What you appear to be asking for is the removal of sustained attack, as by removing the timer, would mean there is no sustained attack,unless you just mean you can carry on attacking the same invader/ghost for as long as it takes to kill it.
From your forum account registration date, I am guessing that you havent been playing the game very long.
The quality of what you get dropping from one item from an invader is much more complicated than being able to rack up your sustained attack level, or being able to hit the target again within the allotted time of one hour.
For example if the target expires before reaching your maximum % sustained attack bonus, then its a waste of hero invader skill points,or if you havent enough sustained attack levels, then you will max out your % bonus before the target expires.
In order to improve the quality of the drop, you need to have, more skill points from higher experience level, and ability to target higher levels of invader/ghost,(see the relevant trees in the oracle) the drawback to this is it costs time or money to get there,and when you do it costs more energy to despatch them.
Though it has improved recently, you will not get very far with any free energy that the game gives you, you have to buy energy,as Ideally you need to be able to finish of your target before someone else does it instead,or its removed as "out of time on the map".
As with all bonuses, though they are worth having, the "hero energy restoration armour"doesnt do very much, and is insignificant if you are buying energy, which as mentioned before , is a must.
For those reliant on free energy, there are ways to increase the basic maximum level of 1000 energy,e.g.gems,town skins,and using hero skill points more efficently.