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Dec 7, 2017, 13:1312/07/17
32

protest

We have known that the missiles have a power greater than that stated in the information sheet. the losses we suffer, in the event of an attack, are very significant and can not be calculated because plarium hides us the true offensive power. this is incorrect and is not fair. BCY Bad Company, has decided to protest, along with other alliances. that's why it will not buy packages anymore, as long as plarium does not declare the power of the missiles. thank you.




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31
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Dec 7, 2017, 13:2312/07/17
Dec 7, 2017, 13:31(edited)
232122

Buongiorno. Ho saputo da bcy che i missili hanno una potenza maggiore che noi giocatori non possiamo sapere. Lo troviamo molto scorretto per questo aderiamo allo sciopero e non compreremo pacchetti. Grazie

Se continueranno queste scorrettezze andrò a spendere i miei soldi in un altro gioco 

Dec 7, 2017, 13:3012/07/17
08/31/17
9
Hello, The only things that we want it's transparency because we spend thousands and thousands of euro and it's all right to know what is going on?
Dec 7, 2017, 13:5312/07/17
09/02/17
1

Good morning, I agree with those who wrote the players before. We really pay a lot of money and transparency should be there from Plarium

Dec 7, 2017, 14:4412/07/17
Dec 7, 2017, 14:46(edited)
07/30/16
1
Buon Giorno. Sono da sempre su sto gioco e per questo vi chiedo trasparenza sia di aquisto che verita perche non è matematicamente possibbile aquistare 300 missili stelt in un periodo di solo 7mesi , che da calcoli fatti 300 missili distruggono esattamente 4.800.000 di potenza difensiva e al mio amico e capo kraken dal vostro dire non gli sono arrivati 100 missili ma 300 per questo e una scorrettezza della plarium . se non avremmo delucidazzioni adeguate noi non compreremo piu pacchetti .  
Dec 7, 2017, 15:5112/07/17
232122
Hi,  I'm BCY member I agree with those wroté  before, that is a game but we pay with true money as you know very well, I hope that  you  will resolve that shame problem soon!
Dec 7, 2017, 17:2112/07/17
07/01/17
3
no missiles..no missiles!!!!!! 
Dec 7, 2017, 22:2612/07/17
04/11/17
8
Sono un generale mci Ho saputo anch’io dell’incongruenza delle truppe uccise e del valore reale dei missili stealth  e mi unisco nella protesta con la mia alleanza non compreremo più pacchetti se non viene fatta chiarezza. Buonasera.
Dec 8, 2017, 07:1712/08/17
06/03/17
8
Sono MADDOG generale SQ1 e come tutti pretendo chiarezza sulla potenza dei missili e sui loro effetti sulle difese delle ns basi . Nessun acquisto finché non ci sarà una risposta chiara
Dec 8, 2017, 08:1112/08/17
Dec 8, 2017, 08:44(edited)
01/24/17
245

The amount if time and money it takes to upgrade tech and improve other bonuses just for missiles to ignore these improvements is plain wrong. 


Beyond scandalous indeed. 


I also want to know why the only defence against missiles is a shield? 


For everthing there should be a counter yet for missiles there is no counter or defence. 


It is also my belief that stealth missiles should not be a thing. Take away stealth missiles as for the time period this game is set in no missile would be untraceable. 


In my opinion if the missile says it will do 16k damage it should only do 16k damage inclusive of all those hard earned tech and bonuses.


Dec 8, 2017, 18:4212/08/17
07/01/17
3

brava.. se so chi sono ..posso difendermi. se so chi sono posso attaccarli. ma comunque nn stai dicendo un emerito c...o riguardo alla nostra domanda. invece di scrivere tanto per scrivere .. trovate una soluzione ..altrimenti dovrete chiudere la plarium.. no risposta.. no restituzione del maltolto.. noi non spendiamo piu un euro per il gioco

Dec 10, 2017, 08:3712/10/17
06/12/17
6
HitSquad said:

My opinion will not be welcomed but I do have the need to provide it. I find that Alinas explanation of the missiles and their meaning is correct. I agree its a war game of strategy and strategy is solving puzzles. Like who would send you an unidentifiable missile. We all have players that we dislike and rank or NAPs prevent direct attack. Stealth missiles provide a means around that. As well as she is correct damage cannot be computed because of technical and experience values. All we can do is look at the offensive value and determine mathematically what damage to our own particular bases may be. But i do agree with Sparhawk to a degree. We should have ant-missile defense systems or units. That is logical. What is ILLOGICAL is 100 STEALTHS being provided to a single player. Its rediculous in concept that theyve been “saving them”. That needs to be investigated. Thank you. 
I agree with HITSQUAD and Sparhawk. On this area needs improvement. A defense system for sure and investigation into someone with lots of missiles. I was hit before with 200 missiles... no way they've been "saving them up."
Dec 11, 2017, 16:0712/11/17
03/01/16
5810

Hello, guys! Thank you again for our feedback. Your comments were passed to our team.

Unfortunately, I can't tell what you are expecting from me, guys, because we won't remove Missiles from the game. The Missile is a part of gameplay and strategy and you need to take into account you can be attacked by Missiles. You know how this feature works, you know what you can lose and you can build your own strategy in this case. 

As I said before, there are ways how to save your troops: 

1. You can use Bunker. 
2. You can use Protection item. 

These possibilities will help you save the army and trick the enemy. No one will be satisfied if he/she wastes Missile without any results. Keep that in mind and be 1 step ahead of your opponent. 

As for the Missile description, it will be changed in the near future to give players more information about this feature.

Dec 11, 2017, 16:0712/11/17
03/01/16
5810
LadyStrelaRocky said:

HitSquad said:

My opinion will not be welcomed but I do have the need to provide it. I find that Alinas explanation of the missiles and their meaning is correct. I agree its a war game of strategy and strategy is solving puzzles. Like who would send you an unidentifiable missile. We all have players that we dislike and rank or NAPs prevent direct attack. Stealth missiles provide a means around that. As well as she is correct damage cannot be computed because of technical and experience values. All we can do is look at the offensive value and determine mathematically what damage to our own particular bases may be. But i do agree with Sparhawk to a degree. We should have ant-missile defense systems or units. That is logical. What is ILLOGICAL is 100 STEALTHS being provided to a single player. Its rediculous in concept that theyve been “saving them”. That needs to be investigated. Thank you. 
I agree with HITSQUAD and Sparhawk. On this area needs improvement. A defense system for sure and investigation into someone with lots of missiles. I was hit before with 200 missiles... no way they've been "saving them up."
Thank you! We'll check it. 
Dec 12, 2017, 11:2112/12/17
03/01/16
5810
Sparhawk122 said:

Alina Bright said:


Hello, guys! Thank you again for our feedback. Your comments were passed to our team.

Unfortunately, I can't tell what you are expecting from me, guys, because we won't remove Missiles from the game. The Missile is a part of gameplay and strategy and you need to take into account you can be attacked by Missiles. You know how this feature works, you know what you can lose and you can build your own strategy in this case. 

As I said before, there are ways how to save your troops: 

1. You can use Bunker. 
2. You can use Protection item. 

These possibilities will help you save the army and trick the enemy. No one will be satisfied if he/she wastes Missile without any results. Keep that in mind and be 1 step ahead of your opponent. 

As for the Missile description, it will be changed in the near future to give players more information about this feature.

They need to have a proper counter. 


Shielding is not sufficient nor is it fun. 



Hello! What exactly do you mean, Commander? What counter? 
Dec 13, 2017, 14:4112/13/17
03/01/16
5810
Sparhawk122 said:

Alina Bright said:


Sparhawk122 said:


Alina Bright said:


Hello, guys! Thank you again for our feedback. Your comments were passed to our team.

Unfortunately, I can't tell what you are expecting from me, guys, because we won't remove Missiles from the game. The Missile is a part of gameplay and strategy and you need to take into account you can be attacked by Missiles. You know how this feature works, you know what you can lose and you can build your own strategy in this case. 

As I said before, there are ways how to save your troops: 

1. You can use Bunker. 
2. You can use Protection item. 

These possibilities will help you save the army and trick the enemy. No one will be satisfied if he/she wastes Missile without any results. Keep that in mind and be 1 step ahead of your opponent. 

As for the Missile description, it will be changed in the near future to give players more information about this feature.

They need to have a proper counter. 


Shielding is not sufficient nor is it fun. 



Hello! What exactly do you mean, Commander? What counter? 

A bonus defence system soley for missiles or a anti missile countermeasure just like modern militaries have....



Hello! If you have exact ideas, please share them with us. 
Dec 7, 2017, 14:5012/07/17
03/15/17
2
Buongiorno, sono un generale bcy che più volte ha scritto al vostro supporto, ricevendo sempre risposte vaghe e prive di fondamento.... a partire dalle operazioni dove ne avete cambiato gli algoritmi azzerando ogni forma di guadagno dalle stesse... ieri vi ho scritto allegando due screen, dove si evince una incongruenza netta tra chi attacca e subisce il missile, ma la cosa sconcertante è che in un report avevo delle perdite ma nell'altro no.... credo che sia davvero imbarazzante, spero di ricevere una vostra spiegazione visto che non mi avete ancora risposto grazie bryont
Dec 12, 2017, 11:2212/12/17
01/24/17
245

Alina Bright said:


Sparhawk122 said:


Alina Bright said:


Hello, guys! Thank you again for our feedback. Your comments were passed to our team.

Unfortunately, I can't tell what you are expecting from me, guys, because we won't remove Missiles from the game. The Missile is a part of gameplay and strategy and you need to take into account you can be attacked by Missiles. You know how this feature works, you know what you can lose and you can build your own strategy in this case. 

As I said before, there are ways how to save your troops: 

1. You can use Bunker. 
2. You can use Protection item. 

These possibilities will help you save the army and trick the enemy. No one will be satisfied if he/she wastes Missile without any results. Keep that in mind and be 1 step ahead of your opponent. 

As for the Missile description, it will be changed in the near future to give players more information about this feature.

They need to have a proper counter. 


Shielding is not sufficient nor is it fun. 



Hello! What exactly do you mean, Commander? What counter? 

A bonus defence system soley for missiles or a anti missile countermeasure just like modern militaries have....



Dec 12, 2017, 02:0312/12/17
01/24/17
245

Alina Bright said:


Hello, guys! Thank you again for our feedback. Your comments were passed to our team.

Unfortunately, I can't tell what you are expecting from me, guys, because we won't remove Missiles from the game. The Missile is a part of gameplay and strategy and you need to take into account you can be attacked by Missiles. You know how this feature works, you know what you can lose and you can build your own strategy in this case. 

As I said before, there are ways how to save your troops: 

1. You can use Bunker. 
2. You can use Protection item. 

These possibilities will help you save the army and trick the enemy. No one will be satisfied if he/she wastes Missile without any results. Keep that in mind and be 1 step ahead of your opponent. 

As for the Missile description, it will be changed in the near future to give players more information about this feature.

They need to have a proper counter. 


Shielding is not sufficient nor is it fun. 



Dec 10, 2017, 18:2812/10/17
232122
Mi associo pure io alla protesta dei miei compagni Bcy.Non è giusto ciò che fate , mettiamo tempo,soldi e cuore in questo gioco e voi state rovinando tutto.Mi fermo per protesta finché non risolvete !!!
Dec 9, 2017, 18:4012/09/17
07/07/17
2
My opinion will not be welcomed but I do have the need to provide it. I find that Alinas explanation of the missiles and their meaning is correct. I agree its a war game of strategy and strategy is solving puzzles. Like who would send you an unidentifiable missile. We all have players that we dislike and rank or NAPs prevent direct attack. Stealth missiles provide a means around that. As well as she is correct damage cannot be computed because of technical and experience values. All we can do is look at the offensive value and determine mathematically what damage to our own particular bases may be. But i do agree with Sparhawk to a degree. We should have ant-missile defense systems or units. That is logical. What is ILLOGICAL is 100 STEALTHS being provided to a single player. Its rediculous in concept that theyve been “saving them”. That needs to be investigated. Thank you. 
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