Summer Trials Evaluation
I'm hoping that when Plarium evaluate the success or not of this event they will identify what the community has been saying for a while now - Hydra and TAG are the least enjoyable and hence least played of the challenges in the game
TAG is ok at the lower levels, even though they reworked it recently it hasn't helped much the block to move from S4 to G1 which becomes an issue because it's a required mission, basically more and more players will reach this mission and there is not enough - in fact very little - movement between S4 and G1, made much worse because it's a once a week progression with an arbitary progress score. It should be the same format as normal arena which should help progression
Hydra isn't too bad if it's only for end gamers, but the rewards once you have Mithrala aren't great and imo still far too much randomness involved, I did think the figures would have been better for that but I am guessing it's more the time involved in getting a good score and that a good battle can be destroyed with a minutes bad RNG which would require a start over, I know people in my clan get frustrated and take any score rather than spend another 15 mins on it