First of all, you have too many champions at level 50, most of which aren't worth it, but none at 60... your Galek should have been at 60 already. Normally you should only use common, uncommon or duplicate rare champions as 'food' to take your main champions to higher ranks, but in this case, you could maybe use some of your bad level 50s as food too.
Besides Galek, your best champions include Sinesha, High Khatun, Arminia, Oboro, Kael, Bellower, Coffin Smasher, Spirithost, Soulbond Bowyer, Chani, Warmaiden, Elhain.
First of all, you have too many champions at level 50, most of which aren't worth it, but none at 60... your Galek should have been at 60 already. Normally you should only use common, uncommon or duplicate rare champions as 'food' to take your main champions to higher ranks, but in this case, you could maybe use some of your bad level 50s as food too.
Besides Galek, your best champions include Sinesha, High Khatun, Arminia, Oboro, Kael, Bellower, Coffin Smasher, Spirithost, Soulbond Bowyer, Chani, Warmaiden, Elhain.
Souldbound was that good? Oops, used her as a chicken
Souldbound was that good? Oops, used her as a chicken
Soulbond is the poor man's Coldheart. 100% turnmeter reduce on her A3, but without the enemy max hp damage Coldheart brings along. On the other hand Soulbond has an AoE attack on her A1, wich can be used with a stun or daze set.
If the god of the Void shards will ever give me a Coldheart, I will remove Soulbond from my teams, but without that cold Darkelf I use a lvl 60 Soulbond actually at spider.
Thx for the input. I did as yall recommended, along with accuired some more champions. Can someone tell me which helmet I should use?
They are both 6*. But I am mostly concerned with crit rate. One helmet gives 105% critrate (lvl16), the other gives 100% crit rate (lvl8)... but this also lowers acc as you can see, but increases atk.
I dont see any reason to have 105 crit rate. So I took it off to leave it for a different champion, and put my other 6* helmet on that gives me 100% critrate + increases crit damage by quite a bit, but lowers acc.
Chani is my strongest champion for now by far. Second is Galek, but I also recenly got Sinesha, Armina, Oboro & Luria(Luria just today!) so I am excited. She looks good champion with good reviews.
I am thinking Freeze for Luria since she already has Freeze ability, adding freeze set will increase it. Or maybe Curse set, but I dont like Curse set to much except for the Keep where the boss heals themselves.
I used Atur as a chicken & the bloatwraith, which maybe mistake but they seemed weak.
Thx for input.
Freeze set is absolutely useless on Luria. The set works passive, freezing enemys that attack your champ.
The set is good for champs that can provoke the enemie to make sure they get attacked. Crimson Helm (a Dark Elves epic like Luria, in the index next to her) would be a good champ for a freeze set.
Luria does best in accuracy sets, to make her debuffs land.
And don't use the curse set unless you have a special reason to do so. Only very few enemies can heal at all, wearing a 4 pieces set to have only a 50% heal reduction is a bad choice in general.
The Fire Knight and the Spirit Keep boss can heal. If you don't have a good champ with 100% heal reduction, you could give a curse set to one of your champs in teams for that dungeon eventually.
Thx for the reply, unfortunately I will have to take freeze set off now cuz I jumped the gun, now have to pay silver for my mistake to take off freeze set. :(... So perception/acc set.. what else? fatal/critrate/cruel/stun/provoke? for Luria
You are making the usual mistake of focusing on sets. You should focus on stats, not sets, unless you really have a very good reason to want a certain set on a certain champion - like on Chani, there's no special reason why she should have Relentless, so probably you could have her stronger if you forget about the Relentless set and just put the best individual pieces on her, ignoring set bonuses.
Also, you seem to be ignoring Chani's unusual passive that gives her extra crit rate based on her accuracy. So in fact you shouldn't push her crit rate to 100 percent, but only to 90-95 percent and then her accuracy will do the rest. Currently her accuracy is too low, it should be closer to 200 (and for high level content, even a bit above that).
How does this look...
I took off the 6* resistance armor & put on 5* acc armor... lowered critrate a bit but will hugely increase acc when lvl16...but also i see the passive .05 critrate per acc point...so I am aiming toward higher acc now. I had acc relentless piece luckily.. The reason I want to keep relentless is because on arena she will clear the whole opponent team with her soulfire then shower of misery if I get lucky and it hits on first or 2nd try.
So it seems with this much acc at lvl16... I will be barely over 100% critrate
This champion is about done for now... I am going to start working on Sinesha & Armina next. Need epic books ;\.
The below picture is the break down of Chani.
You can see from the picture Chani is considered a Strong Damage Dealer overall.
A1 Skill = Strong Damage
A2 skill = Strong Damage
A3 skill = Strong Damage
The Damage a hero does is broken down into 4 categories.
- Weak
- Average
- Strong
- Godlike
A Top Tier Nuking Hero would be in the Godlike Damage category.
Chani isn't doing Top Tier Nuking Damage.
Chani is doing Strong / Good Damage, but thier is no justification for you to build Chani as an all out Nuker.
This is why I told you in my previous comment your Chani is built incorrectly.
Relentless can be good on the following types of heroes:
- A hero who sets up
- A hero who has Extra Turn's built into their skill kit
- A hero who does Godlike Damage.
Chani doesn't benefit from Relentless because she doesn't fall under any of these hero types.
Chani is a unique hero.
Chani does 2 types of damage to enemy
- Psychical Damage (This is the damage we label as Strong)
- Status Damage (This is the damage Chani does over a period of time called HP Burn)
Do you see?
The game didn't want Chani Psychical Attack to be Godlike because they wanted to make up for it by giving her a Status Damage Affect.
Strong Psychical Damage + Status Damage = Godlike Damage with out Status Damage
This means in order to tap into Chani true potiental you need to make use of both aspects of the champion.
Criticial Rate + Critical Damage + Attack = Helps Chani Psychical Attack
Accuarcy = Helps Chani Status Attack
Speed = Helps Chani move to do the above things to enemy.
If Chani wasn't unique, We would say Chani is Stats Hungry or Impossible to build.
The reason why is because a piece of gear can only have 4 Substats.
Chani, on the other hand, requires us to build up 5 different Stats.
- Critical Rate
- Critical Damage
- Attack
- Accuracy
- Speed
Chani needs 5 different stats to be successful.
We as the players can only build up 4 because we can only have 4 Substats.
Thus, you begin to understand why I am calling Chani Unique + why the developers designed Chani the way they did.
The Developers gave Chani a Passive which converts ACC into Critical RATE.
This helps reduce the pressure from our gear build on Chani.
The Developers gave Chani an ACC Aura for All Battles which we can use to further help convert ACC into Critical RATE.
When you understand the champion, Everything falls into place.
You begin to understand how the Champion should be built.
What is Chani Ideal set up?
Do you see it?
The set up is so clear.
- 4 piece Blood Thirst (Blood Thirst provides 12% C.Rate + Healing based on Damage)
- 2 piece Perception ( Perception provides 40 ACC + 5% SPD)
- Critical Damage Main Stat Gloves
- ATK% Main Stat Chestplate
- SPD Main Stat Shoes
- Flat Atk Ring with Atk% Substat
- Critical Damage Amulet with ACC + Flat Atk Substats
- ACC Banner with SPD + Atk% Substats
Notice how the gears + stats I am mentioning circle back to what makes Chani Effective!
- C.Rate
- C.Damage
- ATK
- ACC
- SPD
Any reason why my power level went down so much by repalcing my 6*
resistance chestplate with this 5* acc chestplate? Should I switch back
to resist chestplate?
The power is completely irrelevant. The reason why the power dropped much after replacing the resistance chestplate is the fact, that resistance has big influence on the (irrelevant!) power shown in the charscreen.
In most PvE content of the game, resistance has very little influence. I would even say, in PvE you can ignore it. It seems as if two people in the team of the game designers had a kind of fight. One of them invented the resistance mechanic and his "enemie" had the great idea, that a lot of boss monsters use debuffs that cannot be resisted, just to make the invention of his collegue completely useless.
Thx for the explainations!
I am starting to understand better now. But I am kinda new still & don't have any bloodthirst pieces nor 6* lifesteal, nor many speedboots at all because me being newb I went and sold a buncha artifacts when I needed silver that I thought I had duplicates of.
But now I realize I shouldn't have because of the stat certain pieces contain....and substats.. I only have 4-5* lifesteal. So I spent a buncha $ on energy packages... Farmed a bunch... loaded some good artifacts on shitty champions... then sold the duplicate artifacts for silver.... then used the shitty champions with good artifacts as chickens without removing the artifacts....
So i wasted a buncha $$ for energy refills/gems.. like $150.. only to just sell/sacrifice the artifacts farmed
I even think I bought an artifacts set and forgot to take them off the champion before I used them as a chicken. :\ wreckless
On another note, I needa be more productive when I spend real $ and not just throw it away.
I will try the bloodthirst/lifesteal when I get the pieces nessassary & the silver to remove the relentless pieces...
I also understand about choosing the champion that already has an extra hit chance like Heiress or Sinesha, maybe they would be better for relentless?