Update 10.10.0 is here! Check out the new Market rework, as well as various rebalances, improvements and fixes.
With Update 10.10, we’ve aggregated all the various in-game Shops into the Market, which can be found in the Bastion. From there, you’ll now be able to access the Clan Shop, Token Trader, Bazaar, Mystic Market, and Soul Merchant. On top of that, we’re adding 6* Artifacts, as well as Artifacts from Dungeons to the Market. We’ve also rebalanced the rate at which Artifact Rarity is calculated, so higher-Level players will find higher Rarity Artifacts in the Market.
We’ve also made a visual improvement in the Team Performance and the Teams of the Week windows. Now, the Artifact sets equipped on Champions do not overlap.
Due to Skull Lord Var-Gall’s rebalance, we’ve made changes to the Doom Tower stages that feature more than one Skull Lord Var-Gall on the team, both in Normal and Hard modes. One Skull Lord Var-Gall has been replaced with a different Champion from the Lizardmen Faction.
All Champions will have their Ratings in the Champions window reset. You will be able to rate Champions again based on new content added to Raid since those Champions were initially released. If you find yourself unable to rate Champions following the update, you may need to wait a day.
All Bosses are now also immune to the [Berserk] debuff.
The Lethal Dose and Incinerate Blessings now work in Siege battles. The Kill Streak Mastery now also increases damage inflicted by 6% for each enemy killed in Siege battles.
Tramaria
[Skill 1 – Nightmare Sludge]
- Skill changed
Old version: Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of placing a [Fear] debuff for 1 turn on enemies with 20% or less Turn Meter.
New version: Attacks all enemies. Has a 50% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of placing a [Fear] debuff for 1 turn on enemies with 50% or less Turn Meter.
[Skill 2 – Stagnation Sickness]
- Effect added: After attacking, has an 80% chance of decreasing each enemy's Turn Meter by 30%.
[Skill 3 – Beyond Emotions]
- Effect added: Places a [Block Debuffs] buff on all allies for 2 turns.
[Skill 4 – Uncanny [P]]
- Effect added: Now also immune to [Stun], [Freeze], [Fear] and [True Fear] debuffs.
Skull Lord Var-Gall
[Skill 1 – Gleeful Ripping]
- Skill changed
Old version: Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%. Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.
New version: Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%. Has a 30% chance to repeat this skill. Each hit places a 100% [Heal Reduction] debuff on the target for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
[Skill 2 – Skull Claim]
- Effect added: The [Provoke] debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
[Skill 3 – Abyssal Clutch]
- Effect added: The [Decrease ATK] debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
[Ascended Skill 4 – Horrific Foe [P]]
- Effect changed: Now has a 50% chance of placing a [True Fear] debuff on targets with any destroyed MAX HP.
[Skill 4 – Skull Brood [P]]
- Skill cooldown increased from 1 to 3 turns.
- Skill changed
Old version: Revives Skullsworn with 50% HP and 50% Turn Meter at the start of each turn.
[If there are multiple Skullsworns on the team, only one of them will be revived.]
New version: At the start of this Champion's turn, revives a random ally from the Lizardmen Faction with 50% HP and 50% Turn Meter.
- Created a separate entry for the [Magma Shield] buff in the All Buffs & Debuffs window.
- Improved the AI of Lady Noelle’s Invigorating Chill skill, making her target Sir Nicholas with it.
- Fixed a bug that caused Grythion’s Fair Wind [P] skill to activate an error message when the Turn Meter increase effects chained indefinitely.
- Fixed a bug that caused an error message when Loki the Deceiver’s Deceiver's Gambit skill and Elva Autumnborn’s Nature's Paths skill were used in quick succession.
- Fixed a bug that caused an error message when Onryo Ieyasu’s Onryo's Duty [P] started an infinite chain of damage starting with the Giant Slayer mastery.
- Fixed a bug that caused Lydia the Deathsiren’s Death Hold [P] skill to not deny an enemy revive if one of the enemies was under the [Block Revive] debuff.
- Fixed a bug that caused Lydia the Deathsiren’s Death Hold [P] skill to activate and grant her an Extra Turn when an enemy tried to revive dead enemies under [Block Revive] debuffs.
- Fixed a visual bug that caused Agreth the Nether Spider to not have a death animation in the Doom Tower.
- Fixed a bug that caused Ultimate Deathknight’s Too Awesome To Die [P] skill to redirect both hits from He-Man’s Eternian Slash skill.
- Fixed a visual bug that caused an incorrect display of the Demon Lord’s Swirling Darkness skill.
- Fixed a bug that caused Legate Teox’s Survival At All Costs [P] skill to not provide immunity to [Sheep] debuff.
- Fixed a visual bug that caused the incorrect number of [Necrosis] stacks to display when fighting the Chimera in its Viper Form.
- Fixed a bug that caused Nell Blackteeth to not return to her Base Form by using the Metamorph skill in the Alternate Form.
- Fixed a bug that caused the Diadem of Undeath Relic to work incorrectly.
- Fixed a visual bug that caused the second projectile of Lazarius' Flame Vulcan skill to not appear.
- Fixed a bug that caused Android devices to not support 120 FPS.
- Fixed a visual bug that caused issues with the matchmaking screen in Live Arena.
- Fixed a bug that caused the Events and Tournaments window to appear blank when an Internet connection was lost.
- Fixed a bug that enabled players to use the same Champions twice in one week for Hydra battles.
- Fixed a bug that caused the order of Defense Groups to show incorrectly in the Defense Report tab of Siege.
- Fixed a bug that caused the difficulty in Dungeons to change from Hard to Normal.
- Fixed a bug that caused an error when conditions were selected in Siege and then a team was selected afterwards.
- Fixed a bug that caused a blank screen to appear when fusing Champions in the Fusion tab.
- Fixed a bug that caused Champions in Siege Defense Teams to be unable to be placed in a Champion Queue when using Multi-Battles.
- Fixed a bug that caused a timer to show up in the Sand Devil and Phantom Shogun CvC Tournament Objectives windows.
- Fixed an audio bug that caused the clicking sound not to happen when tapping buttons in some areas of the game.
- Fixed a bug that caused a mouse cursor to get stuck when changing the game window size on Plarium Play.
- Fixed a bug that caused Deck of Fate and Hydra Chests to display incorrectly when being opened in 1080x2400 resolution.
- Fixed a visual bug that caused Artifact tooltips with long descriptions to flicker when opened in the Teams of the Week window while in 1920x1200 resolution.
- Fixed a visual bug that caused purchased Champions from the Token Trader to immediately be moved to the right of the window.
- Fixed a bug that caused players to not receive Personal Rewards in a CvC Tournament after being removed from a Clan.
- Fixed a bug that caused Craklin the Blackened’s Lore to be cut off in English and Spanish on certain iPhone models.
- Fixed a bug that caused players to be redirected to the Plarium ID tab when tapping the “Go” button on the “Change your username” and “Change your avatar” achievements.
- Fixed a visual bug that caused a Champions upgrade animation to happen again after returning to the Tavern from the Champion Collection window.
- Fixed a visual bug that caused the notification “Summon chance now x25” (instead of x20) to appear in a Progressive Chance Event when summoning a Bonus Legendary Champion in an Extra Legendary Event.
- Fixed a bug that caused a red dot to not appear when having available rewards in the Progression Rewards tab.
- Fixed a visual bug that caused certain Badge animations to not display correctly on certain Samsung devices.
- Fixed a bug that caused players to win two Platinum Avatars in a single Chest in Classic Arena.
- Fixed a bug that caused an error message to appear when opening the Trials window for the first time during a battle against the Chimera.
- Fixed a bug that caused players to be redirected to the Swift Parry Set in the Forge when tapping the “Go” button on the “Craft 1 Resilience/Perception Artifact at the Forge” Advanced Quests.
- Fixed a visual bug that caused a Champions’ Power to not increase after equipping a Relic.
- Fixed a bug that caused the Chimera difficulties to display in English in all in-game languages in the Team Performance tab.
- Fixed a bug that caused damage dealt to the Chimera’s Ram Form by a Champion who subsequently dies from that damage to not count towards certain Trials.
- Fixed a bug that caused x20 Multi-Battle attempts purchased through offers to expire in 24 hours from the Inbox.
- Fixed a bug that caused players to be able to claim previously collected Siege Milestone rewards again after rejoining a Clan.
- Fixed a bug that caused the paths towards Defense and Magic Towers to not be illuminated after clearing Post 11 in Siege.
- Fixed a bug that caused Clan information screens to show an incorrect number of Clan members.
- Fixed a bug that caused Chests earned from fighting the Demon Lord to appear in all capital letters.
- Fixed a bug that caused the Feral Set to not prevent the placement of [Sheep] debuffs by the Polymorph Blessing.
With all the technology we have these days you figured you come up with something better with the men to fight one another. I can't keep upgrading this game using too much data I play this game on the phone since I'm homeless and don't have my laptop anymore when someone took it from me. And how do you know what gear goes with what hero? To make them more powerful. Love the music in this game love the heroes as well but this game rips you off just like all the others you win events and don't get everything you win. GOD Bless y'all
Hey! What is about the bug on and because of that defensive tree from minotaur-scrolls and jewels?
Thera are 5% more additive HP promised of getting HP´s back in ANY way! When you choose one of the very nearly first bettering-boosts of defensive abilitys of minoutor betterings in case of getting HP back. Or isn´t it additive? Then, pls, write it in the descriptions of the bettering-boost. Also if you pay 800 jewels you wish to know that promised promise starts to take an effect in our games!
Thx! And do something about it
PS.: Because Lady Annabelle and her standard-ability would explode in her effectiveness.
Because of those thought I choose defensive abilitys for Lady Annabelle. She would get 8% HP back with every standard hit she do instead of 3%. For Lady Annabelle it´s important: This stupid, stupid bug! Please change this!!!
Thx!
Minor constructive criticism: Now have to scroll the marketplace to see all 12 items, whereas before I could see them all at once
Good lord the Cheshire Cat artwork is beautiful! And the Alice: Queenslayer video was spectacular!
Thank you so much for the feedback on the Market, and for your kind words about our new Alice campaign – it really means a lot to us! I’ll be sure to share everything with the team. 🙌
With all the great updates and fixes... when are we gonna see our artifacts storages expand? with all the new gear it should go well beyond 1500
We’ll keep you all updated on our plans for improving the Artifacts storage. Thank you for raising this, and be sure to follow our news and updates! 😉
je suis au debut et ce jeu demande de plus en plus d'argent pour developper
Salut et merci pour votre commentaire. C'est vrai que pour progresser et développer vos Champions et équipements, vous aurez besoin de plus d'Argent. Voici quelques façons d'en gagner :
Si vous avez d'autres questions, nous serons ravis de vous aider ! Bonne chance !
I sell my artifacts and some times not all the time but sometimes computer on your end takes my artifacts but fails to give me the silver
Hi there! The issue you’re experiencing doesn’t seem to be widespread. 🤔 Have you reported it to our support team so they can investigate your case in detail? Additionally, have you tried clearing the app’s cache on your device to see if the issue still persists?
Hey! What is about the bug on and because of that defensive tree from minotaur-scrolls and jewels?
Thera are 5% more additive HP promised of getting HP´s back in ANY way! When you choose one of the very nearly first bettering-boosts of defensive abilitys of minoutor betterings in case of getting HP back. Or isn´t it additive? Then, pls, write it in the descriptions of the bettering-boost. Also if you pay 800 jewels you wish to know that promised promise starts to take an effect in our games!
Thx! And do something about it
PS.: Because Lady Annabelle and her standard-ability would explode in her effectiveness.
Because of those thought I choose defensive abilitys for Lady Annabelle. She would get 8% HP back with every standard hit she do instead of 3%. For Lady Annabelle it´s important: This stupid, stupid bug! Please change this!!!
Thx!
Hello, and thank you for the detailed explanation of the issue. One thing I’d like to clarify, are you referring to the Mastery called Rejuvenation?
Hey! What is about the bug on and because of that defensive tree from minotaur-scrolls and jewels?
Thera are 5% more additive HP promised of getting HP´s back in ANY way! When you choose one of the very nearly first bettering-boosts of defensive abilitys of minoutor betterings in case of getting HP back. Or isn´t it additive? Then, pls, write it in the descriptions of the bettering-boost. Also if you pay 800 jewels you wish to know that promised promise starts to take an effect in our games!
Thx! And do something about it
PS.: Because Lady Annabelle and her standard-ability would explode in her effectiveness.
Because of those thought I choose defensive abilitys for Lady Annabelle. She would get 8% HP back with every standard hit she do instead of 3%. For Lady Annabelle it´s important: This stupid, stupid bug! Please change this!!!
Thx!
It's multiplicative, not additive. It increases the amount of health restored by 5%
So, if Lady Anna Belle had 100k hp, and her A1 heals her 3%, she'd heal 3k hp
If she has rejuvenation, she would heal by [3 x 1.05] 3.15%, or 3150 hp
Thank you so much for the feedback on the Market, and for your kind words about our new Alice campaign – it really means a lot to us! I’ll be sure to share everything with the team. 🙌
Please make some of the splash page artwork available as wallpapers.
For instance, the Oktoberfest one with Maulie and Ukko. Or the one of Akemtum on rooftops.
There was also one of Rowan with her helmet off in the marketplace which I really liked but forgot to screenshot.
Whatever occasional criticisms I have of the game, the art team is always fantastic!