
You might also want to look at your player power and compare it to the teams you're up against. They should have a consistent player power compared to you, and if this is the case then it means you are probably hoarding a lot of champions, especially onces equipped with artifacts that you aren't using.
This isn't to say that you should start to get rid of champions, but you should definately consider getting rid of duplicate rares and below. Also, if you have a lot of champions equipped with artifacts that you aren't using (i.e. they are legacy champions no longer in action) then consider at least removing the artifacts
That void lego you have 'leorius' causes me all sorts of problems, not sure how to counter him.
He is amazing tbh. To counter him it's same as a skullcrown, you need a block buffs to stop his unkillable or a champion that ignores unkillable. He can't be cc'd until he uses his a2 which causes trouble as well, because he is pretty much always going to get that first nuke off and it's a pretty massive nuke.
I'm a huge asshole and run him and skullcrown in the same team.
He is amazing tbh. To counter him it's same as a skullcrown, you need a block buffs to stop his unkillable or a champion that ignores unkillable. He can't be cc'd until he uses his a2 which causes trouble as well, because he is pretty much always going to get that first nuke off and it's a pretty massive nuke.
I'm a huge asshole and run him and skullcrown in the same team.
I dont mind skullcrowns, i just stun/freeze them - yeh i can see how block buffs or putting skills on cooldown would work though
I dont mind skullcrowns, i just stun/freeze them - yeh i can see how block buffs or putting skills on cooldown would work though
When I see the opponent uses a Skullcrown, I bring Peydma. Buff stealing anticipates Skullcrown's unkillable and steals it "before" it's even placed. Means Peydma's A3 can one-hit Skullcrown from full health and Peydma is unkillable after doing that.
I didn't test it vs. Leo yet, but it should work the same way.
The fundamental problem is that the "power" number is a fantastically unreliable indicator of the team's actual strength. I think it overvalues ATK and DEF (the former is literally functionless on non-ATK champions) and undervalues speed, which is the key stat in the arena. The team that goes first wins probably 90% of the time.
I am wondering if anyone is enjoying the Live Arena that doesn't have a monster team, but constantly gets paired against one. Also, why do people sit there and not pick their teams and let the time run down? It is so annoying and I wish Plarium would make it an automatic loss if the clock runs down like 2 times. Absolutely the worst part of Raid hands down.
Being a F2P player and getting paired against someone with 5 Mythicals fully ascended with 6* souls across the board is rediculous. As vast as this game is, is it possible to repair this part of the game and make it more even matched. I often lose 7 out of 10 matches without even getting a turn. So I have to wait 5 minutes for some douche bag to run out the timer on every pick, then wait for him to let it play after each timer expires only to smash me.
I am wondering if anyone is enjoying the Live Arena that doesn't have a monster team, but constantly gets paired against one. Also, why do people sit there and not pick their teams and let the time run down? It is so annoying and I wish Plarium would make it an automatic loss if the clock runs down like 2 times. Absolutely the worst part of Raid hands down.
Being a F2P player and getting paired against someone with 5 Mythicals fully ascended with 6* souls across the board is rediculous. As vast as this game is, is it possible to repair this part of the game and make it more even matched. I often lose 7 out of 10 matches without even getting a turn. So I have to wait 5 minutes for some douche bag to run out the timer on every pick, then wait for him to let it play after each timer expires only to smash me.
I dislike LA but really like other parts of the game. Its a trade off.