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Bugs/Problems with Sand Devil's Necropolis Dungeon

Bugs/Problems with Sand Devil's Necropolis Dungeon

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5 янв. 2023, 21:1405.01.23
15.06.20
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Bugs/Problems with Sand Devil's Necropolis Dungeon

I am by no means a pro player, but I have been struggling to find a good team for this new dungeon due to various issues I keep running into, and keep in mind that this is only on sage 12 so far, I cannot get past that. Thanks to the recent bug fix for Conellia (which I thought something was off with her as I could never seem to get her sleep to work right), I tried my team again but I still seem to be having most of the the same issues.

First, while is a sleep is applied to the boss, the burned HP is suppsoed to be restored when allies are healed, but that is not happening if the allies are already full on HP. Even if I throw a 3k heal at a chamption, none of the HP is restored because technically, they were not healed at all since they were full, so it's never being restored, basically making it impossible to ever run this dugeon on auto because the champs will always keep the HP topped off, and so they never recover HP and thus the boss just keeps healing from all the damage done to it, while making my champs not last past a single hit. This should not work that way, they should restore the HP, even if the amount of healing used, does not heal the champ.

I also feel like there is a another bug with his immunity to sleep. For some reason, I can't ever seem to apply the sleep debuff to him at the start of the next turn when he is supposed to be vulnerable while the turn meter is still low, even though he should be vulnurable. It always gets resisted or blocked, and yet at the very end of that same turn, those same champions (Siphi the Lost Bride or Conellia for exmaple), the sleep debuff applies it just fine, but becuase he was at the end of his turn meter, the round ends and sleep is removed before I can do anything with it.

At the same time, if the sleep debuff does get applied to him from his 3rd massive AOE skill, his turn seems to end so much faster before I can do anything with it. I am supposed to have 7 hits to do things to him, but the moment that 7th hit happens, his turn ends no matter how much turn meter is left and all those debuffs I just applied to him are instantly removed, so wtf was the point? I could have sworn it used to work where even if I did that 7th hit, those debufs remained for the rest of his turn and for how ever long they should remain, but they are always removed now after that 7th hit. (And this assumes I get the chance to hit him 7 times, I usually only get 2-3 hits before his turn seems to end). For some reason, he gets much faster when the sleep is applied to him, making it impossible to do much.

This boss is just impossible (for me at least) because of these issues and it seems like I need to have a very specific set of champs with very specific stats for it to work. I hope this does not turn into yet another dungeon that only works if I have just the right champs and only those champs that everyone else has to use. Thanks.

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