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If you had to Lose a Building ...

If you had to Lose a Building ...

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20 июнь 2017, 14:1720.06.17
774

If you had to Lose a Building ...

If you had to remove a building from your city map and never be able to get it back, which one would it be? And why?


BTW: the following building is excluded :-)

Disclaimer: no, no one is thinking of eliminating a building (that's for all you conspiracy theorists out there :-), but we had a discussion about that in my coalition the other day and I found some of the arguments interesting.

Cheers
P.




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20 июнь 2017, 17:4620.06.17
04.09.16
289

A Granary, the other two can hold 1 mil Grain. Who needs more ....

21 июнь 2017, 04:0621.06.17
24.11.15
218
Hall of Heroes, it would save my time by not going to every city and revive a hero.
21 июнь 2017, 10:1021.06.17
15.12.15
3326
We don't use colonies now -only emporium.  So we don't need a Tholos building .
21 июнь 2017, 10:3021.06.17
21 июнь 2017, 10:30(отредактировано)
01.03.16
5810
ashishjoseph22 said:

Hall of Heroes, it would save my time by not going to every city and revive a hero.
But you would lose this option itself.
21 июнь 2017, 10:3221.06.17
01.03.16
5810

IOANNIS TSIAMANTANIS said:


A Granary, the other two can hold 1 mil Grain. Who needs more ....

You can't have too much of Grain 

21 июнь 2017, 13:1421.06.17
774
kjm said:

We don't use colonies now -only emporium.  So we don't need a Tholos building .
True, that's why it was excluded from this question :-)
21 июнь 2017, 13:1721.06.17
17.09.15
223
the pp building as persians are terrible scam hahaha
21 июнь 2017, 13:2421.06.17
774

ashishjoseph22 said:


Hall of Heroes, it would save my time by not going to every city and revive a hero.

I agree, that's a building also high on my demolition short-list :-). The whole Hero scheme is a nice addition but IMO considering how weak these units are, they serve little purpose especially considering how much ado is made about recruiting them for one's own or a friend's army, getting their own building and even having auto-generated PMs to inform players that this weakling somewhere somehow joined some army :-)

I recall paying attention to heroes in the first 2 or 3 weeks of the game but as soon as one begins to unlock stronger units the whole thing seems tedious. It would help if they were a bit stronger, either "off the shelf" or perhaps through some Hero-upgrades .. a pharma lab with hero-roids perhaps? ;-)

Cheer
P.


21 июнь 2017, 13:2921.06.17
21 июнь 2017, 13:29(отредактировано)
774

VodkaRedBull said:


the pp building as persians are terrible scam hahaha

I am going to ignore this blatant attempt to hijack the thread towards your favourite topic :-) but a cease and desist order is being drawn up as we speak ;-).

 
21 июнь 2017, 15:0721.06.17
21 июнь 2017, 15:12(отредактировано)
24.11.15
218
Eugenia Misura said:

ashishjoseph22 said:

Hall of Heroes, it would save my time by not going to every city and revive a hero.
But you would lose this option itself.
other buildings do not require us to jump from city to city. But good to have as an extra option
24 июнь 2017, 00:1724.06.17
27.01.15
547
The lighthouse. 
30 июнь 2017, 12:4730.06.17
01.03.16
5810
RIX said:

The lighthouse. 
Yeah, this building is so old :) By the way, in some of our games there is no such a building :)