Yielding problem
I have a recurring problem with yields:
I hunt from the Watchtower, not seeing the target. The problem is that I cannot see others who are also journeying to yield the same location. Usually this ends up in unintended conflict, because of retaliations for an "unprovoked" attack.
So my town gets smoked, when the shield goes down. I don't notice a "being attacked" warning if there is one.
I could be more adaptive to my town's status, or stop using the watchtower to hunt. But I would rather keep my current method of using the watchtower. Can you engineer a warning, or let the target be registered to the first player attacking it?