Alyona Kolomiitseva said:
Each and every player can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Hamlets, completing quests and Achievements, etc.
Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance.
Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues and build Alliances to become stronger. We understand that it is hard to compete against stronger players -- it has always been, in any game -- and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. If you have any suggestions as to how this part of the game can be improved, we will be happy to hear from you.
Not all players can hit TOP positions. I see a lot of players wasting time in game and lv up but have no clue to play the game. Right the special resource, you mean right now the only resource which really counts on game, after raids are worthless to do with the current resource situation in Untamed. Participating in events means i need a base to play them for the base i have to make upgrades and train troops. If i look how the points are giving in the tournaments you think you are burned down after the event i made 90k points in 1 PvP for nearly 1.4k sapphires with the spot for the ranking to get the points i lost more in sapphires than i get back in rewards.
And few weekly rankings are not possible after few changes inside the game or only temporary to make if 1 event is close again (Cap the Flag).
Saving time you mean more for few it is the only way that they can play the game to hide their mistakes they do the prob only that it accumulate what they have at least and this is what make it more difficult for the players are not spending money on the game.
I dont say that in-app purchases are the prob only Plariums startegy behind this is wrong. Right now Plarium put stuff in game the raise the ratio of spending money but more for the players with deep pockets, the main base with the small amount of money cant keep the lv Plarium tries to implement in game.
And it comes faster and faster with each update. And like Jumy and Snowgoon said few features we cant use. VIP right now we are not there, few boosts and features are in packs like the off/def boost or the wise (the 2 arts at same time thingy).
The balance right, right auto hiding cats only the fast developer have atm, hamlets are fast lost after the movement speed is increased but not the the defending part. Events where you lose more than you get for participating in it. Higher lvs for buildings you need more to train off units (forge 7 lvs, dungeons still 5). Oh, and maybe a new lost art where others can steal 30% of my units i trained over night. I said in the suggestion thread how Plarium could make the game more fair. Declined, is the regular answer there.
Social aspects right works inside the game better between the players than here in forum with Plarium. The game is not only the map, here in forum the game exist as well and the social aspect. We help new players, discuss and try to get experience from other players.
And try to make the game better with Plarium together but the most time we get the visions of the devs/selling management and this even if we say we disagree with the the features. Oberon makes posts of any changes all can say what they think, but even with a massive negative feedback the features are still part of the game. So the social aspect is only between the players not between customers and the provider.