Feedback after 120 days
Hello,
After having spent some time in RAID, I'd like to make a few suggestions.
General...
- In-game guide would be immensely helpful. What is Fear? What is the difference between Veil and Perfect Veil? For new players, you dont know exactly what these abilities do, so you have to Google them. The in-game guide should explain what all these abilities do.
- Doom Tower Keys can stack past their max, but Crypt Keys can't. Please decide which mechanic to go with and be consistent. It's needless tedium to have to remember this when you are doing your advanced quests.
- Please consider revamping your in-game modals/pop-ups, just in general, but especially for purchases. I know you guys are a freemium game, but having to play whack-a-mole with your pop-ups every time i start the game is not very fun. Please consider a single modal window which maybe contains a slider where you can scroll through the different offers (maybe left to right), but you just need to close that one window once, and that's it, it stays closed.
- When earning Tournament points, you are shown an earnings amount each time you do something that earns you points (+100 Tournament Points). But for Events, you have to constantly check the Event board. It would be nice to also see +Event Points the same way.
- Also, for tournaments that have ended, the area you have to tap to click off the window (and not go into the leaderboards) is really small and if you just aren't super accurate with your finger, instead of closing it, will open up the leaderboard.
- Gear upgrade chances are really vague and misleading. Failing 4 gear upgrades back-to-back with a "High" success rate is not really what I would consider "High". I would really like to know the percentage here instead of just a vague definition.
- Desired Feature: Instant Battles. I really, really wish instant battles were a thing you could unlock for each Campaign stage/dungeon. Other games very similar to RAID offer this exact feature. One of those games is Age of Magic. In this game, you have to first 3-star a stage, and you also have to use a limited resource per instant run. Maybe you could offer these in the shop, or purchase with gems, as a rare drop in campaigns/clan boss etc. But having to watch every single battle, even at 2x speed can become quite tiring. Instant runs are exactly what they sound like. You tap "Instant Battle" and you are immediately taken to the Victory screen where you see your rewards/XP. Also, the option to do multiple instant runs would be nice. In Age of Magic, you can choose how many instant battles you want to do, and if you have enough resource, you'll instantly complete that many fights.
- Missions: 120+ days and I am still not in Silver 1 so I cannot progress in the missions. I know I am not alone and many people also struggle with this. The problem is, you can't easily progress in Arena as a free-to-play player because others who spend money have really insane teams. So to me, you are punishing players for not spending money. Missions should be accomplished without competing with other players who are spending money. Maybe that means splitting up Solo Missions and PVP missions with separate rewards for each. But its not fun to feel stuck for months, simply because others have spent money and I haven't.
Gear ...
- Legendary items are rare but don't actually do anything special, it just means all substats have been identified. The "best gear" is actually 6 stars, because each stat and substat are the highest values.
- You have to spend silver to remove gear, and that feels bad, especially as a new player where you don't even know what you should be wearing, or how a set will actually perform in battle until you put it on and go fight something. As you can imagine, it can get costly when trying to test out different sets, just because you simply don't know until you go try it. And then you are slapped with a huge silver cost for simply not knowing exactly how a set will work - it just feels bad and punishing.
- Re-do gear the following way:
- Legendary items should always be 6 star items. This might mean they only drop after certain stages in the campaign/dungeons/Clan Boss. Legendaries are rare, so they should feel special/powerful.
- Remove silver cost for unequipping items. I know you want to discourage gear swapping, so instead, implement a cooldown after it's been removed, you can't equip the item(s) on anyone until a certain amount of time has passed.
Arena ...
- People are deliberately keeping their speed lead at a lower level so that their overall power is less, so that they can bait lower powered teams to attack them and win. This should be an easy fix. Just reward XP in Arena fights so that Champions will eventually level up, and that sort of cheap tactics will hopefully phase out.
- I really want the ability to NOT attack someone, or a "Skip Turn" button, because I should not be required to attack someone if, for instance, they have a Counter-attack buff and I don't want to attack them. It seems odd that this isn't already in the game. Requiring some kind of attack feels bad and takes away freedom / control, and makes those abilities that much more powerful.
Thank you for taking the time to read all that! Please let me know if you have any questions or have something to add.