We do not know if this new distribution of invaders and ghosts is a deliberate or accidental change, yesterday there was 5 invaders on the map today its back to 4.
If this is now the standard distribution, and not a program fault, the downside would seem to be an even greater shortage of available numbers of level 1 invaders.
Players with the fewest skills, who rely on their local abundance, already suffer from long distance incursions by those with greater skills and more choices.
I do not recall any such post here, was it on facebook?
Unless you are talking about tile hits,you should only get wiped if you are near the big hitters (or anywhere for that matter) and your shield is down,and you shouldnt be sending lots of troops to tiles in a kingdom , without a no tile hit policy, nor during kingdom battles,unless you are asking for trouble.
It encourages the stronger players to move from the centre to where weaker players are.
We haven't got the abilities to match them, and with their many troop marches are sucking up all the resources (and invaders)in the immediate area.
I am having to manually search the map , as according to my watchtower (which appears to be somewhat inaccurate anyway) there are no resource tiles in range of me, they don't seem to be regenerating very quickly either.