Please explain Elysian City
Hi there,
Can somebody from Plarium please explain to me what the thinking was behind the Elysian city? Clearly it is a significant new feature to the game, which took time to implement. The city, the units and positions, make basically no sense - not even to players who are willing to spend lots of money on the game. Players are way better off spending the money on the regular city. Considering myself, for example, I do buy some packages here and there, revive units, etc. I also study the numbers quite carefully. I don't see any reason why I should rather spend something on the Elysian city as opposed to the regular city. The exception is fortifications, which are worth getting. If players have not discovered this yet, I'm sure they will. You could have given additional useful things (to make money from) MUCH easier and with MUCH less hassle/development time. From a design perspective, the cost/benefit impact here is probably way worse than you hoped.
If a company spends resources to develop something like this, it tells me you don't have the proper staff or processes in place to develop and review what has been done. Have you considered to hire (part-time, ad-hoc basis) consultants that are also part of your player base? I own and run a successful company with about 40-50 employees that are data science and business development focussed - would love to help you - have been a player for a few years as well. I am not complaining here. We received something new that has some use - thank you. The ideas with the Elysian city are fine, the problem is the numbers/parameters/calibration of the formulae behind the features/units of the Elysian city are way off and not consistent with the rest of your game - you can still turn it around.
Regards
Johan