Player J's Guide on Great Hall
I think this is worthy of a separate thread. I am sure some will drag arena and arbiter into it but be that as it may.
J, I am taking time to inspect your guide more closely and as the game situation is evolving, circumstances may evoke different plans of attack, but I am addressing things as I see them now.
I picked up certain things from your guide, just scratching the surface. Understand that I am not in position to judge the relative value of the numeric values of the stats, ie which is better 100 attack or 50 defense or 25 ACC, etc?
My own observation is that 5 points of RES is worth more in power than 5 points of anytrhing else.
When I first started the arena made it very difficult to get medals but with the bots running wild now I feel like I have more options.
1) First priorities should be ACC and RESIST.
I recognized that myself cuz the way that champs come out of the box is that ACC is usually ZERO and it needs the most help.
I find that RES produces the biggest increase in power, point for point. Although some downplay the power aspect.
I recognize that whatever upgrade path you plan for, things like missions may point you toward a particular affinity or stat, but I think you are saying to just do that one mission and do not get carried away on another path. Sounds good.
I can see that needs of specific champs guided you toward achieveing certain goals, and I assume I will do the same.
So overall I am in this getting my feet wet but you did a good job.