Whether there should be ugrades to the arms guild or not is another matter,but the rest of your suggestion sounds more like a' what about me proposal', rather than a what about everyone idea.
The updates that occurred after palace 21, have both lengthened and widened the game considerably, such that new players could look at it and think why bother to even start, let alone to continue,its such a daunting task to contemplate being able to compete.
It is not true that the gear of the north is resevered for new players via the bank,it was subsequently offered to more established players a while back.
I thought it was a one time offer,but its still there.
The effects are probably more significant in a new account where 21% yielding boost sounds considerable, but it doesnt seem to make that much difference in an established account,a few seconds at best,correct me if I am wrong,if you have your hero set accordingly.
The gear of the north is contraversial,but it strikes me as being both an attempt to attract new players to the game, and keep them, in order to make more money. The whole set doesnt come cheaply.
Dont forget new players did not have the advantage,of being able to access the centurion or the barbarian when they withdrew them, and only now see them less frequently than the other invaders.
And what about the fact standard invaders lairs do not remain for nearly as long as they used to?
Ubers are not the prospect they once were either, their lairs continue for only 6 hours,and contain much less resources than previously, which makes both these less attractive targets and effectively more costly to kill.
Again, one of the incentives for winning Jotunheim.is as you say, the kings gear, well few people can win this,few people have,so its not so much a big deal to the majority of players.
If you give the abilty to everyone who is fortunate to be well advanced enough, are you just removing an incentive for playing in Jotunheim, and just making it harder for the players who are not as fortunate as you are with already having a well advanced stronghold?
All changes in the game would not matter if each server was a closed system, but because they are interactive, newcomers are always going to be disadvantaged against players of long standing.
Initially I was also one of those that thought it unfair to give new players what seemed to be such a big headstart by offering them,'Equipment of the North'.
Now my judgement has been modified, I am not so sure that its such of a big deal.
I have a suspicion the benefits are more significant to lower level accounts.
They first offered the gear to me,not on this account,,around the middle of April,
I thought it was likely a one off offer, that it was expensive. and initially for the most part I ignored it,I didnt even notice that it was Legendary equiment.
Recently,thinking that a yielding speed mark up of 21% would help me greatly in finishing of a level, and a tile before the time expired ,I bought a helmet, and found it hardly made any difference.It would need more data to confirm this but that would be complicated, time consuming, and expensive to accomplish.
However here is a quick example.The times are rough as it is difficult to catch the exact times .
No helmet yield time 1.36 secs
North helmet unusual gems yield time 1.30 secs.
Other helmet usual gems yield tiime 1.35 secs
I will leave you to decide if this is significant enough to matter.
I know you decided to open a new account though its tempting to do likewise ,am I that curious, do I need another Kingdom to deal with?
Excepting the axe, by some unknown criteria,through the bank,they now offer this equipment to established players,its possible that they will later make it available in the forge, they will need to come up with the materials to make it, and probably less of a problem, rearrange the forge.
I wonder how many will bother if the option is opened.
WDYWTNTF said:
Initially I was also one of those that thought it unfair to give new players what seemed to be such a big headstart by offering them,'Equipment of the North'.
Now my judgement has been modified, I am not so sure that its such of a big deal.
I have a suspicion the benefits are more significant to lower level accounts.
They first offered the gear to me,not on this account,,around the middle of April,
I thought it was likely a one off offer, that it was expensive. and initially for the most part I ignored it,I didnt even notice that it was Legendary equiment.
Recently,thinking that a yielding speed mark up of 21% would help me greatly in finishing of a level, and a tile before the time expired ,I bought a helmet, and found it hardly made any difference.It would need more data to confirm this but that would be complicated, time consuming, and expensive to accomplish.
However here is a quick example.The times are rough as it is difficult to catch the exact times .
No helmet yield time 1.36 secs
North helmet unusual gems yield time 1.30 secs.
Other helmet usual gems yield tiime 1.35 secs
I will leave you to decide if this is significant enough to matter.
I know you decided to open a new account though its tempting to do likewise ,am I that curious, do I need another Kingdom to deal with?
Excepting the axe, by some unknown criteria,through the bank,they now offer this equipment to established players,its possible that they will later make it available in the forge, they will need to come up with the materials to make it, and probably less of a problem, rearrange the forge.
I wonder how many will bother if the option is opened.
Thanks for the info WYDWTNTF The only time I have known the axe to be offed to players is when the Palace is still below Level 10 I believe as it gives the least amount of time on free boosting as the other pieces, The price of the axe is by far the cheapest onlly £1.79 My alt was level 17 when the account was offered the north sent minus the axe and the amulets which I think the amulet is only offered once you have purchased the other pieces are when you have a higher palace level but I'm not 100% about how the amulets bank offers work. I did a test my self with 5 of the 6 centurion equipment plus Hakkons boots which has greater rss yielding stats plus capacity which the centurion's calceus does not have, The first test I did was with no Hero on a full level 6 tile, The yielding time was 3 hours and 26 mins The second test was hero With no armour but with yielding and capacity Hero set, The time for this was 1 Hour and 36 mins, And lastly Same Hero set but with Centurions Gear and Hakkon's Boots, The time for this was 1 Hour 11 Mins.
Thanks for your thanks and input.
I have a fairly new account that I've not bothered with pushing past Palace 4, it wasnt offered the axe.
There are several things to consider when sending out marches to collect from tiles.
Do you want to....
Take less risk?
Increase capacity?
Go and return quickly?
They are interrelated
With reference to your tests .
Its useful that you included the screen shots.
I notice that they are full tiles, but they are not the same kind, and the amount of troops vary.So you are taking the time to empty a full tile ( which is constant for any type of resource of the same level) is this the games defintion of yielding speed? Or is it something else?
There are always different ways of assessing something.
I did not do as you did.
I sent out a fixed number of troops and recorded the time for collection.
So the way you did your test and assessment of priorities is different to mine.
I would suggest ideally that one should conduct any test under the same conditions.
My test and weighting failed to do this, in so far as the gems in the two helmets were not the same class,and in one case it included a capacity gem which meant it increased the time spent on the tile because of this, however the mathematical adjustment made little difference on such a small quantity of resources.
There was no changing of Hero skills or other equiment.
So our tests are not really comparable.
I was just seeing how much difference the helmet of the north made over no helmet or a standard helmet (no capacity or yielding speed)
I came to the conclusion hardly any.I will have to retest over a longer timescale (I had just wanted a quick assessment for my post)
You are comparing no hero with something I didn't understand{The second test was hero With no armour but with yielding and capacity Hero set}, and Centurions + Hakkons boots
However,what you can say is if you use your best set you can save 25 minutes, is that significant enough?
What you really need is one of the north pieces to see if you can save any more time, then work out if it was worth the expense or the hassle if it had to be forged,in much in the same way as, was it worth the time and expense of getting the centurions gear and Hakkons boots.
The other thing you have to take into consideration when determing the worth of something is firstly the other benefits it brings, the pieces of the north give you time boosts , but in the early part of the game they could rob you of clan loyalty points, which may be of more worth.
Just as the test i did works for me,the test that you did,only works for those with your set up, and a new starter isnt likely to have that, it takes a long time to get the hero level up and the skills to fully open capacity and yielding, and the beginner is hardly likely to have the best gear or gems or a shaman, so 21% yielding speed( whatever that means)is probably going to be a big boost in collecting resources from tiles.
Not so much when your heros going towards level 70 and the clans hypher farming and banking and doesnt really need to yield.
Edit
{The second test was hero With no armour but with yielding and capacity Hero set}
I keep gong back and forth to this to try and be certain what it means.
Now I am back to my first thought of... the hero has no armour but has hero skills assigned to prioritise capacity and yielding speed.
I.e. The second test was hero with no armour but with yielding and capacity Hero SKILLS set . sometimes I was thinking you swopped one Hero set for another Hero set.
I understand your point of view, about not having the ability to forge every piece of equipment there is, and knew what you say about how tiles empty.
You're happy ,I'm happy, we work things out differently, one of the reasons is, I do not have the luxury of the centurions set and Hakkons boots, or the ability to sit on a tile till it empties.
Which is another point, a new starter with be in more frantic environment and without a no tile hitting policy.
I remain ignorant as to what officially is 'resource yielding speed'
Is there more than 1, or is there something in the program that lets it now which level of tile you have landed on?
I cannot find the definition,
nor what the base rate is, so it makes it difficult to calculate any increase in benefit before hand.
For simplicity sakes, if you were travelling at 100. and had an icrease of 25%, and you only ended up travelling at 101 you would have reason enough to ask how come, and complain.