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Raid Digest (20.05.2022)

Raid Digest (20.05.2022)

Greetings and salutations

Another two weeks have passed, and we are back with the news and clarifications in our new issue of the Raid Digest. This one is going to be on a short but impactful side of things, so let’s jump right in.


First, let’s talk about the Champion Upgrade Rank bug. Some of you might have noticed that when you don’t have enough resources to Rank up a Сhampion, you cannot add what you have to the sacrifice slots, and the screen has a sort of “not enough resources” message. Don’t be disturbed. This minor bug will not restrict you from Ranking up your champions after you have enough resources. We're already working on the fix that will return the Upgrade Rank window to its previous state in the nearest couple of patches.


Hydra difficulty adjustments. 

As you know, we are working on changes to lower the difficulty of the Hydra, and those changes are around the corner. 

Here is the short of it:

  • The following stats will be decreased for all difficulties - HP, ATK, DEF. 
  • The countdown of the Mark of the Hydra will be increased from 16 to 20 turns.
  • While the damage required to interrupt Digestion and free your Champions will be decreased on every difficulty level except Nightmare.


If all goes well, on May 24th we'll release a new patch that will bring changes to the Hydra and tame its rage a bit. Considering that the next Hydra rotation reset is on May 25th, the current Hydra rotation will have new stats for a day, so if you still have a key by then – join the hunt!

Additionally, there will be a boost in Hydra chest reward, and it will also go live with this patch. 

(if there are any changes to the schedule, we will inform you)


The changes will not be purely to stats, but also to the Hydra Heads' abilities. For example, Head of Decay was so gleeful after the number of champions it helped demolish this couple of months, so it became prideful, arrogant even, and now is susceptible to provocation!

For more details on changes to other Hydra heads, don't miss in-game news that will accompany the release of the patch, or follow your favorite Content Creator's newest videos.


Lastly, the traditional CvC announcement.

This one is going to be with personal rewards. Yes, the second one in a row.


That is all for today. 

Good Arena matches and happy summons to you all

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20 май 2022, 15:2720.05.22
20 май 2022, 21:2120.05.22
27.01.21
293

Just for your consideration, random and hard are different words.  I think most players like the idea of hard content.  Giving us random content is not the same.  These changes look like a move in the right direction but the core issue of RNG! RNG! RNG! remains.  Same goes for the arena by the way.  Shards are gambling so we are fine playing the odds.  Constructed challenges should be thought puzzles though, not rolling the dice.

22 май 2022, 01:4922.05.22
06.05.20
29

Cari amici è possibile riconfigurare il meccanismo delle "ricompenze personali" in CvC in modo che si ottengano a prescindere il risultato della sfida CvC. In questo modo verranno stimolati a giocare quei player che stanno dalla parte della CvC perdente...


Dear friends, it is possible to reconfigure the mechanism of "personal rewards" in CvC so that they are obtained regardless of the outcome of the CvC challenge. In this way, those players who are on the losing side of the CvC will be stimulated to play...

24 авг. 2022, 14:2924.08.22
18 нояб. 2022, 09:39(отредактировано)
24.08.22
1

But still, I like it. I don't know why other people don't like it. 

14 нояб. 2022, 14:0114.11.22
18 нояб. 2022, 09:40(отредактировано)
14.11.22
2

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