26 янв. 2020, 02:5126.01.20
Arena Completely Broken
What is going on with your arena defense AI? It's COMPLETELY broken. First off, it completely disregards turn meter fill through skills or natural fill up, prioritizing the defending team turns when they arent even full. Secondly, the defending team frequently disregards status effect debuffs such as stun, sleep, freeze, and provoke (and no, I'm not talking about champs with special skills and passives to shake them off). And most recently, I am discovering that defending team AI have ABSOLUTELY NO COOLDOWN and can consecutively fire off skills that are supposed to require several turns between instances (again, I'm not stupid, I'm aware there are masteries and armor sets that offer a chance to reduce cooldown, but these require specific requirements and even if they take effect, there should still always be at least 1 or 2 turns between instances when FULLY BOOKED, especially for skills pertaining to revival and full party entire meter reduction.) But what I am seeing is crap like Rhazin using Bog Down, Apothecary using Soothing Chant, Valkyrie using Stand Firm, Gorgorab using Animate, and all sorts of other champ cheese moves EVERY TURN. It takes an already pain in the ass aspect of the game that we're forced to be involved in for your damn dailies and clan activities and makes it even worse. Please fix this bs.