Farming: Yield vs. Capacity
See also: Determine the size of troops for farming (by duration and quantity)
Wheter is better for farming focusing on yield (rate) or (troops march) capacity?
The answer is probably as expected:
It doesn't matter much (under the aspect that usually many marches are sent) except for the first march only, which can be quite interesting under certain circumstances, and since there is always a first march (with hero and inquisitor) to consider to get more resources...
The "relatively small" benefit of an optimized first march with hero and inquisitor becomes less important as the number of sent marches increases. While farming boost and general bonuses will have a big effect over all (there are no boosts for capacity). However, optimizing the first march can be decisive in individual cases, and is a good and noticeable addition when using many marches and general farming boosts.
And last but not least, this comparison of Yield Rate versus Troops Capacity is somewhat abstract. It makes sense to consider capacity in a yield-oriented hero profile as well, which, conversely, seems less appropriate to consider yield rate in a capacity profile (or setup) because its main purpose is not to farm but to plunder/loot cities.
Regarding Farming Tiles (means "yield by troops from resource locations" and NOT resource production of your city or plundering other cities!):
- Go for capacity if you have to yield big quantities (i.e. Level 7-9 large Camps) and you can't resend troops repeatedly; suitable for off-line farming with open end. Depending on the situation, missing capacity of troops can be compensated by the quantity of troops on the march or by using troops with higher tier level. ...And important but neglected in this thread, a good capacity Setup/Hero Profile can help a lot on plundering resource-rich cities for what capacity really matters.
- else go for yield to get a higher yield rate and yield more in shorter cycles; suitable for active repetitive farming and farming during limited time (i.e. Save Conduct 1 h or 3 h). Remember to activate boosts before sending troops, they will have great influence (even they expire while troops are still farming, their bonus will be applied until troops returns).
I played around with my hero profiles in a Assailant Camp for Wood on Level 6 to get an impression about the efficiency by using different profiles.
The Capacity profile was well optimized for capacity, not for yielding. So the data shows not a maximized situation and the performance could be increased for both profiles as well as the used Inquisitor (Adrian) setup.
What the chart is telling?
Chart 1 shows absolute values, chart 2 same values with percentage. And 1st march means march with Hero and Inquisitor.
Row 2: Yielding with Capacity Hero Profile gets most resources in one longer cycle. But the rate (efficiency) will be 57 % only compared to the Yield Profile (row 1).
Row 1: Yielding with Yield Hero Profile results in a shorter cycle with high efficiency but smaller quantity over all. The efficiency is nearly twice as high compared to the capacity profile, (almost double amount of resources per second than row 2).
Row 3: Yielding with Troops only has a low efficiency (less / slow), about 41.3 % resources per second compared to farming by Hero with Yield Profile and Inquisitor Adrian (about two and a half marches without hero/inqui will do same as row 1).
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