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Your Suggestions - 3

Your Suggestions - 3

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Moderators for Sparta: War of Empires
Moderators wanted!
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DeletedAdmin
26 янв. 2018, 08:3726.01.18
2688
That's a good suggestion, and I've already passed it on to the devs a while back (another player made it as well) 
27 янв. 2018, 19:1527.01.18
01.01.15
3

Hi, with the game being full of coiners, why not use the different servers to make things a little easier for those who don't spend. 

you could have a server just for coiners, and one where there is no spending at all. It would give a lot more guys a chance at getting somewhere in the game. 
28 янв. 2018, 11:4128.01.18
28 янв. 2018, 11:48(отредактировано)
223
Dimitri Molchanov said:

I am afraid that this is once again a suggestion that I cannot pass along. I will be noting it for future feedback report, however, when it comes to balance changes like this our dev team will need to look at plenty of other data before making any sort of decision.
I feel pretty safe in saying that this has no chance of upsetting the game balance.  The Uncommon, Rare and Legendary items are given out based on a Plarium algorithm so they cannot be acquired at will.  The costs for the purchased chests and keys is prohibitive so nobody will buy them just to break them up.  The reason I know there something wrong with the value structure is that I hope not to get the "better" items on the low level positions.  As currently valued they are a punishment, not a reward.  They clog up the storage table and take forever to break, yet provide minuscule rewards when broken up.  The common rewards for positions > 20 provide 90 pieces in 15 minutes yet an "uncommon" reward on a level 20 position provides just 30 pieces in one hour and a "rare" one 60 pieces in 3 hours? 
DeletedAdmin
29 янв. 2018, 08:4729.01.18
2688
mickey20i said:

Hi, with the game being full of coiners, why not use the different servers to make things a little easier for those who don't spend. 

you could have a server just for coiners, and one where there is no spending at all. It would give a lot more guys a chance at getting somewhere in the game. 
We do not believe this to be necessary. The game is built in a way to allow every player to reach as high as they can with cunning strategy, teamwork, and good timing. You should also remember that any f2p game has people who spend a bit of extra money on it. No company ever has or will ever segregate those players from the main playerbase.
DeletedAdmin
29 янв. 2018, 08:4829.01.18
2688
boisdejustice said:

I feel pretty safe in saying that this has no chance of upsetting the game balance.  The Uncommon, Rare and Legendary items are given out based on a Plarium algorithm so they cannot be acquired at will.  The costs for the purchased chests and keys is prohibitive so nobody will buy them just to break them up.  The reason I know there something wrong with the value structure is that I hope not to get the "better" items on the low level positions.  As currently valued they are a punishment, not a reward.  They clog up the storage table and take forever to break, yet provide minuscule rewards when broken up.  The common rewards for positions > 20 provide 90 pieces in 15 minutes yet an "uncommon" reward on a level 20 position provides just 30 pieces in one hour and a "rare" one 60 pieces in 3 hours?  
As I said above, this is not the kind of suggestion that will be implemented simply on player request. Developers will need to consider a wide range of factors and data they get from the game before making a decision.
30 янв. 2018, 06:1830.01.18
223

I understand that no suggestion is implemented unless it fits the Plarium game "structure".  I am just trying to bring to someone's attention that there is something not structured properly in the piece-value of the class I uncommon, rare and legendary items.  A class I rare item is much more difficult to gain in position fighting than a class II common item yet the class II common item is superior in every respect.  This makes no sense.

It should be put on a list of things to evaluate.


5 фев. 2018, 21:5205.02.18
21.08.14
1025

i got 15-20 times same,identical general item,2 days ago i bought one more 4 class legendary key to open a coffer,got same item i already have:

http://prntscr.com/iam36w

http://prntscr.com/iam4lt

my suggestion:

why we cant sell wrong item we got to plarium for drachma's? i think it would be fair,we give you drachma for general item,you sell us wrong item,we should have a right for reclamation.


Tonaya
DeletedAdmin
6 фев. 2018, 08:3406.02.18
2688
We are not planning to add any new ways to earn Drachma in the game apart from the ones already available to players. It is an important resource and selling General's items to obtain it would not be an optimal solution. 
13 фев. 2018, 09:2813.02.18
20.11.15
51

Dimitri Molchanov said:


And don't worry, we have no plans to kill Sparta. As you can see from the news, we are starting beta testing for the new engine soon. This means all the exciting features from our Facebook servers will finally start being ported here as well, not to mention everything shiny and new that is planned for later this year.

Im sure that all thoose big shinny stuff will only make our game play worse than it already is... so i suggest that you test them before implementing...

i know im talking to a wall here, but dont you think that you should repair all that is already broken first? Like mail and report bug ??? Every now and than it shows up again... You folks cannot repair that and you are starting a new engine ? hahahah ridiculous...
DeletedAdmin
13 фев. 2018, 11:0213.02.18
2688
Old bugs are going to be worked on as well. There are, however, priorities that need to be kept in mind. Things that are game-breaking get fixed ASAP, things that significantly hamper gameplay too are dealt with quickly. Minor things may take a while longer. You need to realize that if we do not port the game over to a new engine, issues relating to Flash Player will only become more obvious as time goes on.
13 фев. 2018, 13:2513.02.18
29.11.15
43

I have a very simple suggestion.

If you can upgrade towers, you should also be able to upgrade walls, rather than having to remove them and replace them with higher value, just make them upgradable.
DeletedAdmin
13 фев. 2018, 14:1013.02.18
2688
rob.dowdall said:

I have a very simple suggestion.

If you can upgrade towers, you should also be able to upgrade walls, rather than having to remove them and replace them with higher value, just make them upgradable.
But they are already upgradeable. If you use Edit mode, you can upgrade the walls as well.
14 фев. 2018, 07:4314.02.18
20.11.15
51

Here is another suggestion:  fix the old bugs before you implement new stuff...


mail and report bug has been announced as fixed, but guess what? it ain't fixed...
DeletedAdmin
15 фев. 2018, 08:3915.02.18
2688
I have already responded to the same question/suggestion you made earlier. Posting it again is not going to get a different answer.
16 фев. 2018, 02:2516.02.18
08.09.16
7
I was wondering if you guys could add the textures of the units into the wiki or forum somewhere. I was using them for making cards but I couldn't really find any textures. I was thinking just something like this.
DeletedAdmin
16 фев. 2018, 10:3116.02.18
2688
Do you mean the concept art or specifically textured used for units in the game?
16 фев. 2018, 15:5616.02.18
16 фев. 2018, 16:01(отредактировано)
08.09.16
7

Yes, kind of like the pictures for the stats like this, but its just by itself with a blank background like my first one.

Assuming these files are already available when you make new Event Photos, would this be easy to implement? 


17 фев. 2018, 15:3417.02.18
152

A good idea is the new chat window at the top right corner of the screen to has an option for a group chat. It is now no better than a normal message

17 фев. 2018, 18:5617.02.18
17 фев. 2018, 19:00(отредактировано)
16.02.15
2

http://prntscr.com/ig49sb

alo ?????? ho is crezy ????

This is played by children, my daughters have also received this in their towns, solve this, under urgent !!!

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