Ancient pulls and team building help
I apologize in advance for the length of this...
42 ancient shards down, and I can't be too unhappy with the results given 2 legendaries (Minaya and Candraphon) and 10 epics (Old Hermit Jorrg, Masked Fearmonger, Juliana, Fang Cleric, Warden, Bonekeeper, Quargan the Crowned, Steelskull, Melga Steelgirdle, Jizoh) that got me the first legendary book in the champion chase tournament. Could use some advice on where to go from here though. My roster, slightly edited and in no order whatsoever, is as follows...
Some of them I keep around for FW, others because they might have some utility later, and others just because they are epics and harder to get back.
First question, what to do with the epic duplicates? Masked Fearmonger, Steelskull and Jizoh I had from before. Do I just book the originals, use them as food, or are they worth having multiple copies of? I'm thinking MF and Jizoh won't be of much use later.
Second question, who should I focus on next? Who to book and not? I have 13 legendary skill books and 22 epic, as well as 19 5* food and 22 4*. My only 2 legendaries seem like the obvious bets, though Minaya less so. Maybe she can replace High Khatun as a speed lead in the arena with more support capacity since I already have Seeker to do turn meter boosting. I would like a reviver to replace Shaman, and I have Cardinal from before, and now also Jorrg, Fang Cleric and Melga. I'm leaning towards either Jorrg for his turn meter boost and fairly cheap booking, or Melga for her shields. I'm trying to find a place for Warden, but not really seeing it. The other epics don't feel particularly urgent to invest in, if at all.
Third question, I could really use some help on team compositions. Currently I'm using these:
- Arena: Athel, Seeker, Madame Serris, Spirithost. Usually with Seeker as lead, occasionally Spirithost if I need a small speed boost, and sometimes I replace Spirithost with High Khatun if I think I can win the speed race and actually kill the enemies (which is rarely). I'm using Spirithost in what I think might be an unusual way, in that she goes last and uses purge/block debuffs to counter the enemy debuffs for round 2. I haven't had much in the way of a nuker up until perhaps now, but Candraphon might open up some options here.
- Dungeons: Apothecary, Athel, Madame Serris, Shaman are my core. I add Doompriest, Coldheart or Frozen Banshee as needed. I've also used Coffin Smasher for the fire knight. I can do dragon/golem on 16, spider on 10 and fire knight on 11, but I haven't tried FK lately so I might do a bit better. The rest I can do at max level. I feel like I'm missing crowd control/AoE to actually reach the bosses relatively intact, which prevents me from using Coldheart well since she tends to die and not contribute a whole lot for the waves. I don't really know what to do for spider. I do have 3 skilled-up Armigers since I've been told they work, but haven't done anything to level them.
- Doom Tower: Pretty much the same as my dungeon team, only with Seeker instead of Frozen Banshee sometimes. Low priority, but I'd like to at least be able to beat the first boss so I can do the advanced quests. I do need champions for dealing with the bosses. Can't beat the scarab king, and the 3rd boss is usually a bit too strong, depending on which one it is.
- Clan boss: Frozen Banshee, Apothecary, Seeker, Madame Serris, Athel. Athel is mostly filler who can do some damage with her 3 attack A1 and giant slayer procs. The rest are only there to maximize the amount of poison FB can put on the boss before the team dies. I tried replacing Serris with Jareg, but without booking his A1 he doesn't land the attack decrease reliably enough. I can 2-key brutal with that team, 3 if I'm unlucky, but I'm not sure how I can improve it.
Bonus question: should I just toss some of the rares? I've tried to save a few that seem useful for future FWs, as well as a bunch for current fusions (not shown in the image), but my vault is getting filled up.