Oracle said:
Now to explain the point I raised about server 2. What happens is that a player is not allowed to attack a player who is 20 level below him. For example, a player of level 80 can't attack a player of level 59. When provoked, all bets are off. So if a level 59 attacks a level 80 settlement, for example, the level 80 can attack back. This restriction do not apply once a castle in past level 80/85.
I think leagues in server 1 should consider this. It's not a perfect system as you mentioned but it did wonders in server 2. It should be given some thought in server 1.
then what about defense :p iv reinforced against players 140+ ... and iv been doing this even when i was lvl 80 till now... no matter how u look at it,there are always problems with any solution u think would solve a problem ...
or just as wesley pointed out some lower lvl players could use alts to do nothing but harass..
in the end noone would attack a player for nothing,remove these factors,and they wont be attacked
1.pvp ,units out
2.trolling,or being a pain,lets say in my eye
3.resources (this one not so much,i mean its just like 200k resources or something
absent these factors,the attacker him/herself has some kind of an issue.thats neither fair game nor understandable.i wouldnt like a player like that,and dnt think anyone would either