I love the team setup / presets.
It is an amazing feature.
I only have 2 negative things / suggestions to say about the presets.
These suggestions I am going to say are just my opinion.
Other people may agree or disagree with them.
1. I would like a Double Opener option.
The Double Opener option would be good for Clan Boss + Doom Tower.
I will explain why below:
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In Ultra Nightmare Clan Boss, I run a team which skips the beginning cycle of moves.
It is a Ultra Nightmare team speed tune to Nightmare.
UNM CB moves at 190 speed
NM CB moves at 170 speed
We speed tune our team at the 170 SPD mark so that we can stack more survivability.
If we speed tune to 190 SPD, we would need a larger priority of SPD over DEF & HP.
This means our team would die sooner in the fight.
Their is a sacrifice which is made in the process of speed tuning to 170.
It means we have miss out on the first 3 turns of the fight damage.
The fight plays out the following way:
Turn 1:
1st move: UNM Boss - 1st AOE Hit
2nd move: My Team - A1 moves on team
Turn 2:
1st move: UNM Boss - 2nd AOE Hit
2nd move: My Team - A1 moves on team
Turn 3:
1st move: UNM Boss - Stun
2nd move: My Team - My team begins doing my main abilities.
Currently, The game only has Single Opener.
This means on Turn 1 - they will do A1 move.
Than opener will disappear and the heros will start doing regular skills.
Essentially, Players running these composition still have to auto the fight.
What I would like is for a Double Opener.
This means on Turn 1 - They will do A1 move.
Than on Turn 2 - They will do A1 move.
Than opener will disappear at turn 3 which will work out perfectly.
This would allow players to auto from the start of the fight.
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In Doom Tower, The Double Opener will help players save time.
Players on the Best List love running Double Prince Kymar or Renegade.
A popular Best List team players use again Doom Tower Waves is following:
2x Prince Kymar
1x Duchess or Bad El Kazar
1x Lydia
1x Seer
The Doom Tower fight can go down following way:
Wave 1:
1st move: Kymar #1 ---> A1 move
2nd move: Kymar #2 --> A1 move
3rd move: Duchess ----> Inc. Atk + Block Buffs + Veil
4th move: Lydia -------> Strengthen + Inc. Spd + Def Down + Weaken
5th move: Seer -------> AOE Nuke
Wave 2:
1st move: Kymar #1 ---> Reset Skills
2nd move: Kymar #2 --> A1 move
3rd move: Duchess ----> Inc. Atk + Block Buffs + Veil
4th move: Lydia -------> Strengthen + Inc. Spd + Def Down + Weaken
5th move: Seer -------> AOE Nuke
Wave 3:
1st move: Kymar #1 ---> Random move - Doesn't matter at this point
2nd move: Kymar #2 --> Reset Skills
3rd move: Duchess ----> Inc. Atk + Block Buffs + Veil
4th move: Lydia -------> Strengthen + Inc. Spd + Def Down + Weaken
5th move: Seer -------> AOE Nuke
Currently, The Opener in the game is only for 1 time
Against Wave 1 - the 1 time Opener will get used up.
Against Wave 2 - the player will have to stop Auto to manual 1 of the Kymars
They will have to force 1 of Kymars to do A1 move again to ensure a reset at wave 3.
Its such a drag - 🐳 problem's
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2. I would like more Team Setups / Presets.
The game gave us 10 PVE + 10 PVP.
Man, I already used up all the slots they gave us.
I need more for PVE & PVP.
I have like 24 PVE teams and all they gave me was 10.
I have like 13 PVP teams and all they game me was 10.
Truthfully, I'm not really worried about PVP has much as I am with PVE.
If the game gave me 20 more for PVE + 10 more for PVP, I would be fine with it.
6 Doom Tower Bosses + 4 Dungeon Bosses + Clan Boss + 13 Faction War Bosses
The game is also planning to bring out Shadowkin Faction + New Doom Tower Bosses eventually.
We simply need more to be honest.