Define "more than 200". The mercy system kicks in at 200, so that should substantially increase the chances for subsequent shards. Otherwise, for reference, with a chance of 0.5% you have a 37% chance of not getting a legendary from 200 shards, or a 13% chance if you only opened the shards during 2x events. Neither is particularly unlikely.
Define "more than 200". The mercy system kicks in at 200, so that should substantially increase the chances for subsequent shards. Otherwise, for reference, with a chance of 0.5% you have a 37% chance of not getting a legendary from 200 shards, or a 13% chance if you only opened the shards during 2x events. Neither is particularly unlikely.
As Plarium does not provide you with a mercy counter...look out for other sources to get to know the number of the void shards you pulled....that could be writing down the numbers of shards you pull or other methods...
Define "more than 200". The mercy system kicks in at 200, so that should substantially increase the chances for subsequent shards. Otherwise, for reference, with a chance of 0.5% you have a 37% chance of not getting a legendary from 200 shards, or a 13% chance if you only opened the shards during 2x events. Neither is particularly unlikely.
First of all, we know that mercy system exist, but we don't know how it works.
We know that it gift a legendary on the 220th pull on a legoless pull.
But in the case of OP he/she SPECIFICALLY talking about VOID LEGENDARY.
OP already said that he pulled the 200+ void shard in the span on 1 year, so it is save to assume that in that whole 1 year he pulled not just void but also the blue and yellow shard.
So the question would be, does the mercy system DIFFERENTIATE between void shard and the other shards?
1. If they are, then we have 2 counters, for void and for the other shards
2. If they are not, it would be beneficial to use a void shard as the 220th pull to get yourself the more elusive void legendary.
I would actually assume #2 is what happens in the system, and that is why Plarium does not give you an in game pull counter.
According to the mercy system description, it has separate counters per shard and per rarity (epic/legendary), so you actually have 5 separate counters of which 3 deals with legendaries from each shard type, and 2 with epics. Opening sacred or ancient shards would have no relevance to void shards as far as the mercy system is concerned.
I'm inclined to believe that this information is accurate, as they may be required by law to disclose it and may have some serious trouble on their hands if they are ever audited. I would say it's not worth the risk to lie in this case. People will buy shards anyway.
you guys dont know how to account for RNG ....
if 20 guys pull 200 Void Shards each so 4000 Void Shards
Hellhades will Pull 23 LEGO VOIDS , 122 EPICS and the rest Rares
ASH will Pull 19 Legos , 140 Epics , rest rares
then 1 guy will pull FIVE LEGOS , 30 Epics,,and rares,
1 guy will pull three Legos,15 Epics the rest rares
and 1 Guy will pull one Lego 10 epics the rest rares
1 guy will pull 11 Epics and the rest rares
the other 16 guys will get the Shaft and pull RARES with the odd Epic salted in
ALL TOTALED it will be SIXTY ONE LEGENDARIES from 4000 Shards,, GOOD RNG RIGHT!
,and approx 300 Epics , the rest rares
SERIOUSLY DONT LAUGH,, I seen hellhades pull THREE LEGOS
off 10 Sacreds he pulled on one of his Videos
NOW if tyhat Doesnt Suck you into Buy Sacreds from the cash Shop Nothing will
Still gotta wonder how the horse got up his Wrectum when the rest of uss cant even see a horse
The odds of pulling AT LEAST ONE lego out of 200 shards (not during a double event) is 0.63. That means about 2 out of 3 people that open 200 void shards should get at least 1 lego. And consequently, 1/3 will NOT get a lego. So yes, not getting one is well within the realm of statistical normallicy.