Maus mage vs sepulchre for clan boss
Ok, i think i am being a total div here but i cant understand why sepulcher sentinel is rated higher that maus mage for clan boss. Sepulcher has a 2 turn increase defense on a 4 turn cooldown whereas mays mage has a 2 turn increase defense on a 3 turn cooldown. Surely by using sepulcher in a 1-1 clan boss team you have 2 hits wothout increase defense. Have i missed something here?