normal rate is 200 void shard for 1 lego, but you should get more epic. all rare champs could be useless from now on but void epic are still good enough.
Yea i don't care about Lego for this pull. But my issue is I got 4x Skytouched Shaman and only 1x Maneater.
Which type of logic is that?
The chance to get an epic at all didn't change, only the chance to get a certain epic if you get one is 10 times higher during the event. The chance to get an epic is 6%. 100 shards opend, 6% chance, estimated epic pulls = 6.
There are 35 void epics. Estimated chance to get a Maneater out of 6 epics during 10 times event: 6 x 10/35 = 1,71.
2 Maneaters would be closer to that number, but higher as the estimated chance, a lucky pull. One Maneater is a little bit lower than the estimated chance, but as you cant pull a half maneater (or 0,71 maneaters) and the estimated chance is between 1 and 2, everything is allright.
Wouldn't that be 10/44 chance of a maneater for a total of 60/44 ~= 1.36 maneaters on average for 100 shards?
I don't think so, but I'm not 100% sure about it.
Your approach seems to be the following: Normal chance to pull a Maneater 1 : 35. During 10x event the numerator is 10, but that additional chances to pull a maneater should be counted with 9 additional possible results on the denominator, so 10/44.
My approach was the following: normal chance from 6 pulls is 6 x 1 : 35 = 0,17. They say the chance is 10 times as high during the event, so 10 x 0,17 = 1,71.
Guess that depends on what they consider "10x chance". I would interpret it as there being a 10x chance of getting a specific hero as compared to any other. I did however make a mistake, because there are 2 void epics in the event, so it would instead be as follows:
33p + 10p + 10p = 1 -> p = 1/53
where p is the base chance of getting an epic champion of a particular type and adds up to 1 (because there's a 100% chance of getting any champion).
So assuming you get an epic champion, there's a 10/53 ~= 18.9% chance of getting a maneater, another 18.9% chance of getting a seer, and 1.89% chance per champion of getting any of the other 33. Out of 100 shards, the expected result is 6 epics, and out of 6 epics, the expected result is 1.13 maneaters, 1.13 seers, and 3.74 other epics.
The chance to get an epic at all didn't change, only the chance to get a certain epic if you get one is 10 times higher during the event. The chance to get an epic is 6%. 100 shards opend, 6% chance, estimated epic pulls = 6.
There are 35 void epics. Estimated chance to get a Maneater out of 6 epics during 10 times event: 6 x 10/35 = 1,71.
2 Maneaters would be closer to that number, but higher as the estimated chance, a lucky pull. One Maneater is a little bit lower than the estimated chance, but as you cant pull a half maneater (or 0,71 maneaters) and the estimated chance is between 1 and 2, everything is allright.
I understand the logic behind it but one thing that boggles my mind is I get 4x Skytouched Shaman and one Maneater. When both had Equal chance of pulling them.
It fits more to the logic of Casino
Yea i don't care about Lego for this pull. But my issue is I got 4x Skytouched Shaman and only 1x Maneater.
Which type of logic is that?
It took me a long time and alot of $$$$ to realize void shard pulling is the worst in the game. I no longer buy any void shards. I just use the ones I get for free in the game and if I get lucky....let the dice land how they may
That being said, I guess thats why void legends are the most powerful in the game😉