can gain more Resources from Hamlets than you could gain from Settlements.

Actually she is right on the numerical front that the Hamlets hold more resources than a settlement.

You are correct, hamlets do seem to hold more resources

but this is because nobody can collect resources from hamlets, so the resources just sit there forever

Your screenshots just prove that nobody has had any success trying to grab resources from hamlets


20 sapphires per hour would be an improvement on the old design, but only if we could hold hamlets for more than 3 minutes without being wiped-out

http://prntscr.com/dvxjmz

Classic carrot-on-a-stick game design

The whole point is to get you to lose units so you spend on revive them. Not much imersive gameplay with hamlets. In the words of Shakespeare, a tragedy, lol.



Jan 15, 2017, 21:4001/15/17
10/04/13
3875
Warrior said:

It is always interesting to see how people have active selective reading on.

Anyways i should have posted this screenshot. This is during an active PvP and trust me i am in a dead area. I need to spy and find dead castle to get my resources and go to about an hour away. Also i did mention they are good during PvP for the reasons already provided above.



4 occupied hamlets in a 150 mile range (so probably out of 100 or more) isn't very promising.  (Yes I know it says 70mi range at the top but that's obviously not true since all the ones found are over 70 miles away). 
Jan 16, 2017, 19:0201/16/17
04/12/16
1
The new traveling time took something that was faulty and crushed it in to the ground. No one send any defense to hamlets any more, and no one profit from them. Just admit you did something wrong and make it as it was. I just about had it with this game now, the more time you spend in game the more stuff you lose. Maybe just log in once eash day and build units then log out. With the different quest people have like kill 500 units capture a hamlet the new traveling time means that your hamlet will get attacked 100% in ten minuts. ANd it is stupid to send to mush defence there because people attack with all they have so you lose all your defence and they lose all or most of their offence and gain nothing. Just make em like settlements or trevers the travelig time you are breaking the game.
Jan 16, 2017, 19:2101/16/17
12/06/16
2
Hamlets used to bee something I could do while waiting for raids or spying, now I don't send any defense there at all because yeah they are broken. Soon everyone will realize this and hamlets will just die. To tell the truth I dont log in as often to raid now because I cant do hamlets at the same time so then I dont bother doing all my raids anymore.
Jan 16, 2017, 22:1301/16/17
231778

I would say the Hamlets were basically made to add another field for PvP.. It was too one sided with settlements being stacked by league defense. Now atleast there will be more PvP in the hamlets and i think it was made to make it more PvP and provide 1 to 1 player fight rather than league vs player fight.


I still say it is hard to hold the hamlets.
Jan 16, 2017, 22:4701/16/17
Jan 16, 2017, 22:47(edited)
10/04/13
3875
Warrior said:

I would say the Hamlets were basically made to add another field for PvP.. It was too one sided with settlements being stacked by league defense. Now atleast there will be more PvP in the hamlets and i think it was made to make it more PvP and provide 1 to 1 player fight rather than league vs player fight.


I still say it is hard to hold the hamlets.
I never had a problem with leagues stacking settlements.  It just requires players to use a little strategy instead of blindly throwing massive offense and hoping things go well.  I'd send 100 infantry at each settlement, and if it all dies and kills nothing then you know the settlement is stacked and move on to the next one.  There were usually a few that had like 500 golems on them or something similar, and you could get good pvp off them. 
Jan 17, 2017, 07:3701/17/17
05/04/16
1
Warrior said:

I would say the Hamlets were basically made to add another field for PvP.. It was too one sided with settlements being stacked by league defense. Now atleast there will be more PvP in the hamlets and i think it was made to make it more PvP and provide 1 to 1 player fight rather than league vs player fight.


I still say it is hard to hold the hamlets.
No there is no pvp in hamlets because people send 20 archers max.
Jan 19, 2017, 21:4601/19/17
Jan 19, 2017, 21:58(edited)
08/31/15
184

Eugenia Misura said:


Djmoody, Hamlets have own mechanics, it's hard to compare them to Settlements since the mechanics is very different. For example, defensive Units don't take part in the battle and offensive Units go back to the Catacombs automatically after a Hamlet was captured. New and different doesn't mean bad.


Each player should always have a strategy. Resources are not infinite, you can't buy all troops you see at the Black Market, and all troops and bonuses that you have will be useless if you don't learn how to use them wisely.




Hamlet mechanics are skewed massively in favor of the attacker.  You can literally fire and forget since your troops are auto recalled and automatically go back to cata.  Most folk use hamlets to hunt PvP or to send tiny amounts of defense that are usually in and out before attackers can find and nuke them.  

As DJMoody mentions, I see a lot of really dumb players just blind attack hamlets.  I got way more PvP than I should have from one hamlet I had minimal def in because the guy seems to have just thrown everything in his cata at it:  spies, def, thieves...even some offense.

http://imgur.com/a/seapm

http://imgur.com/a/fCtaw

http://imgur.com/a/NLEim

http://imgur.com/a/Qwisf

only thing he forgot to throw in was the kitchen sink.

Jan 21, 2017, 20:5901/21/17
Jan 21, 2017, 22:58(edited)
11/04/15
349

ThatGuy said:


Eugenia Misura said:


Djmoody, Hamlets have own mechanics


Each player should always have a strategy

Hamlet mechanics are skewed massively in favor of the attacker.  You can literally fire and forget since your troops are auto recalled and automatically go back to cata.  Most folk use hamlets to hunt PvP or to send tiny amounts of defense that are usually in and out before attackers can find and nuke them.  

I got way more PvP than I should have from one hamlet I had minimal def in

Sending a mixed attack force is a bit odd, but he lost well below 1% so you lost over 99% .. and you will get no worthwile pvp from killing his defense, only from his offense
In fact, your screenshots seem to prove that loss percentages are completely messed up at hamlets. His losses appear random
If he lost 1 of 64 griffins , then why did he only lose 1 of 158 paladins?



I lost over 700 archers in less than 2 minutes - http://prntscr.com/dylzc6
and only got 69 pvp points, they should normally be worth over 350 pvp
We have been told defenders are rewarded for units lost, but why are the rewards so low?

This example should suffice, I lost 709 archers in normal pvp and got 458 points



700 archers should fire 7000 arrows in the first minute, before any enemy can get near enough to attack
Maybe Plarium needs to read about Agincourt
A huge victory for massively outnumbered archers



It takes 5 minutes before they start to collect any resources from hamlets, so sending tiny defense in and out can never earn any points in hamlet harvest


Can someone refresh my memory?
I believe there are 5 or 6 sizes of hamlet which should only be visible to players of similar level, so what are the tiers?
I did not expect to be attacked by a player almost 10 levels higher. If they don't appear in my tournament tier then it is grossly unfair that they are allowed to attack us

"Each player should always have a strategy" - this is laughable
There has not been any 'strategy' in this game for a long time
Our best strategy would be to leave eveything in catacombs until plarium actually start to listen to us

Jan 22, 2017, 23:4701/22/17
Jan 23, 2017, 00:41(edited)
11/04/15
349

djmoody said:


So I think we concluded that hamlets are completely broken. It's not new news, people did post all the flaws immediately they were released.

Btw changing the time is stupid. There shouldn't be a block that is impossible to overcome that allows OCD noobs to send tiny wave after wave to farm free stuff without any risk. Sorry you won't like to hear that but it's just the truth.

At this point Plarium will have problems creating any balanced and workable gameplay. Because they allowed infinite troop purchase immediately. They got stupidly skewed mega coined offence. Makes it very very difficult to create any workable content.

The change to make is not have them be 1 v 1. Then the massive armies have to have some caution and can't simply run around causing havok as they might hit an entire leagues defence and die. Then you need some skill at testing and reading test reports before you can safely attack someone (something none of the uber coiners ever work out as it takes some time/effort and brains).

Not completely broken - they work well on kabam servers, but you guys on plarium servers throw too much money at this stupid game (shame on you all hahaha)
The problems that need fixing are attack speed and attack limits - they are insane
and also the broken combat algorithm that always gives reduced rewards to defenders
I would be quite happy to lose thousands of archers if I was given the correct rewards, but I would never waste expensive units on hamlets because there is no defense bonus


As shown above, I lost 700 archers, but I did get 360 sapphires (that was the only reason I sent them)

[23:06] Oberon: The Hamlet Harvest Tournament has come to a close!
You earned 69 Points in this Tournament.
You earned the following rewards:


Sapphires: 10
Great Lord: 2
Demon: 4

Your performance in the Tournament has earned you the #87 place in the Rankings! You have earned the following rewards for this feat:


Sapphires: 350
Skull Runes: 1


but on kabam I got 1200 sapphires and lost no units :-

[20:03] Oberon: The Hamlet Harvest Tournament has come to a close
You earned 44 Points in this Tournament.
You earned the following rewards:


Sapphires: 5
Great Lord: 2

Your performance in the Tournament has earned you the #15 place in the Rankings! You have earned the following rewards for this feat:


Sapphires: 1200
Skull Runes: 2


You guys wouldn't last 5 minutes on facebook's servers 



p.s. The max eagle's nest radius for hamlets is 3x 70miles = 210 miles
but the radius does not form a circle (plarium's idea of geometry ... like the x,y coordinates on the map appearing in the wrong quadrants)
The corners of the square can be much further than 210 miles


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