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Update News!

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24 нояб. 2016, 13:5324.11.16
231751

Update News!

Update News!

Check Out the New Features Now!


My Lords and Ladies,


This week, we’ve fixed some bugs and made the following important update:


– Fixed: a bug that caused Leagues to receive the incorrect Reward for completing the "Tormentors" Achievement.


– Various minor localization bugs have been fixed.


– Various minor interface bugs have been fixed.


Now, with haste! Have the horses saddled and the sentries posted. Balur and his minions have not been idle while we've been briefing you!


Lord Oberon

Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall


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24 нояб. 2016, 15:3924.11.16
231751
For the love of God(WEOR) .... when are you guys are actually going to fix the bugs??? Week after week you just fix it but it reappears within 10 minutes!!! 
24 нояб. 2016, 16:1724.11.16
13.12.14
1282

There is absolutely no evidence that any bugs have been fixed

Please supply the full list
24 нояб. 2016, 16:3924.11.16
15.03.16
19
So why to we have phantom messages? I have to PM notices with no messages as well as Marshall reports that do not exist.  This is annoying and begins to lead to ignoring things to the point of actual missed information.
24 нояб. 2016, 18:0224.11.16
07.10.14
143
well well new things added old stuff still not fixed  and you want us to spend money on this game when will you wake up and fix the problems you have before you add more its now a joke
24 нояб. 2016, 18:1524.11.16
03.08.14
1364
wonder how much the battle grounds were tweaked this time?
24 нояб. 2016, 21:2024.11.16
281
Maybe the 5 new lvs changed anything there that the payout looks... yeah... small
25 нояб. 2016, 16:5825.11.16
231751
Guys, as for messages bug, our developers are still working on a fix. We do our best to get rid of this bug soon. I apologize for this inconvenience.
25 нояб. 2016, 17:2425.11.16
25 нояб. 2016, 17:34(отредактировано)
13.12.14
1282

NIKITA METEOR said:


Guys, as for messages bug, our developers are still working on a fix. We do our best to get rid of this bug soon. I apologize for this inconvenience.

I do understand and I do sympathize but this has actually been going on for years.


The entire system of Letters, Battle Reports and Counselor's Messages has always been bugged, and has been patched many times in the past, but every new patch just creates new bugs.

They need to rip out the old code and start again


We have the same old problems with castle distance. Our Garrison tab shows 2 distances.
This is also an ancient bug which dates back to the original version of these games when castle were 10x further away and all units travelled at 10x their current speed
Examine the old wiki pages to see pikemen travelling at 60 mph. Perhaps this is a partial explanation why all our units on Untamed travel at 3x normal speed.


30 нояб. 2016, 16:3330.11.16
30 нояб. 2016, 16:50(отредактировано)
13.12.14
1282

Alyona Kolomiitseva said:


Snowgoon said:


Alyona Kolomiitseva said:


The distance bug is also known, but there are some bugs with higher priority right now

Like this for example????

You don't even fix high priority bugs - even tho you have known about them since AUGUST



Just checked it - it displays correctly: http://screencast.com/t/PzjjNRJMMot

As usual, you are wrong

I just checked again and it shows 95% - http://image.prntscr.com/image/f9c7e3f1a34d42d8b9e81db5511e09b0.png


Maybe you should check ALL servers

The clues were there if you actually look - It displays Untamed Lands on my screenshot



This all makes me wonder why your graphic artists were instructed to produce 2 different versions of the same notification

Deliberate misinformation directed at Untamed customers???

Maybe we should get compensation
1 дек. 2016, 12:0701.12.16
231751
Snowgoon said:



Maybe you should check ALL servers

The clues were there if you actually look - It displays Untamed Lands on my screenshot


My bad. I did check the wrong server. Thank you for the report, Snowgoon. I have passed your info to our devs.
1 дек. 2016, 13:5401.12.16
13.12.14
1282

Alyona Kolomiitseva said:


Snowgoon said:


Maybe you should check ALL servers

The clues were there if you actually look - It displays Untamed Lands on my screenshot

My bad. I did check the wrong server. Thank you for the report, Snowgoon. I have passed your info to our devs.

The Tournament has started and it still displays 95%

This is deliberate sabotage of the Untamed Lands server - your delaying tactics worked perfectly



1 дек. 2016, 16:2201.12.16
13.12.14
1282

They just fixed it, but why did it take 4 months? and why was it allowed to happen anyway? More testing needed

They have known about this problem since August



5 дек. 2016, 11:2705.12.16
231751

Gadheras said:



make your own game engine/client or do the game in something else than flash. Invest into the future. But the sad thing, it looks like mobile games is Plariums future and games such as Stormfall is a thing of the past.

Our devs are working on a solution, and will make everything possible to let our players play comfortable. 


5 дек. 2016, 17:2905.12.16
5 дек. 2016, 18:04(отредактировано)
281

atm the devs make the game more costly than comfortable. That money keeps a buisness alive is ok, but i musnt change my product that only spending big rounds of money is the way Plarium seems to go, a lot are here and spend only small amount of money on the game but the mass is bigger to make this. Long term money earning that should be the way to go, if Plarium needs fast money for a short periode they should try to sell tropical fruits there they can use this kind of buisness.

6 дек. 2016, 11:0706.12.16
231751

Reaper said:


atm the devs make the game more costly than comfortable. That money keeps a buisness alive is ok, but i musnt change my product that only spending big rounds of money is the way Plarium seems to go, a lot are here and spend only small amount of money on the game but the mass is bigger to make this. Long term money earning that should be the way to go, if Plarium needs fast money for a short periode they should try to sell tropical fruits there they can use this kind of buisness.

Each and every player  can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Hamlets, completing quests and Achievements, etc.

Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance.

Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues and build Alliances to become stronger. We understand that it is hard to compete against stronger players -- it has always been, in any game -- and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. If you have any suggestions as to how this part of the game can be improved, we will be happy to hear from you. 

7 дек. 2016, 10:1407.12.16
231751

Snowgoon said:

This may have been the original game designer's dream, but plarium accountants have destroyed this.


You have introduced many features which are ONLY available for cash, like the +50% off/def boosts, while constantly diluting tournament rewards. Sketches have driven a permanent wedge between coiners and non-coiners. F2P players have no chance to compete now.

You have removed the food consumption rules, which now allows infinite army sizes, and turned Beacons, Fortresses and Hamlets into pvp targets.
You have introduced a stealth victory tax, which increases unit losses (by up to 9%) every time we win any battle, and removed Force Limits on Stormfall Beacons to weaken them.

This game has become a shadow of it's former self ... and now you try to add a Casino


I despair 

>reaches for Prozac



The game is evolving. Some old mechanics change, that is normal. Of course there always be some features that will be missed. However, it doesn't mean that the progress needs to stop. 

Without updates, new features and challenges, the game would become less and less exciting. Because one of the major parts of gaming experience is discovery. When you have something to discover, it becomes one of the purposes of the game. Each day you try something new or strive to get something new. Which makes your gaming process more interesting.

7 дек. 2016, 14:3707.12.16
231751

Alyona Kolomiitseva said:


Snowgoon said:

This may have been the original game designer's dream, but plarium accountants have destroyed this.


You have introduced many features which are ONLY available for cash, like the +50% off/def boosts, while constantly diluting tournament rewards. Sketches have driven a permanent wedge between coiners and non-coiners. F2P players have no chance to compete now.

You have removed the food consumption rules, which now allows infinite army sizes, and turned Beacons, Fortresses and Hamlets into pvp targets.
You have introduced a stealth victory tax, which increases unit losses (by up to 9%) every time we win any battle, and removed Force Limits on Stormfall Beacons to weaken them.

This game has become a shadow of it's former self ... and now you try to add a Casino


I despair 

>reaches for Prozac



The game is evolving. Some old mechanics change, that is normal. Of course there always be some features that will be missed. However, it doesn't mean that the progress needs to stop. 

Without updates, new features and challenges, the game would become less and less exciting. Because one of the major parts of gaming experience is discovery. When you have something to discover, it becomes one of the purposes of the game. Each day you try something new or strive to get something new. Which makes your gaming process more interesting.

For us the players, it feels a lot like keep bang our head against a wall that keep get thicker and thicker as time progress. And the louder you hear from the players, this is not something we want, we don't like this, and so forth and then you say "Each day you try something new or strive to get something new. Which makes your gaming process more interesting."  But the thing is our gaming experience doesn't become more interesting the more we get things to complain against, it become increasingly frustrating. A lot of the long time players stay around because, they invested so much time and effort already and a lot due to players in their leagues and so forth. I think for a lot of us the core game itself lost interest long time ago.


What does the game give us to discover? What new is there to discover? Give us more stuff to charge on my VISA card is not discovery. Evolving indicate getting better, seeing your player base increasingly get more and more vocal, is not a sign of that.



7 дек. 2016, 15:2607.12.16
231751

Alyona Kolomiitseva said:


Snowgoon said:

This may have been the original game designer's dream, but plarium accountants have destroyed this.


You have introduced many features which are ONLY available for cash, like the +50% off/def boosts, while constantly diluting tournament rewards. Sketches have driven a permanent wedge between coiners and non-coiners. F2P players have no chance to compete now.

You have removed the food consumption rules, which now allows infinite army sizes, and turned Beacons, Fortresses and Hamlets into pvp targets.
You have introduced a stealth victory tax, which increases unit losses (by up to 9%) every time we win any battle, and removed Force Limits on Stormfall Beacons to weaken them.

This game has become a shadow of it's former self ... and now you try to add a Casino


I despair 

>reaches for Prozac



The game is evolving. Some old mechanics change, that is normal. Of course there always be some features that will be missed. However, it doesn't mean that the progress needs to stop. 

Without updates, new features and challenges, the game would become less and less exciting. Because one of the major parts of gaming experience is discovery. When you have something to discover, it becomes one of the purposes of the game. Each day you try something new or strive to get something new. Which makes your gaming process more interesting.

for your progress, for our regression ! i wonder if we play a different game

Alyona Kolomiitseva said:
Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. 

yes sure and VIP club not exist

free sapphire team not exist, statistically would not be so hungry if not exist

7 дек. 2016, 21:1707.12.16
7 дек. 2016, 21:35(отредактировано)
281

Alyona Kolomiitseva said:

Each and every player  can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Hamlets, completing quests and Achievements, etc.

Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance.

Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues and build Alliances to become stronger. We understand that it is hard to compete against stronger players -- it has always been, in any game -- and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. If you have any suggestions as to how this part of the game can be improved, we will be happy to hear from you. 

Not all players can hit TOP positions. I see a lot of players wasting time in game and lv up but have no clue to play the game. Right the special resource, you mean right now the only resource which really counts on game, after raids are worthless to do with the current resource situation in Untamed. Participating in events means i need a base to play them for the base i have to make upgrades and train troops. If i look how the points are giving in the tournaments you think you are burned down after the event i made 90k points in 1 PvP for nearly 1.4k sapphires with the spot for the ranking to get the points i lost more in sapphires than i get back in rewards.

And few weekly rankings are not possible after few changes inside the game or only temporary to make if 1 event is close again (Cap the Flag).

Saving time you mean more for few it is the only way that they can play the game to hide their mistakes they do the prob only that it accumulate what they have at least and this is what make it more difficult for the players are not spending money on the game.

I dont say that in-app purchases are the prob only Plariums startegy behind this is wrong. Right now Plarium put stuff in game the raise the ratio of spending money but more for the players with deep pockets, the main base with the small amount of money cant keep the lv Plarium tries to implement in game.

And it comes faster and faster with each update. And like Jumy and Snowgoon said few features we cant use. VIP right now we are not there, few boosts and features are in packs like the off/def boost or the wise (the 2 arts at same time thingy).

The balance right, right auto hiding cats only the fast developer have atm, hamlets are fast lost after the movement speed is increased but not the the defending part. Events where you lose more than you get for participating in it. Higher lvs for buildings you need more to train off units (forge 7 lvs, dungeons still 5). Oh, and maybe a new lost art where others can steal 30% of my units i trained over night. I said in the suggestion thread how Plarium could make the game more fair. Declined, is the regular answer there.

Social aspects right works inside the game better between the players than here in forum with Plarium. The game is not only the map, here in forum the game exist as well and the social aspect. We help new players, discuss and try to get experience from other players.

And try to make the game better with Plarium together but the most time we get the visions of the devs/selling management and this even if we say we disagree with the the features. Oberon makes posts of any changes all can say what they think, but even with a massive negative feedback the features are still part of the game. So the social aspect is only between the players not between customers and the provider.

8 дек. 2016, 11:1708.12.16
231751

Hi, Reaper! Thank you for posting your thoughts on this matter. You're right, that not all players will get to the TOP positions. But potentially when players join a game, they have equal chances. Of course, some of them will develop faster and be more active, some of them will become game mechanics experts and will use all opportunities to take an advantage, and others will just play for entertaining. 

No everyone will reach TOP positions, but everyone can. 

As for the features available only for in-app purchases, they are modifications of the existing game features. All players can use Offense/Defense boosts, for example, that can be bought for Sapphires. 

As I said before, in-app purchases can help you to save your time in the game, and progress faster. But that's all.