Hey Mods, QoL improvements coming?
Be nice to have one non-arena related topic (yes, I realized that is the first thing I mentioned...).
But in all seriousness, is anything being considered to reduce the time suck factor?
- Auto-battles for FW
- 5x/10x speed (FW, CB, DT, Tag Arena lol). The arguement for not doing this for dungeons because you want people to be rewarded for creating speed farming teams has some merit. Though I think that makes "nerfing" thos strategies for D21+ a bad move lol. Disclaimer I was unaffected by the "nerf". But I fail to see the requirement to devote an hour a day for 4 CB keys, an hour for FW (I usually just run 13 2x), Tag Arena (wasted tokens every day)
- Auto run all 3 tag battles, or even a check-box to do same for each set on the page. Same could be applied to classic.
- Someway to make upgrading artifacts faster (not asking for cheaper)
- Forge 10, 20, 50 items at a time.
- Reverse sort option for champs in tavern, campaign
- Save my last teams for D20+ seperately (I mocked someone for this suggestion for lower levels, now that I sometimes run 20/24/25 I forgot half my teams. So yes I could write this down, but I am lazy). I am guessing this is saved client-side not server-side?
Being f2p, I realize I am not the target audience for anything so I may be missing something but it doesn't appear to me that anything above would cause actual customers to spend less. Many in my clan are low spenders, only a couple "whales" and I think all have more energy than time to use.
For you Spenders, would any of the above impact your spending either way.
[edited by a community-manager]