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Influence system needs changing

Influence system needs changing

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25 май 2020, 02:3125.05.20
22.04.20
6

Influence system needs changing

After you reach 35 and max main knowledge and valkyrie's citadel, there are many things that take players to the next level such as VIP, skins, aesir, achievements, and stronghold knowledge. These things can give big benefits but they are not reflected in influence, which creates a balance problem in the game which most heavily affects new kingdoms because all of these things take a lot of time to get. New kingdoms get their influence level similar to older kingdoms, but this isn't reflected in their actual strength. When a new kingdom gets big enough, usually around the time it opens up, virtually every new kingdom faces a long period of defeat in fighting events because of this, as they get put in unfair matchups against older kingdoms with these things unlocked.


My suggestion is that things such as VIP, town skin, stronghold knowledge, and achievements give influence proportionate to their benefit, and aesir from soul shards give more influence than they currently do. That way players influence is more accurately reflected and results in fairer matchups. A lot of clans and kingdoms actively avoid having too much influence because they game the system in order to get weaker foes because they are afraid of real competition.
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25 май 2020, 16:4025.05.20
21.06.17
1303

I am not really sure how to respond to this, except to say there are problems with the match ups.

Yes clans want any easy draw, because they want to win.

Its easy to see why.

Lots of potential:

Personal bonuses,and gold.   What would it cost to buy?

Clan resources.                      How long would it take to,yield, steal, produce, transfer freely, the amounts given to the victors?


Your right, influence isn't really indicative of much in the way of what happens in events, is pretty pointless and not necessarily an advantage ,except that recent introductions, now give bonuses for accumulating it .


Is the new performance category an attempt to square things up?

Question is,how does it work, does it work?