Can We Get the "Real Numbers" Please?
I'm pretty sure it's not a bug report (since I think this is intended). But it is a technical matter so I put it in this forum.
Currently, to be blunt, the "-hero stamina depletion%" are a straight up hoax (inaccurate, sham, plain wrong, scam, lie - take your pick).
And it's true for every place they appear - the attack reports, the bonus, and the skill/gear/study descriptions.
I'm not asking for the stamina cost to be reduced further, as much as I'm just asking to know the real number.
The following examples are just 2 specific ones out of many that I have had with Assailants from several types and all levels. Any player can reproduce or run his own test and come to the same results.
For Example:
During the first day of the recent OvO you had the bonus. The day before (no bonus) an attack on an Alpha cost me 1091 (or 1093, maybe 1097 I don't recall the specific but it was 1090-something and definitely below 1100).
With the bonus (-10%) and I also had a hero level-up (or 2?Don't remember) that added 1% more Reduction through the hero's skill. With the bonus, the cost was 998 and a mouse-over showed the following (1125 - 10%).
Do note that 1097*0.9 is 987.3, and the fact that if the bonus is applied as 10% of the total cost (as opposed to the cost you have after reduction) it should reduce even more than it does from 1097 (or any other number of an already-reduced cost).
That's regarding the bonus. (it's not 10%, it's less)
Regarding the attack reports:
They simply combine all your -% bonuses and show the sum as your reduction. That does not hold true.
(I bet the same goes with the Assailant Defense reduction, but as we don't yet know the concrete battle formula
in the game and how it combines Atk Def and Health I can't go into numbers)
For me that number sits somewhere between -60 and -65%. But let's go with the lower number and say I have -60%.
On the second OvO day (no bonus, and the last day of Nomads) I was conducting a small-scale Nomad genocide for Lumber my hyper-farming set and somewhere along the road my hero hit lvl 54. Prior to that, hitting a (5) Nomad cost 601.
After putting that point in a skill that promises (an extra) 1% depletion reduction (9.75-->10.75%) it went down to 597. That's less than a 1% decrease (more like 0.67%, less if there's rounded values involved).
And that would be IF 601 was my 100% cost. But it isn't.
Assuming the battle log reports aren't lying and it's only 40% of normal cost (it's a bit less in my case but let's go with that) and it should now go down to 39% the effective cost should have been 601*39/40, or just a bit under 586 => a reduction of 15 stamina per hit (instead I got a measly 4, which reflects a change of around 0.28% and not the promised 1%).
In short - can you fix the reports display and/or the skill description to mirror their actual, intended effect?
If what is written is the intended effect, then it's bugged and all stamina values players pay to attack assailants are significantly higher than what they should be.