I looked through the situation you described, and what you’re seeing actually happens a lot when the server doesn’t calculate PvP points the same way players expect. Coalition Conflict scoring often depends on hidden factors like reinforcement ownership, timing windows, and how the server classifies the final hit. Sometimes the replay shows losses correctly, but the backend only awards points on “eligible” units — which can cause a mismatch.
One thing that helps when analyzing PvP inconsistencies is comparing how different games handle timing and engagement windows. For example, in Drive Zone Online Mod Apk the outcome also depends heavily on moment-to-moment decision timing, because the system tracks actions differently from what the player visually sees. Not the same game, of course, but the logic of “server-side calculation vs. visible action” is pretty similar.
If you want support to actually review it, try posting:
full battle report (with timestamp),
unit breakdown with boosts,
whether the defender had outside reinforcements,
and what buffs were active on both sides.
With that info, it becomes much easier to see whether it’s a UI mismatch, a scoring rule being applied, or an actual bug. Happy to take a look if you upload one clear example.