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Visible distinction between message types in main HUD

Visible distinction between message types in main HUD

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17 дек. 2018, 14:0317.12.18
02.07.17
56

Visible distinction between message types in main HUD

Hi,

I would like to suggest to have a better overview which new messages are waiting in the message center (type wise).

This would also be very useful to all who are playing completely without sound, not noticing that a message arrived, even though a popup might be shown. But e.g. while killing invaders this popup would never be seen anyway.

I created a small preview for this:



Cheers, Dany
ID: 19648580

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17 дек. 2018, 14:0817.12.18
07.04.17
1350
That would be a nice addition to the game.
28 дек. 2018, 15:5328.12.18
11.01.17
4649

Hello, DANYRIUS! Looks great! We will definitely forward your idea to our developers. 

14 март 2020, 17:3414.03.20
02.07.17
56

Being more than 1 year old now, I would like to raise this proposal again since it would be of great help.



P.S.: I don't know why BALENSEBOY hijacked my proposal to discuss something completely out of topic.




Danyrius said:


Hi,

I would like to suggest to have a better overview which new messages are waiting in the message center (type wise).

This would also be very useful to all who are playing completely without sound, not noticing that a message arrived, even though a popup might be shown. But e.g. while killing invaders this popup would never be seen anyway.

I created a small preview for this:



Cheers, Dany
ID: 19648580