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Rhazin (Lizardman) Autoplay Arena Ability Not Being Used (Video attachment)

Rhazin (Lizardman) Autoplay Arena Ability Not Being Used (Video attachment)

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25 июнь 2019, 14:2125.06.19
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Rhazin (Lizardman) Autoplay Arena Ability Not Being Used (Video attachment)

Hello, I have attached a youtube video that I made for a description of the problem, as well as a demonstration. 

Here is the link -  https://youtu.be/QKRHRJ1_2Qw  


Text version:

In many different circumstances, Rhazin Scarhide doesn't use his "Bog Down" ability in the arena on autoplay. This ability does high damage to all enemies, as well as reducing the enemies turn meter to 0.  If an ability this strong isn't being used, then it must be a bug, as there is no possible instance where you would benefit more from using "Shear" (single target, defense down, weaken) over "Bog Down" as the initial burst of attack.

In my demonstration on the youtube link, you will see the dramatic difference there is between Rhazin using "Bog down" and "Shear".  It didn't take long to recreate the problem, all I had to do was turn autoplay on with Rhazin Scarhide in the team, and there he goes, using his shear before bog down again. And you can easily see how vast the difference is between those abilities effect. I could send a hundred more videos just like it too, it's not a rare bug, and it's the difference between winning and losing most of the time. 

Arena is all about speed, so if you are able to reduce the enemies turn meter to 0, THAT ("Bog Down") function then becomes of utmost importance, as it allows you to be able to hit your enemy twice or three times before they have a turn, securing your victory without a scratch. 

Please fix his Ability #3 "Bog Down" so that it always is used first in the arena. We should never have a bug as the reason why a champion isn't usable in arena defense. This bug takes away nearly his entire use on autoplay mode. 


If by some ungodly reason the development team feels that there are instances that "Shear" should be used before "Bog Down" in the arena, I challenge them to play a hundred games with Rhazin Scarhide in a speed team on auto, and I guarantee that will change their mind. The only possible reason I can think of for this bug to continue going unfixed is if the plan is to weaken Rhazin Scarhide, because he would be too strong otherwise. 

Thanks for reading my report! I hope that you found it easy to read and that you fully understand the issue that I am describing and the number of games lost due to the bug. It's not just me that's frustrated with this, anyone who uses Rhazin competitively knows this. The shear (pun intended) amount of lost points and medals as a result from this bug is incalculable, so I won't even bother getting into that. 

Have a good day! 

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26 июнь 2019, 04:3726.06.19
15.02.19
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Zukeus said:


Hello, I have attached a youtube video that I made for a description of the problem, as well as a demonstration. 

Here is the link -  https://youtu.be/QKRHRJ1_2Qw  


Text version:

In many different circumstances, Rhazin Scarhide doesn't use his "Bog Down" ability in the arena on autoplay. This ability does high damage to all enemies, as well as reducing the enemies turn meter to 0.  If an ability this strong isn't being used, then it must be a bug, as there is no possible instance where you would benefit more from using "Shear" (single target, defense down, weaken) over "Bog Down" as the initial burst of attack.

In my demonstration on the youtube link, you will see the dramatic difference there is between Rhazin using "Bog down" and "Shear".  It didn't take long to recreate the problem, all I had to do was turn autoplay on with Rhazin Scarhide in the team, and there he goes, using his shear before bog down again. And you can easily see how vast the difference is between those abilities effect. I could send a hundred more videos just like it too, it's not a rare bug, and it's the difference between winning and losing most of the time. 

Arena is all about speed, so if you are able to reduce the enemies turn meter to 0, THAT ("Bog Down") function then becomes of utmost importance, as it allows you to be able to hit your enemy twice or three times before they have a turn, securing your victory without a scratch. 

Please fix his Ability #3 "Bog Down" so that it always is used first in the arena. We should never have a bug as the reason why a champion isn't usable in arena defense. This bug takes away nearly his entire use on autoplay mode. 


If by some ungodly reason the development team feels that there are instances that "Shear" should be used before "Bog Down" in the arena, I challenge them to play a hundred games with Rhazin Scarhide in a speed team on auto, and I guarantee that will change their mind. The only possible reason I can think of for this bug to continue going unfixed is if the plan is to weaken Rhazin Scarhide, because he would be too strong otherwise. 

Thanks for reading my report! I hope that you found it easy to read and that you fully understand the issue that I am describing and the number of games lost due to the bug. It's not just me that's frustrated with this, anyone who uses Rhazin competitively knows this. The shear (pun intended) amount of lost points and medals as a result from this bug is incalculable, so I won't even bother getting into that. 

Have a good day! 

Hi

Thank you for your feedback :) . Its a planned thing to improve in game AI in arena and in champaign too.