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Gain An Advantage In Warfare And Spying!

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Jan 14, 2016, 19:3401/14/16
231702

Gain An Advantage In Warfare And Spying!

New Items Now Available At The Market!

Gain An Advantage In Warfare And Spying!

A message from the marathoners!

Archon!

The gods have bestowed upon you a new series of incredible Items to make gaining control of Hellas easier than ever before!

Take a look!

Full Protection. This Item protects you from any Offensive Action launched against you. Your enemies won’t be able to Raid, order Political Attacks, Besiege, or dispatch Scouts against you so long as this Item is active. Activating Full Protection allows you to take a deep breath and manage your City without worrying about being attacked.

Spy Protection. This Item ONLY protects you from being Spied upon. Your enemies won't be able to dispatch Scouts against you while this Item is active. Use Spy Protection to make your enemies eyeless inside your City.

You can get these Items at the Market (Go to the "Special" section of the “Misc” tab).

Keep a watchful eye on the news posts; more innovative Spartan survival gear is sure to be available soon!

Basileus Leonidas



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13k
Comments
28
Comments
Jan 14, 2016, 21:5201/14/16
231702
Gorgo enuff said
Jan 14, 2016, 23:4001/14/16
01/27/15
546
What in the actual (blank)
Jan 15, 2016, 00:2301/15/16
231702
so instead of adding features people want.. they add more useless junk that cost drachmas....
Jan 15, 2016, 02:1901/15/16
12/14/14
28

Innovates Sparta gear...LMAO...  you Plarium people r too much...


i wish to give some feedback on this warfare and spying developments in Sparta. These new options have no place in Sparta. Real history shows this was not possible. I understand the buying of gold concept... because throughout history gold was used to win & finance wars. I must say.. and i will use no negative remarks or slang...  Your consideration and implementation of these options conflict with history, real time game play, but most importantly... they conflict with your clients values relating to the game and what good game development should be.


You guys are off... back to the drawing boarding...
Jan 15, 2016, 08:3701/15/16
Jan 15, 2016, 08:37(edited)
05/13/15
513
It looks like they're planning to add more and more junks despite of so many negative comments about those additions these past few months. It shows that they don't value our opinions. 
Jan 15, 2016, 17:5901/15/16
11/12/14
113

Disappointment like this is precisely the reason why we do not make announcements. Unexpected problems happen in development and postponements are very common.

The new items (requested by players for use against political attacks) are not the only feature of the new update. Check out the new emporias.
Jan 15, 2016, 18:1701/15/16
231702

TheElitePhantom said:


Disappointment like this is precisely the reason why we do not make announcements. Unexpected problems happen in development and postponements are very common.

The new items (requested by players for use against political attacks) are not the only feature of the new update. Check out the new emporias.

HAHAHA EPIC we asked for removal or some buidling not DRACHMA bought stupid item...dont say we asked that... you cannot see political so best would be to have shield 24 hours 7 days a week active...are you bloody insane!


We asked for removal or smaller damage(By Building) or protecting scouts BY BUILDING not by item... defending against political BY Building not by drachma bought stupid items... at least one of those things would be enough NOOO they had to brought in more stupid items....meanwhile almost half of my city is waiting for new buildings
Jan 15, 2016, 18:3801/15/16
11/12/14
113
Buildings are reserved for more permanent functions. A shield against political attacks has to be temporary.
Jan 15, 2016, 19:2301/15/16
231702
TheElitePhantom said:

Buildings are reserved for more permanent functions. A shield against political attacks has to be temporary.
it could be buidling- bought with drachma like hermes 10 lvls... each political brings it down one lvl....coiners would use more policals to break through...and regular players being hit wouldnt be in such a bad shape losing all that def for 20 PVP really unbalenced
Jan 15, 2016, 23:1701/15/16
12/13/14
30

1. make an announcement before u make changes, since i lost over 1 m army for no reason when u applied changes, i can live with that, yet it does not make me happy, my member lost his off only cause he was not able to put it to safety in time since game crashed.

2. if i can not do something properly, then i do not do that at all. in this case, if u guys can not ensure things go smoothly, then do not make any updates.

now here goes the question: let's say i start hitting ls pantheons really hard, and then i apply that protection thing, so obviously some guys would not like that, yet would they be able to raid my city when protection thing would be applied? if it works the same like protection when u begin to play this game, i do not think they would be able to do that? or would they?

Jan 16, 2016, 02:2501/16/16
Jan 16, 2016, 03:44(edited)
11/12/14
113

johnthaman said:


So you guys, actually realize, that such a changes or new stuffs will bring disappointment in majority of players and yet they are still implementeded in the game?!?!?!?


I am sorry but that could be described with a world like I N S A N I T Y.


I was referring to the people who were disappointed that pantheon report filters were unable to arrive on time.

@Lyderis

The coalition would be unable to raid the player under protection, but the player under protection would be unable to do anything (siege, raid, political attacks) unless he wants to lose his protection.
Jan 16, 2016, 04:0201/16/16
06/18/15
3

None of the changes are improvements. Heavy coiners can now apply safety for their city, since when in history could you apply a protection that would make it impossible to either attack or scout you?

Heavy coiners can raid the heck out of others but when they go to sleep, they put on their protection. Zero chances for people who spend just a few bucks every now and then.

Normally strength would decide who wins a war. Now only $$$ decides. Ridiculous 'improvements'.

Jan 16, 2016, 04:2001/16/16
Jan 16, 2016, 04:20(edited)
11/12/14
113

Arturos said:


None of the changes are improvements. Heavy coiners can now apply safety for their city, since when in history could you apply a protection that would make it impossible to either attack or scout you?

Heavy coiners can raid the heck out of others but when they go to sleep, they put on their protection. Zero chances for people who spend just a few bucks every now and then.

Normally strength would decide who wins a war. Now only $$$ decides. Ridiculous 'improvements'.

Is that so different from using the acropolis?

I'd think the emporias are a significant improvement over colonies.
Jan 17, 2016, 15:1701/17/16
Jan 17, 2016, 15:22(edited)
09/08/14
115

TheElitePhantom said:


Disappointment like this is precisely the reason why we do not make announcements. Unexpected problems happen in development and postponements are very common.

The new items (requested by players for use against political attacks) are not the only feature of the new update. 

There were no unexpected problems, there were drachma purchasable items that had priority in development over the pantheon filter, which is evident in the recent update.

No you did not give us protection against politicals, you gave the protection to very people we were complaining about. Lyderis hit it on the spot, so now someone can do a lot of damage and be carefree since he can buy some scifi bubble that protects them from vengeance hits. We wanted an option to block a certain individual from throwing greeks at us, not to "Raise shields!" and stop all activity.


We wanted an option to protect our scouts, best you came up with is no scouting at all.


Seems to me we should stop suggesting things because every single time you take our idea and turn it in to the simplest drachma purchasable option that only seems you are doing it in our favour, but actually is complete opposite of what we wanted.

Jan 18, 2016, 09:5901/18/16
Jan 18, 2016, 10:05(edited)
09/08/14
115

I'm sure if recent features were put on hold and effort was concentrated on the desperately needed free pantheon filter it would have been made months ago. 

Yes we did want a counterplay against assassins, but not something that would block our gameplay as well. Shield stops all operations. Why are we unable to raid if the purpose of the shield is to stop assassins? You just gave them an option to send an assassin and then initiate shield so there's absolutely nothing we can do against them. Did you know assassin lands within 3 minutes and you cant see him coming? Shield would have to be active all the time, thats pricy and stops all activity in the city.

Your selective memory is not amusing. You said the same thing in that topic and I replied giving you all details you requested. Even if I didn't (but I did) then you initiate a further discussion asking for the details and not criticize every suggestion posted on the forums and then come up with something more convenient for plarium to make and sell. Just so you would have an excuse that you tried. At least a scout tower would give a little strategy to the game, you have to pick if you would rather have more city defense bonus or guard your scouts. All these new features are just shortcuts taking away all strategy. I'm a coiner and I shouldn't complain on those since I can have them at any time, but I am complaining because its killing the little strategy that's left in the game.

No one is asking you to read their minds, but then communicate and present the problems you are having on your side and give the community a chance instead of criticizing every suggestions and coming up with your own solutions that in the end are not nearly what we had in mind.

Most people come on the forums with suggestions because a certain feature is imbalanced and they are frustrated with it, you criticizing them instead of trying to figure out how to change it for the better doesnt help.
Jan 18, 2016, 14:5501/18/16
231702

I have already left my answer concerning Filters in another thread, but I'll repeat it here for all Archons to see - the feature was almost ready, however, our engineers have found some serious bugs with Battle Reports and it was decided to release this feature with the next update in order to fix this bug. I don't think that players will be happy to receive errors in Battle Reports.

I have disclosed the situation we have faced with and I hope for your understanding

Jan 25, 2016, 09:3401/25/16
09/08/14
115
Out of curiosity, sending sieges to pantheons will not break the city protection. Was this intentional or a bug?
Jan 25, 2016, 13:2301/25/16
Jan 26, 2016, 07:13(edited)
08/25/14
1411

Well, I don't know if you had time to experiment while you were under your nice shiny bubble the other day, but AFAIK, beginners protection shouldn't completely drop if you raid another city : it only allows this specific target to attack you back.


Well, wait, maybe this actually works differently. The one I could experiment a few months ago was returning player's protection, and it was in Stormfall (as I had accidentally cilked on Stormfall 1 year ago and didn't move any further, so the castle was automatically created, and when i started playing to give it a try like 6 months later, I got returning player's shield).

Apparently, this one allows to stay protected from all but the ones you've attacked.


So I was wondering if that sci-fi shield lost in ancient Greece would work the same way... And since a pantheon isn't supposed to retaliate, then maybe a difference is made between attcking another player or somehting else (you should have tried with emporia as well ^^)


But I agree it's twisted. Safely attacking pantheons whille staying under shield protection... That's quite scandalous actually. :p Somehting should be done quickly IMHO...


Jan 25, 2016, 21:0001/25/16
11/12/14
113
Uncle Junior said:

Out of curiosity, sending sieges to pantheons will not break the city protection. Was this intentional or a bug?
I have been corrected. Any offensive action towards a city will break protection. I'm not sure if it was intentional or an effort to save work.
Jan 26, 2016, 07:1501/26/16
Jan 26, 2016, 07:15(edited)
08/25/14
1411

Well, when beginners' protecton has been implemented, there was no pantheon yet, or nobody though a beginner would harm a pantheon with a pair of swordsmen...


So it was probably thought with only player's mutual interaction in mind.


It should be extended to attacking anything now, or it would be just unfair. :)