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Fire knight and Unkillable trash

Fire knight and Unkillable trash

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1 дек. 2020, 14:0701.12.20
03.12.19
1

Fire knight and Unkillable trash

This whole thing with Unkillable toons in any dungeon is ridiculous. I have had fights last for over 30 min on the trash mobs. I have put my fights on auto and have left for over an hour and returned just to have only 2 or 3 full runs and the last one still on the trash mobs trying to kill and unkillable. 

1. this is a waste of power on my PC. 

2. a waste of my time. 

3 a waste of energy that I don't get back. 

Something has to give on this. It is pretty stupid in my opinion. 

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5 дек. 2020, 21:3005.12.20
22.04.20
30

I have to second this one.  It drives me nuts when I set a 10 or 20 run multi-battle only to come back and find the fourth run hung up on Errol unkillable (FK 20) with Allure using her A1 which prevents the unkillable from expiring (and not even have the ability to manual temporarily so I can get past it).   I have to kill the run, lose the battle and the energy it took to start it (even though my team is 100% win rate), and manually start a new run.   The AI needs to be improved to handle this situation.  If I can do it manually, the AI needs to be intelligent enough to do the same thing.

On a slightly related note, champions need to use their A1s exclusively till the Fire Knight's shield is down.  Maybe champions with a single hit A1 and multi hit A2 or A3 would make some sense using something other than their A1 into the shield, but Cold Heart firing her Heartseeker into the shield is something that should never happen.  The shield not getting down in time because Allure used her single hit A3 instead of her multi hit A1 on the shield should never happen.  

These issues have been out there for a long time and I can't believe Plarium is unaware.  It's time for these things to get fixed in the next patch.