Update 10.00.0 is a big one! We’re introducing Relics, a transforming Clan Boss called the Chimera, Champion rebalances, and more. Keep your eyes peeled as tomorrow, you’ll find out more about this new Clan Boss when it is released to the world.
Relics are a new type of Champion Equipment, different from other Gear such as Artifacts and Accessories. Relics are located in a different tab of your Champion Collection.
Only one Relic can be equipped to a Champion at a time and it provides stat boosts, as well as a unique Ability to the wearer. All Relics are unique and have fixed stats.
Relics can be crafted on the new tab in the Forge using Ocular Masses, received by fighting the Chimera.
A Relic’s Level can be upgraded by spending a new resource, Starstones. A Relic’s Rank can also be increased by sacrificing other Relics or using another new resource, Basalt. By upgrading a Relic’s' Level and Rank, its stats are increased, new substats are unlocked, and its Ability improves.
Relics have 1-4 Sockets, depending on their Rarity, which can be filled with Gemstones that provide additional passive Abilities. Starstones, Basalt, and Gemstones will all be obtainable from defeating the Chimera.
Gamuran
[Skill 1 – Seal Scroll]
- Effect changed: Now each hit has a 30% chance of placing a [Block Active Skills] debuff for 2 turns.
[Skill 2 – Thief of Blood]
- Effect changed: Now has an 80% chance of stealing all buffs from each enemy. After stealing, applies a [Buff Spread] effect, taking all buffs from this Champion and placing them on all allies.
[Skill 3 – Dread Invocation]
- Skill cooldown decreased from 6 to 5 turns.
[Skill 4 – Soul Charge [P]]
- Skill changed
Old version: Revives 1 random ally with 30% HP and 30% Turn Meter each time an enemy is killed. Will not revive an ally if an enemy is killed by damage from [Poison], [HP Burn], or [Bomb] debuffs, or from [Reflect Damage] buffs.
New version: Revives 1 random ally with 30% HP and 30% Turn Meter each time an enemy is killed. Revives 1 random ally with 30% HP and 30% Turn Meter each time a [Block Revive] debuff is placed on an enemy.
Opardin Clanfather
[Skill 1 – Paired Hammers]
- Effect changed: Now each hit has a 50% chance of decreasing the target's Turn Meter by 10% and a 50% chance of filling this Champion's Turn Meter by 10%.
[Skill 2 – Rally the Tribe]
- Effect changed: Now heals all allies by 20% of this Champion's MAX HP. Also heals all allies under [Continuous Heal] buffs by 30%.
[Skill 3 – Clan Mentor]
- Effect added: Now also places a [Block Debuffs] buff on all allies for 2 turns.
[Skill 4 – Paternal [P]]
- Effect changed: Each time a [Continuous Heal] buff heals an ally, now fills that ally's Turn Meter by 10%.
- Fixed a bug that caused the results of the most recent Hydra Clash to not be considered when matchmaking Clans for the next Hydra Clash.
- Fixed a bug that caused players who earned enough Clash Points to receive a Hydra Clash Chest, but then left their Clan during the Hydra Clash, to still receive the Hydra Clash Chest.
- Fixed a bug that caused the counter of Odin Faefather’s Odin's Wisdom [P] skill to not reset when Odin died.
- Fixed a bug that caused a momentary game freeze whenever Nais the Shadowthief transformed into his Base Form on Hard Mode Stages 6 and 7 of the Fire Knight’s Castle.
- Fixed a bug that caused King Gallcobar’s Tanglestaff skill to not place a [Shield] buff if this skill inflicted a weak hit.
- Fixed a visual bug that caused Sorath’s Spiderlings to hang in the air when dead.
- Fixed a bug that caused only one Sky Rupture [P] skill to activate if there were two Thor Faehammers on the team.
- Fixed a bug that caused Caoilte the Asharrow to use their Corrupted Sentinel [P] skill after a Hegemon activated the Evil Eye Mastery, despite Caoilte the Asharrow’s Turn Meter being at 0.
- Fixed a bug that caused the Head of Wrath’s Vengeance counter to exceed 15 stacks before the skill activation.
- Fixed a bug that caused Sinesha to show up when the Fill Turn Meter Effect parameter was selected in the Champion Filter.
- Fixed a bug that caused Champions to use Revive skills on allies under a [Block Revive] debuff placed by Nais the Shadowthief’s Thief's Omen skill.
- Fixed a visual bug that caused stat bonuses from Blessings to be shown incorrectly in the mobile version of the game.
- Fixed a bug that caused the second hit from Gurgoh the Augur’s Avalanche skill to not benefit from the [Decrease DEF] debuff placed by the first hit.
- Fixed a bug that caused Al-Naemeh’s Slumber counter to disappear when a [Sleep] debuff is placed on him by Muckstalker’s Strangle skill.
- Fixed a bug that caused a game crash in the Spider’s Den on Hard when a Nais the Shadowthief with the Ward of the Fallen Blessing is selected alongside Champions who are not max level.
- Fixed a bug that caused Elegaius’s Spurned by Death [P] skill to make Elegaius permanently unkillable when triggered by a Champion with the Phantom Touch Blessing.
- Fixed a visual bug that caused dead Champions to appear alive after being killed while under a [Petrification] debuff.
- Fixed a bug that caused Arnorn the Shining’s Glimmerforce skill to grant more than one Extra Turn when used on specific Champions.
- Fixed a visual bug that caused the Player Info window to not load properly when opened in Live Arena.
- Fixed a visual bug that caused Hierophant Lazarius and Gharol Bloodmaul to not appear in their Alternate Forms after transforming, as well as other Champions not appearing as a Sheep.
- Fixed a bug that caused Loki the Deceiver to Evade an [Increase DEF] buff placed by Seeker’s Dark Blood [P] skill.
- Fixed a bug that caused Marius the Gallant to only counterattack after an enemy Champion used a skill on them at the start of a Round.
- Fixed a bug that caused Vulkanos Fumor’s Surging Demonfyre [P] skill to activate a [HP Burn] debuff twice when there was a Demonspawn Champion on the team.
- Fixed a bug that caused multiple activations of Vulkanos Fumor’s Surging Demonfyre [P] skill if there were more than one Vulkanos Fumors on the team.
- Fixed a visual bug that caused the turn counter to momentarily appear in Siege Mana Shrine rebattles.
- Fixed a bug that caused a Deck of Fate card to be able to be pinned when there were not enough cards of this Rarity left to complete a streak.
- Fixed a bug that caused an Avatar Frame to appear in Possible Rewards, instead of One-Time Rewards in Cursed City.
- Fixed a bug that caused an incorrect error message about a player’s Plarium ID to appear when their Internet connection was interrupted when trying to log-in.
- Fixed a visual bug that didn’t let Clan Members see the Favorite Champions on the Player Cards of other Clan Members.
- Fixed a bug that caused an error when players in Live Arena’s Gold Tier tried to find an opponent after 3 successive defeats, and tried to find a new opponent within 1 minute of the previous defeat.
- Fixed a visual bug that caused Progress Missions to not show on certain devices.
- Fixed a bug that caused Clan Applications to not disappear after a Clan Member had been successfully invited to the Clan via an Invitation.
- Fixed a bug that caused buttons such as Roles and Remove (for the Clan Leader and Deputies) and Leave Clan to not be displayed in Player Info windows in the Siege Rankings interface.
- Fixed a bug that caused Multi-Battle attempts received via Champion Chases or Passes not to be added to a player’s account. Multi-Battle attempts received through these methods will now be added to a player’s Inbox.
- Fixed a bug that prevented players from collecting an Avatar reward from the Referral Program.
- Fixed a visual bug that caused Lvl. 100 to not display correctly on the user’s icon in the Clan Offers window.
- Fixed a bug that caused an error to occur if players tried to claim the last Siege Milestone Reward immediately after the end of the Results Calculation Phase.
- Fixed a bug that caused the Event Dungeon to be suggested as a location to acquire Gear when the Event Dungeon was inactive.
- Fixed a visual bug that caused the number of Legendary Skill Tomes earned via Live Arena Chests to be displayed incorrectly.
- Fixed a visual bug that caused the Plarium Program Points to display incorrectly after completing a Warm-Up Card.
- Fixed a bug that required players to log out and log back in for chat messages from banned players to not be visible in Clan chats.
- Added 120 FPS support for iPhone 15 and iPhone 16.
- Fixed a bug that caused Aragaz Wyldking's Underdogs skill to allow allies to gain two Extra Turns and use two skills back-to-back.
That’s everything we’ve got for you!
Why is my sand devil team not working anymore after this update. In the middle of a sand devil tournament...... i don't see anything in the notes that would affect ninja of aniri
Hi there!
Thanks for reaching out. May we ask you to share more details about your issue? You can do this through the in-game Support button or by emailing us at [email protected]. Please include a video or screenshot along with a detailed explanation of what happened and which Champions you used on Sand Devil.
We totally understand how frustrating it can be to notice such an unexpected change, and we’ll do our best to figure out what’s going on.
Thanks so much in advance!
It was mentioned that we will get instant Hydra battles. I thought they wuold come with the new Clanboss Chimera. Since it still takes a lot of time to do the battles. Almost one hour per Run.
Hi there, and thanks for bringing this up!
The previously announced background multi-battles feature is in the works and is planned for release in one of the updates next year. Stay tuned and keep an eye on our news and updates for more details as they come!
We need QoL for siege please . Leaders of the clan will be dead . Give permission to the clan leaders and deputy to move teams . Change the system of florins donated at a location instead make it like mana orbs , so that leaders can use the florins anywhere . Also another where clan leaders or deputy can reject a reserve team or deactivate the team . Also for god's sake add replays to the battles ... There is nothing to understand from battle report .... The battle reports are as trash as my life . Please change that ! Hoping the suggestion is taken into consideration and something is done sooner . Thank you
GGGG
Hi there, and thanks for bringing this up!
The previously announced background multi-battles feature is in the works and is planned for release in one of the updates next year. Stay tuned and keep an eye on our news and updates for more details as they come!
He asked about instant HYDRA battles not background multi battles ...
He asked about instant HYDRA battles not background multi battles ...
Hey, you’re right - I mixed up these two announced QoL features. However, the news about both (Instant Hydra Runs and Background multi-battles) will be shared later, so please keep an eye on our updates. We don’t have a specific release timeframe just yet, but stay tuned!
We need QoL for siege please . Leaders of the clan will be dead . Give permission to the clan leaders and deputy to move teams . Change the system of florins donated at a location instead make it like mana orbs , so that leaders can use the florins anywhere . Also another where clan leaders or deputy can reject a reserve team or deactivate the team . Also for god's sake add replays to the battles ... There is nothing to understand from battle report .... The battle reports are as trash as my life . Please change that ! Hoping the suggestion is taken into consideration and something is done sooner . Thank you
GGGG
Hi there! These are really valid points and suggestions on Siege improvement, thanks a lot for sharing. We’ll be forwarding them to the dev team for consideration. If any plans for their implementation come up, we’ll be sure to keep everyone informed.
Thanks again!