- Arena
- Tag Arena
- Shadowkin Faction Wars
- Doom Tower Waves
- Frost Spider
- Spider Dungeon
- Potion Keeps
- Minotaur
The hero Ninja seems to be playable in those Area's of the game.
However, I will wait before using the hero Ninja.
- I have a set up for Arena.
- I have a set up for Tag Arena.
- I have a set up for Doom Tower Waves.
- I have a set up for Spider Dungeon.
- I have a set up for Keeps.
- I have a set up for Minotaur.
I don't have a set up for Shadowkin Faction War Crypts because it not out.
I don't have a set up for Frost Spider because I haven't reached Floor 120.
Maybe, I will use Ninja.
Maybe, I will not use Ninja.
I don't know - I will wait till I figure out if I need Ninja in my team.
Don't know, but as advertised he looks to be focused on the lengthy single-target fights. I'd like some clarification on his passive first, because from what I can tell it looks pretty difficult to activate it consistently. First you'd have to find enemies that can survive at least 3 turns in order for him to put up his debuffs (and then repeat it with 10 enemies for full effect), or alternatively a boss that can actually receive all 3 debuffs. Spider is the only area I can think of where it might be feasible, but that would require manually attacking spiderlings a bunch of times to trigger it. Unless I'm reading the skill wrong, it looks pretty complicated to actually make full use of him.
I am not sure if I will use him in arena. There are too much magic nuker in the game that I can say more stronger than him.
I believe he is more of a pve champion. I am looking if he can speed up my fire knight 25 runs.
Faction war is no brainer. Everyone should use him if they don't have good damage dealer.
I don't have to use him in Spider but If I will, I will not build him with damage.
I can probably use him in doom tower, I don't need to, but probably I will, just for fun.
I am not planning to use him in clan boss. I am using a bateater comp and he will not fit in there.
Don't know, but as advertised he looks to be focused on the lengthy single-target fights. I'd like some clarification on his passive first, because from what I can tell it looks pretty difficult to activate it consistently. First you'd have to find enemies that can survive at least 3 turns in order for him to put up his debuffs (and then repeat it with 10 enemies for full effect), or alternatively a boss that can actually receive all 3 debuffs. Spider is the only area I can think of where it might be feasible, but that would require manually attacking spiderlings a bunch of times to trigger it. Unless I'm reading the skill wrong, it looks pretty complicated to actually make full use of him.
Hmm, that is not my interpretation. I thought he simply had to use the skills, and not necessarily that the enemy had to be affected by the debuffs. The passive even says that it increases by 20% ATK and 10% C.DMG when the skills are used on bosses, and there's no boss that can be hit by Freeze, not that it matters as the skill does something different when targeting bosses anyway.
Essentially, he should be quite viable for all bosses as long as they are drawn out battles, though he has quite a low base defense.
Hmm, that is not my interpretation. I thought he simply had to use the skills, and not necessarily that the enemy had to be affected by the debuffs. The passive even says that it increases by 20% ATK and 10% C.DMG when the skills are used on bosses, and there's no boss that can be hit by Freeze, not that it matters as the skill does something different when targeting bosses anyway.
Essentially, he should be quite viable for all bosses as long as they are drawn out battles, though he has quite a low base defense.
You're right, it does say active skills. I may have misread it, or just overthought it. Still, the passive could use some clarification on just what the conditions are for triggering it. Do you have to hit an enemy with all 3 skills for it to trigger and then it resets so you have to hit them with each skill again, do the hits get remembered and subtracted as you go, or what?
If we assume you need to hit an enemy with each skill then repeat, then outside of bosses, it will likely be quite difficult to activate it fully. A3 will hit all of them, but A2 only 1-3 and A1 only 1, so at minimum he'd need 15 turns to hit the passive cap, and between A2 being unreliable and enemies being rude enough to die before getting hit all 3 times, probably even more. Even against bosses it'd take 20 turns assuming A3 is fully booked and no other cooldown reductions are used, but at least that's a viable scenario.
Might stick him in a CB team until something better comes along. Right now I have no HP burn, and his decrease def debuff could come in handy to replace someone else that is less capable of dealing damage.
Ninja brings only a single target def debuff on his A1. His A3 looks pretty good for arena, a 75% (booked 100%) AoE freeze.
For Arena, I would build him with a ton of accuracy and try something like HK (speed buff), Warmaiden (def debuff), Elhain (damage), Ninja (freeze) - enemy turn, they can't act exept melting, as they are frozen - your turn again.
Ninja brings only a single target def debuff on his A1. His A3 looks pretty good for arena, a 75% (booked 100%) AoE freeze.
For Arena, I would build him with a ton of accuracy and try something like HK (speed buff), Warmaiden (def debuff), Elhain (damage), Ninja (freeze) - enemy turn, they can't act exept melting, as they are frozen - your turn again.
Yes, trying to get good speed boot for my warmaiden, no avail. Ninja will make diabolist and dark athel useless for me.
Yes, trying to get good speed boot for my warmaiden, no avail. Ninja will make diabolist and dark athel useless for me.
Your Arena set up isn't right to be honest.
You need to learn the basic set up of a Classical Arena team.
The basic set up for Speed team is the following:
- Speed Leader
- Turn Meter Filler
- Increase Attack 50% Buffer
- AOE Decrease Enemy Defense 60% Debuffer
- AOE Nuke
---> High Khatun provides Speed Lead + Turn Meter Fill
---> You have no Increase Attack 50% Buffer.
---> You have no AOE Decrease Enemy Defense 60% Debuffer
---> Dark Athel provides AOE Nuke
Diabolist is redundant on your team.
Diabolist provides Turn Meter which you already have.
Elhain is redundant on your team.
Elhain provides AOE Nuke which you already have.
The hero Ninja doesn't make Diabolist or Elhain useless.
It is because all 3 of these heroes have different roles to play.
They do different things.
Ninja - Is used for his ability to AOE Freeze
Diabolist - Is used for her ability to Fill Turn Meter
Elhain - Is used for her ability to Nuke Enemy units.
The heroes in conflict are:
- High Khatun vs. Diabolist
- Dark Athel vs. Elhain
These heroes do the same Job - They are competing with each other for same Slot
-----------------------------------------
Ninja, Diabolist, & Elhain are not good for your Arena Team.
Your Arena Team is missing the basics.
I will tell you again what the Basics are.
The basic set up for Speed Arena team is the following:
- Speed Leader
- Turn Meter Filler
- Increase Attack 50% Buffer
- AOE Decrease Enemy Defense 60% Debuffer
- AOE Nuke
What your Arena Team is missing is Increase 50% Buffer + AOE Decrease Enemy Defense 60% Debuffer.
You say you have WarMaiden.
Warmaiden does AOE D.E.D 60%, BUT YOU DON'T HAVE HER ON YOUR ARENA TEAM.
This means your Arena team is built incorrectly.
Your Arena set up will remain incorrect, until you fix it.
High Khatun + Warmaiden + Dark Athel = 3 heroes.
You need 1 more hero who does Increase Attack.
Unless, You swap out a hero.
Your Arena set up isn't right to be honest.
You need to learn the basic set up of a Classical Arena team.
The basic set up for Speed team is the following:
- Speed Leader
- Turn Meter Filler
- Increase Attack 50% Buffer
- AOE Decrease Enemy Defense 60% Debuffer
- AOE Nuke
---> High Khatun provides Speed Lead + Turn Meter Fill
---> You have no Increase Attack 50% Buffer.
---> You have no AOE Decrease Enemy Defense 60% Debuffer
---> Dark Athel provides AOE Nuke
Diabolist is redundant on your team.
Diabolist provides Turn Meter which you already have.
Elhain is redundant on your team.
Elhain provides AOE Nuke which you already have.
The hero Ninja doesn't make Diabolist or Elhain useless.
It is because all 3 of these heroes have different roles to play.
They do different things.
Ninja - Is used for his ability to AOE Freeze
Diabolist - Is used for her ability to Fill Turn Meter
Elhain - Is used for her ability to Nuke Enemy units.
The heroes in conflict are:
- High Khatun vs. Diabolist
- Dark Athel vs. Elhain
These heroes do the same Job - They are competing with each other for same Slot
-----------------------------------------
Ninja, Diabolist, & Elhain are not good for your Arena Team.
Your Arena Team is missing the basics.
I will tell you again what the Basics are.
The basic set up for Speed Arena team is the following:
- Speed Leader
- Turn Meter Filler
- Increase Attack 50% Buffer
- AOE Decrease Enemy Defense 60% Debuffer
- AOE Nuke
What your Arena Team is missing is Increase 50% Buffer + AOE Decrease Enemy Defense 60% Debuffer.
You say you have WarMaiden.
Warmaiden does AOE D.E.D 60%, BUT YOU DON'T HAVE HER ON YOUR ARENA TEAM.
This means your Arena team is built incorrectly.
Your Arena set up will remain incorrect, until you fix it.
High Khatun + Warmaiden + Dark Athel = 3 heroes.
You need 1 more hero who does Increase Attack.
Unless, You swap out a hero.
I'm using Elhain for nukes. Elhain is going in my arena teams until I get ithos. I'm NOT using dark elhain for nukes. I'm using her for dec speed. I'm not following the "basics" on purpose. I don't have gear to let my warmaiden be faster than elhain while elhain is holding onto the lifesteal gear. That's a problem for me. But, I came up with a solution. 1 big nuke=2 smaller nukes. Thats why I'm using the team to control the enemy so I my elhain can nuke twice. I win two thirds my defence battles. My team is better than it looks like. Now, dark athel or diabolist can be removed from my teams in favor of Ninja. Now, my team will be Ninja, Diabolist, Dark Athel, Hk, and Elhain. I will be testing to see who I should remove.
I'm using Elhain for nukes. Elhain is going in my arena teams until I get ithos. I'm NOT using dark elhain for nukes. I'm using her for dec speed. I'm not following the "basics" on purpose. I don't have gear to let my warmaiden be faster than elhain while elhain is holding onto the lifesteal gear. That's a problem for me. But, I came up with a solution. 1 big nuke=2 smaller nukes. Thats why I'm using the team to control the enemy so I my elhain can nuke twice. I win two thirds my defence battles. My team is better than it looks like. Now, dark athel or diabolist can be removed from my teams in favor of Ninja. Now, my team will be Ninja, Diabolist, Dark Athel, Hk, and Elhain. I will be testing to see who I should remove.
Until you get Ithos?
It may be years until you get a specific champion, let alone a void legendary.
Listen to Player J. He has played this game for years.
Two small nukes doesnt equal a big nuke- that is completely different numbers.
You wouldnt need Decrease Speed if you can kill everyone.
The ideal setup until you gain an Attack up would be-
Khatun- Lead lll 1st Move Turn Meter and Speed Buff
Diabolist- 2nd Move Turn Meter
Warmaiden- AOE Drop Defense
Elhain- AOE Nuke
Elhain will be replaced by Dark Elhain who gives herself Attack up.
Diabolist could be replaced by Ninja who does AOE Freeze.
BUT...
It depends on speed- you need your Ninja to go fast enough.
Also, You should be able to find replacements for Elhain in dungeons and clan boss. That would mean she doesnt need Lifesteal and you can adjust her gear. You are past that point in 90 days in (at least).
No disrespect. I just think you are missing the meaning behind the words.
Until you get Ithos?
It may be years until you get a specific champion, let alone a void legendary.
Listen to Player J. He has played this game for years.
Two small nukes doesnt equal a big nuke- that is completely different numbers.
You wouldnt need Decrease Speed if you can kill everyone.
The ideal setup until you gain an Attack up would be-
Khatun- Lead lll 1st Move Turn Meter and Speed Buff
Diabolist- 2nd Move Turn Meter
Warmaiden- AOE Drop Defense
Elhain- AOE Nuke
Elhain will be replaced by Dark Elhain who gives herself Attack up.
Diabolist could be replaced by Ninja who does AOE Freeze.
BUT...
It depends on speed- you need your Ninja to go fast enough.
Also, You should be able to find replacements for Elhain in dungeons and clan boss. That would mean she doesnt need Lifesteal and you can adjust her gear. You are past that point in 90 days in (at least).
No disrespect. I just think you are missing the meaning behind the words.
I get the meaning. My main problem is: If my Elhain gets a gear change, I'll fall back a stage or two in every area of the game. And I'm not getting decent speed speed boots for my warmaiden..
I get the meaning. My main problem is: If my Elhain gets a gear change, I'll fall back a stage or two in every area of the game. And I'm not getting decent speed speed boots for my warmaiden..
How do you fall back in every part of the game if you give better gear to your Elhain? Or is the lifesteal-set she uses the only good gear you have, a whole set of perfect 4-time roll, 6* legendary items, while all other artifacts you own are only 3* crap?
Search for the following items in your stash to gear your Elhain:
All items at least 4*, the more, the better.
Weapon, Helmet, Shield substats: critrate, critdam, speed, atk%.
Gloves: mainstat critrate, substats critdam, speed, atk%.
Armor: mainstat atk%, substats critrate, critdam, speed.
Boots: mainstat speed, substats critrate, critdam, atk%.
Probably you will not have items that fit exactly. Most players won't. It's ok if there are some hp% or so instead. But use items that come as close to that as possible. If the best items don't give a setbonus, ignore that. The setbonus is rather small and a damagedealer doesn't need it.
Use your good lifesteal gear only on champs in your CB-team. Elhain doesn't bring anything to fight the CB.
I'm using Elhain for nukes. Elhain is going in my arena teams until I get ithos. I'm NOT using dark elhain for nukes. I'm using her for dec speed. I'm not following the "basics" on purpose. I don't have gear to let my warmaiden be faster than elhain while elhain is holding onto the lifesteal gear. That's a problem for me. But, I came up with a solution. 1 big nuke=2 smaller nukes. Thats why I'm using the team to control the enemy so I my elhain can nuke twice. I win two thirds my defence battles. My team is better than it looks like. Now, dark athel or diabolist can be removed from my teams in favor of Ninja. Now, my team will be Ninja, Diabolist, Dark Athel, Hk, and Elhain. I will be testing to see who I should remove.
You are very hard headed Riptide.
The things you say are also completely wrong.
Who ever told you 1 Big Nuke = 2 Small Nukes is a lie.
Players have proven 1 Big Nuke with set up deals more damage vs. 2 Small Nukes with out set up.
- Diabolist & HK do Turn Meter Fill
- Dark Athel & Elhain do AOE Nukes
- You have no Increase Attack Buff
- You have no Decrease Enemy Debuff
You are doing Vanilla hits with no set up.
Don't you realize the damage your doing is far less than a properly built set up?
Dark Athel slow speed is useless in Arena.
Elhain in Lifesteal gear is useless in Arena as well.
Your nuker should be wearing Savage, Cruel, Relentless, or Fatal
I get the meaning. My main problem is: If my Elhain gets a gear change, I'll fall back a stage or two in every area of the game. And I'm not getting decent speed speed boots for my warmaiden..
I was in the same boat with Kael but when I finally made the transition to arena nuker, it was completely worth it. Still worked everywhere. I suspect he wouldn't have worked in clan boss but I made the change when I was ready to pull him out of there.