Все Категории

Need New Kingdom Teleport Currency

Need New Kingdom Teleport Currency

Поиск
15 июль 2018, 01:4615.07.18
09.07.15
240

Need New Kingdom Teleport Currency

Say u got a dead city of like 50Bil influence impacting your match ups.  They score nothing in the events.  But you still have to deal with their influence.  Instead of the Drakkar, We need the Kikkar.  If the kingdom applies say 100 to the deadbeat account, it teleport it to a random 1- 100 kingdom ;-)  Make the number kinda high so it takes a kingdom to apply the credits to the account.  This would work as the kingdom consensus.
Просмотры
2k
Комментарии
6
Комментарии
15 июль 2018, 07:1615.07.18
30.09.17
10
I like the idea, but I guess not the devs. It's a pay2win, and they wanna sell those offers with the transfer to an other kingdom. 
15 июль 2018, 13:2815.07.18
21.02.18
1224

I think what he was asking for makes some  sense..  H e wants to be able send dead cities to another Kingdom.

However if this was introduced the other kingdoms would be able to  just send them back.

So a pointless exercise.

15 июль 2018, 15:4815.07.18
02.06.17
452
let create the kindom 000 named "RIP" where player quiiting the game for good will be able to teleport their own city...

as proposed, a kikkar will be exploited by cheater... all somebody need to do is create 100 new account, send them to a kingdom, create their clan, buy the kikkar item for ban the top player from these kingdom elsewhere... 
15 июль 2018, 15:5615.07.18
02.06.17
452

WDYWTNTF said:


However if this was introduced the other kingdoms would be able to  just send them back.


not really since sending somewhere else is random in kingdom 1 to 100...

pretty sure that turbomaster kingdom number is above 100...

very old kingdom is already plagued with big dead cities... will not be fair to send them more... it is punishing active people who have remain in game for a long time...

when you propuse a new feature, seing only what is beneficial for you is not good... you need to see all issue that it will generate for others, think about how people will try to cheat with the new feature, etc ...

and about new feature, i am feed up for now... what i want before anything new is too see these game bug free... pretty sure that a game bug free will reduce the amount of big cities quitting the game too
16 июль 2018, 15:2416.07.18
21.02.18
1224

Right , I wasnt supporting his idea. perhaps my post was clumsy.

If a kingdom was able to teleport a town they didnt like, out of their kingdom, wherever it landed that kingdom could do the same. Even if it was random and restricted to 1-100

So they would just be going round in circles spending money to no purpose.

I'm perfectly aware , people come up with what they think are cool ideas , or those that would suit them, but have repercusions  on other players, or are down right stupid ideas altogether

17 июль 2018, 00:1417.07.18
14.06.17
90

I see your point and understand the concern, but not sure how it should be (re)solved.

If there was a "kikkar" item I believe it would have to have some real restrictions, for example only possible to use on towns where last login is 12 weeks +, or even more. I also completely agree with ANESFAN that it would have to be a RIP kingdom. But there are other issues.


  • What if user is member of a clan, and that clan want it in kingdom for what ever reason?
  • What if user is member of a clan, even a dead one, should he be removed from clan?
  • What if user is chief of a clan, should the clan + SH etc. be dismantled, what if user then comes back after 6 months?
  • Grave-robbing is a source for RSS for many, and
  • is one of the situations in which players are careless and makes for targets during KvK/CvC.

These are not all very good points perhaps, but a small start.

I am in a KD where we have a lot of dead cities and way to many dead clans with SH. It is pretty sad and this impact our match-ups as well of course, but not sure how it could be resolved. One thing is that I do not know how they are matching up kingdoms as is.

Are they looking at other factors then influence, such as activity for example. Here they could of course find "better" matches by weighing in dead cities by looking at away-time etc. as well as for whole clans. Simple example: Active players are 1 pt, dead cities are size / "away time pts", dead strongholds are another factor etc.

But this could also dampen the wars in that you only meet dead kingdoms etc. It would have to be mixed up.

And - some of this is likely in play already.

Perhaps making it more complex then it needs to be, but it is a complex issue - and I have not given it much thought lol, just some squibbling of the moment.

Lastly, and most importantly, I agree with ANESFAN's last point - Fix the existing issues in the game before starting projects like this!


Тема закрыта. К ней нельзя оставить комментарий.