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Dungeon minor annoying bug

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20 янв. 2021, 10:0320.01.21
307163

Dungeon minor annoying bug

Hello.

When a fight ends in dungeon, the combat end button is quite perfectly aligned with underlying down door position, and if there is such a possible move, one has to clic on the very edge of end button and be lucky to avoid clic leading to a move down... which is quite impractical.

If impossible to avoid clic being interpreted by 2 different widgets, you might consider moving things a little to avoid this annoyance.


++

Gi)

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20 янв. 2021, 11:4820.01.21
307163

Hello, tapa100bal!

Please forward this request to our technical specialists through the "Ask a question" button by following the link:
https://support-portal.plarium.com/en/vikings-web/faq

Our specialists will surely assist you!  

22 март 2021, 18:0822.03.21
307163

Hi. Been a while...

@Ivar Marksman  sure? it is not a question I have, but a bug I met...

But least I can say is I did not explain quite well... and as I have been able to reproduce quite well in the mean time, I will try and explain better:

So, to begin with, bug happens when I click on the victory claim button after a fight in dungeon.

Then, as I managed to find out after a while, problem is related to window focus.

Scenario 1: if I keep focus on game window during fight (or take care to clic somewhere back in game window at fight end), then all goes well and claiming victory leads back to dungeon where I can choose next room to explore...

Scenario 2: if I focus on another window on my comp during fight and directly clic on victory claim button, then the problem occurs: dungeon screen intercepts the onclick event too, and if there is a path down, I am immediately directed there.

My guess is that dungeon screen is simply hidden and keeps lying behind when victory screen is present, and that bug could be worked around changing buttons placement (avoiding alignement) if not fixable.

What I keep wondering is: which component is to be considered buggy: game, Unity, browser (Chrome), window manager (Gnome), system (Linux), a mix of ?..

Anyway, not a big issue, just a minor inconvenience.


++

Gi)

23 март 2021, 13:4323.03.21
307163
Deleted

Hi. Been a while...

@Ivar Marksman  sure? it is not a question I have, but a bug I met...

But least I can say is I did not explain quite well... and as I have been able to reproduce quite well in the mean time, I will try and explain better:

So, to begin with, bug happens when I click on the victory claim button after a fight in dungeon.

Then, as I managed to find out after a while, problem is related to window focus.

Scenario 1: if I keep focus on game window during fight (or take care to clic somewhere back in game window at fight end), then all goes well and claiming victory leads back to dungeon where I can choose next room to explore...

Scenario 2: if I focus on another window on my comp during fight and directly clic on victory claim button, then the problem occurs: dungeon screen intercepts the onclick event too, and if there is a path down, I am immediately directed there.

My guess is that dungeon screen is simply hidden and keeps lying behind when victory screen is present, and that bug could be worked around changing buttons placement (avoiding alignement) if not fixable.

What I keep wondering is: which component is to be considered buggy: game, Unity, browser (Chrome), window manager (Gnome), system (Linux), a mix of ?..

Anyway, not a big issue, just a minor inconvenience.


++

Gi)

Yep! Our technicians consider each case individually and may ask you for any additional information about the issue, so I advise you to contact them and describe your situation in detail.

You can use the link I sent above. Thank you in advance! 🙂