Ice golem
So I've encountered something that is very annoying and I don't know if it's a mechanic that is meant to be there or not.
I'm running a poison/hp burn team on ice golem that works well, for the most part. The only discrepancy is that my champs start attacking the golem once his hp drops below 30-ish %, even if there are adds up. This is very annoying when the fight takes about 5 minutes for me (lvl 20) and then my champ pushes the boss over the 20% barrier, with both adds up, and he pretty much wipes me right there.
This ends up being just luck that my poisons push him over that limit in time, and at lvl 20 it really shouldn't be about luck.
I just needed to vent that out.